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ARCANIST
Curative Runeforms
Herald of the Tome
Soldier of Apocrypha
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Curative Runeforms
ULTIMATES
12
Vitalizing Glyphic IV
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 927 Health every 1 second in proportion to its Health.
12
Vitalizing Glyphic I
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 898 Health every 1 second in proportion to its Health.
12
Vitalizing Glyphic II
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 907 Health every 1 second in proportion to its Health.
12
Vitalizing Glyphic III
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 917 Health every 1 second in proportion to its Health.
12
Vitalizing Glyphic IV
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 927 Health every 1 second in proportion to its Health.
12
Glyphic of the Tides I
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 50% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
12
Glyphic of the Tides II
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 51% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
12
Glyphic of the Tides III
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 52% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
12
Glyphic of the Tides IV
200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 53% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
The glyphic spawns at a higher Health percentage and grants additional damage reduction when it is fully powered.
12
Resonating Glyphic I
200 Ultimate
Summon an Apocryphal glyphic while in combat, which you and your allies can damage. The glyphic spawns at 70% Health and grows stronger the more you damage it. The glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 928 Health every 1 second in proportion to its Health.
Dealing damage to the glyphic powers it up instead of healing it, but requires you to be in combat to activate.
12
Resonating Glyphic II
200 Ultimate
Summon an Apocryphal glyphic while in combat, which you and your allies can damage. The glyphic spawns at 70% Health and grows stronger the more you damage it. The glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 938 Health every 1 second in proportion to its Health.
Dealing damage to the glyphic powers it up instead of healing it, but requires you to be in combat to activate.
12
Resonating Glyphic III
200 Ultimate
Summon an Apocryphal glyphic while in combat, which you and your allies can damage. The glyphic spawns at 70% Health and grows stronger the more you damage it. The glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 948 Health every 1 second in proportion to its Health.
Dealing damage to the glyphic powers it up instead of healing it, but requires you to be in combat to activate.
12
Resonating Glyphic IV
200 Ultimate
Summon an Apocryphal glyphic while in combat, which you and your allies can damage. The glyphic spawns at 70% Health and grows stronger the more you damage it. The glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 958 Health every 1 second in proportion to its Health.
Dealing damage to the glyphic powers it up instead of healing it, but requires you to be in combat to activate.
SKILLS
1
Runemend IV
4590 Magicka
Craft a series of precise Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1161 Health three times and generate Crux. Each active Crux reduces the cost of this ability by 3%.
4
Remedy Cascade IV
720 Magicka
Channel the abyssal sea to coalesce a beam of restorative energy. The beam heals you and your allies in its path for 11310 Health over 4.5 seconds. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.
20
Chakram Shields IV
4590 Magicka
Carve the runes of the Blind Man to call forth spinning mystical discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3159 damage for 6 seconds. Discs prefer your reticle target, or low-Health targets without shields.
30
Arcanist's Domain IV
3780 Magicka
Draw forth your tome and invoke the vigoratum of Hermaeus Mora to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%.
42
Apocryphal Gate IV
3780 Magicka
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Apocryphal Gate generates Crux each time you teleport.
PASSIVES
18
Healing Tides II
Your mastery of weaving fate and abyssal water increases your healing done by 3% for each active Crux.
27
Hideous Clarity II
You've stared too long into the abyss. When you generate Crux, you restore 225 Magicka or Stamina, whichever maximum is higher.
36
Erudition II
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by 18%.
50
Intricate Runeforms II
Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%.