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ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
RACIAL
CRAFT
Mages Guild
ULTIMATES
10
Meteor IV
200 Ultimate
Call a comet down from the constellations to blast an enemy, dealing 4065 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 1161 Flame Damage every 1 second for 11 seconds.
SKILLS
2
Magelight IV
5130 Magicka
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
4
Entropy IV
2700 Magicka
Bind an enemy with chaotic magic, dealing 4631 Magic Damage over 20 seconds.
4
Entropy I
2700 Magicka
Bind an enemy with chaotic magic, dealing 4488 Magic Damage over 20 seconds.
4
Entropy II
2700 Magicka
Bind an enemy with chaotic magic, dealing 4532 Magic Damage over 20 seconds.
4
Entropy III
2700 Magicka
Bind an enemy with chaotic magic, dealing 4576 Magic Damage over 20 seconds.
4
Entropy IV
2700 Magicka
Bind an enemy with chaotic magic, dealing 4631 Magic Damage over 20 seconds.
4
Degeneration I
2700 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up.
4
Degeneration II
2610 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up.
4
Degeneration III
2520 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up.
4
Degeneration IV
2430 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds. Excess magic spills out from them, granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
You gain Major Brutality and Sorcery for a time after casting. Reduces the cost as the ability ranks up.
4
Structured Entropy I
2700 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 422 every 2 seconds.
Adds a heal over time when the damage over time is active.
4
Structured Entropy II
2700 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 426 every 2 seconds.
Adds a heal over time when the damage over time is active.
4
Structured Entropy III
2700 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 431 every 2 seconds.
Adds a heal over time when the damage over time is active.
4
Structured Entropy IV
2700 Magicka
Bind an enemy with chaotic magic, dealing 4642 Magic Damage over 20 seconds, and healing you for 435 every 2 seconds.
Adds a heal over time when the damage over time is active.
6
Fire Rune IV
3240 Magicka
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 2323 Flame Damage.
8
Equilibrium IV
6000 Health
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for 3000 Magicka. The exchange reduces your healing done and damage shield strength by 50% for 4 seconds.
PASSIVES
1
Persuasive Will
Allows you to Persuade NPCs in conversation.
5
Mage Adept II
Reduces the Magicka and Health cost of your Mages Guild abilities by 15%.
7
Everlasting Magic II
Increases the duration of your Mages Guild abilities by 20%.
9
Magicka Controller II
Increases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. Current bonus: 0%.
10
Might of the Guild II
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 10 seconds.