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ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
Assault
Emperor
Support
RACIAL
CRAFT
Assault
ULTIMATES
4
War Horn IV
250 Ultimate
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
SKILLS
2
Vigor IV
2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3480 Health over 10 seconds.
2
Vigor I
2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3372 Health over 10 seconds.
2
Vigor II
2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3408 Health over 10 seconds.
2
Vigor III
2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3444 Health over 10 seconds.
2
Vigor IV
2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3480 Health over 10 seconds.
2
Echoing Vigor I
2984 Stamina
Let loose a battle cry, instilling you and your allies with resolve and healing for 3480 Health over 10 seconds.
Increases the radius. Increases the duration as the ability ranks up.
2
Echoing Vigor II
2984 Stamina
Let loose a battle cry, instilling you and your allies with resolve and healing for 3480 Health over 12 seconds.
Increases the radius. Increases the duration as the ability ranks up.
2
Echoing Vigor III
2984 Stamina
Let loose a battle cry, instilling you and your allies with resolve and healing for 3480 Health over 14 seconds.
Increases the radius. Increases the duration as the ability ranks up.
2
Echoing Vigor IV
2984 Stamina
Let loose a battle cry, instilling you and your allies with resolve and healing for 3480 Health over 16 seconds.
Increases the radius. Increases the duration as the ability ranks up.
2
Resolving Vigor I
2984 Stamina
Let loose a battle cry, instilling yourself with resolve and healing for 5220 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
2
Resolving Vigor II
2984 Stamina
Let loose a battle cry, instilling yourself with resolve and healing for 5274 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
2
Resolving Vigor III
2984 Stamina
Let loose a battle cry, instilling yourself with resolve and healing for 5334 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
2
Resolving Vigor IV
2984 Stamina
Let loose a battle cry, instilling yourself with resolve and healing for 5388 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
5
Rapid Maneuver IV
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
6
Caltrops IV
2295 Stamina
Hurl a ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
7
Magicka Detonation IV
3510 Magicka
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.
PASSIVES
9
Continuous Attack II
Increases your Weapon and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.
10
Reach II
Increases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.
10
Combat Frenzy II
You generate 20 Ultimate when you kill an enemy player.