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ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
Vampire
Werewolf
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Soul Magic
ULTIMATES
6
Soul Strike IV
175 Ultimate
Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.
SKILLS
1
Soul Trap IV
2700 Magicka
Lay claim to an enemy's soul, dealing 4631 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
1
Soul Trap I
2700 Magicka
Lay claim to an enemy's soul, dealing 4488 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
1
Soul Trap II
2700 Magicka
Lay claim to an enemy's soul, dealing 4532 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
1
Soul Trap III
2700 Magicka
Lay claim to an enemy's soul, dealing 4576 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
1
Soul Trap IV
2700 Magicka
Lay claim to an enemy's soul, dealing 4631 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies.
1
Soul Splitting Trap I
2700 Magicka
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
1
Soul Splitting Trap II
2610 Magicka
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
1
Soul Splitting Trap III
2520 Magicka
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
1
Soul Splitting Trap IV
2430 Magicka
Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies.
Affects additional enemies near your initial target, but for a shorter duration. Reduces the cost as the ability ranks up.
1
Consuming Trap I
2700 Magicka
Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 2720 Health, and restore 2040 Magicka and 2040 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
1
Consuming Trap II
2700 Magicka
Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 2880 Health, and restore 2160 Magicka and 2160 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
1
Consuming Trap III
2700 Magicka
Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 3040 Health, and restore 2280 Magicka and 2280 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
1
Consuming Trap IV
2700 Magicka
Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 3200 Health, and restore 2400 Magicka and 2400 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Also restore Health, Magicka, and Stamina if enemy dies while affected.
PASSIVES
3
Soul Summons II
Allows you to revive once every 1 hour without spending a Soul Gem.
4
Soul Shatter II
When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health.
5
Soul Lock II
Killing an enemy has a 10% chance of automatically filling an empty Soul Gem.