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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
Assault
Emperor
Support
RACIAL
CRAFT
Assault
ULTIMATES
4
War Horn IV
250 Ultimate
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
SKILLS
2
Vigor IV
2984 Stamina
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3480 Health over 10 seconds.
5
Rapid Maneuver IV
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
5
Rapid Maneuver I
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
5
Rapid Maneuver II
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
5
Rapid Maneuver III
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
5
Rapid Maneuver IV
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds.
5
Retreating Maneuver I
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 12% less damage while this effect persists.
Attacks made against you from behind deal less damage while this effect persists.
5
Retreating Maneuver II
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 13% less damage while this effect persists.
Attacks made against you from behind deal less damage while this effect persists.
5
Retreating Maneuver III
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 14% less damage while this effect persists.
Attacks made against you from behind deal less damage while this effect persists.
5
Retreating Maneuver IV
6426 Stamina
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 15% less damage while this effect persists.
Attacks made against you from behind deal less damage while this effect persists.
5
Charging Maneuver I
6426 Stamina
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
5
Charging Maneuver II
6336 Stamina
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
5
Charging Maneuver III
6246 Stamina
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
5
Charging Maneuver IV
6156 Stamina
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
6
Caltrops IV
2295 Stamina
Hurl a ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
7
Magicka Detonation IV
3510 Magicka
Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.
PASSIVES
9
Continuous Attack II
Increases your Weapon and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Major Gallop at all times, increasing your Mount Speed by 30%.
10
Reach II
Increases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected.
10
Combat Frenzy II
You generate 20 Ultimate when you kill an enemy player.