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Level

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Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
Aedric Spear
Dawn's Wrath
Restoring Light
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Restoring Light
ULTIMATES
12
Rite of Passage IV
125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
SKILLS
1
Rushed Ceremony IV
4590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
4
Healing Ritual IV
5265 Magicka
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
20
Restoring Aura IV
0 Magicka
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
30
Cleansing Ritual IV
4860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
42
Rune Focus IV
1080 Magicka
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
PASSIVES
18
Mending II
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
8
Mending I
Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds.
18
Mending II
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
27
Sacred Ground II
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
36
Light Weaver II
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
50
Master Ritualist II
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.