ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage


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DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Siphoning
ULTIMATES
12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1267 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
12
Soul Shred I
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1227 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
12
Soul Shred II
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1240 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
12
Soul Shred III
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1253 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
12
Soul Shred IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1267 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
12
Soul Siphon I
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1267 Health and an additional 3304 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.
12
Soul Siphon II
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1280 Health and an additional 3336 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.
12
Soul Siphon III
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1294 Health and an additional 3376 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.
12
Soul Siphon IV
150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 1308 Health and an additional 3408 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.
12
Soul Tether I
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1267 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 220 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
12
Soul Tether II
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1280 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 222 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
12
Soul Tether III
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1294 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 224 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
12
Soul Tether IV
150 Ultimate
Ravage nearby enemies' souls with a night rune, dealing 1308 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 227 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 1135 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
SKILLS
1
Strife IV
2700 Magicka
Steal an enemy's life force, dealing 369 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
4
Malevolent Offering IV
568 Health
Sacrifice your essence, healing an ally in front of you for 1232 Health but draining your own Health over 8 seconds.
20
Cripple IV
2970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 1224 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds.
30
Siphoning Strikes IV
1350 Magicka
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1438 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value.
42
Drain Power IV
3510 Magicka
Siphon the vigor from your enemies' blood, dealing 615 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
PASSIVES
18
Catalyst II
After drinking a potion you gain 20 Ultimate.
27
Magicka Flood II
Increases your Max Magicka by 8% while a Siphoning ability is slotted.
36
Soul Siphoner II
Increases your healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.
50
Transfer II
Casting a Siphoning ability generates 2 Ultimate. This effect can occur once every 4 seconds.