ESO Skills

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Magicka

Stamina

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Weapon Damage


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DRAGONKNIGHT
NECROMANCER
Bone Tyrant
Grave Lord
Living Death
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Grave Lord
ULTIMATES
12
Frozen Colossus IV
225 Ultimate
CRIMINAL ACT Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1013 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 8 seconds, increasing their damage taken by 30%. Enemies hit cannot be affected again for 20 seconds.
SKILLS
1
Flame Skull IV
2700 Magicka
Lob an explosive skull at an enemy, dealing 739 Flame Damage. Every third cast of this ability deals 20% increased damage.
4
Blastbones IV
2700 Magicka
CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 1232 Flame Damage to all enemies nearby. Creates a corpse on death.
20
Boneyard IV
4950 Magicka
Desecrate the ground at the target location, dealing 1221 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 1227 Frost Damage to enemies in the area and healing you for the damage done.
30
Skeletal Mage IV
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 280 Shock Damage. Creates a corpse on death.
30
Skeletal Mage I
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 272 Shock Damage. Creates a corpse on death.
30
Skeletal Mage II
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 274 Shock Damage. Creates a corpse on death.
30
Skeletal Mage III
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 277 Shock Damage. Creates a corpse on death.
30
Skeletal Mage IV
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 280 Shock Damage. Creates a corpse on death.
30
Skeletal Archer I
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 2% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
30
Skeletal Archer II
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 3% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
30
Skeletal Archer III
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 4% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
30
Skeletal Archer IV
3672 Stamina
CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 289 Physical Damage. Each time the archer deals damage, its next attack will do 5% more damage than the previous attack. Creates a corpse on death.
Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
30
Skeletal Arcanist I
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 281 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.
30
Skeletal Arcanist II
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 284 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.
30
Skeletal Arcanist III
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 287 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.
30
Skeletal Arcanist IV
4320 Magicka
CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 290 Shock Damage to them and all other enemies nearby. Creates a corpse on death.
The mage deals damage to all enemies around the initial target.
42
Shocking Siphon IV
0 Magicka
Violently drain the last spark of life from a corpse, dealing 1548 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.
PASSIVES
18
Reusable Parts II
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%.
27
Death Knell II
Increases your Critical Strike Chance against enemies under 25% Health by 10% for each Grave Lord ability slotted. Current bonus: 0%.
36
Dismember II
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500.
50
Rapid Rot II
Increases your damage done with damage over time effects by 15%.