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ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
RACIAL
CRAFT
Mages Guild
ULTIMATES
10
Meteor IV
200 Ultimate
Call a comet down from the constellations to blast an enemy, dealing 4065 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds.
SKILLS
2
Magelight IV
5130 Magicka
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4
Entropy IV
2700 Magicka
Bind an enemy with chaotic magic, dealing 4631 Magic Damage over 20 seconds.
6
Fire Rune IV
3240 Magicka
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage.
8
Equilibrium IV
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
8
Equilibrium I
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 2700 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
8
Equilibrium II
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 2800 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
8
Equilibrium III
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 2900 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
8
Equilibrium IV
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
8
Spell Symmetry I
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka ability is reduced by 30% for 5 seconds. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, the cost of your next Magicka ability is reduced.
8
Spell Symmetry II
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka ability is reduced by 31% for 5 seconds. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, the cost of your next Magicka ability is reduced.
8
Spell Symmetry III
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka ability is reduced by 32% for 5 seconds. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, the cost of your next Magicka ability is reduced.
8
Spell Symmetry IV
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, the cost of your next Magicka ability is reduced by 33% for 5 seconds. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, the cost of your next Magicka ability is reduced.
8
Balance I
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 22 seconds, increasing your Physical and Spell Resistance by 5948. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance.
8
Balance II
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 23 seconds, increasing your Physical and Spell Resistance by 5948. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance.
8
Balance III
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 24 seconds, increasing your Physical and Spell Resistance by 5948. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance.
8
Balance IV
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 25 seconds, increasing your Physical and Spell Resistance by 5948. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
After the exchange is complete, you gain Major Resolve, increasing your Physical and Spell Resistance.
PASSIVES
1
Persuasive Will
Allows you to Persuade NPCs in conversation.
5
Mage Adept II
Reduces the Magicka and Health cost of your Mages Guild abilities by 15%.
7
Everlasting Magic II
Increases the duration of your Mages Guild abilities by 20%.
9
Magicka Controller II
Increases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. Current bonus: 0%.
10
Might of the Guild II
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 10 seconds.