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ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
Assassination
Shadow
Siphoning
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Shadow
ULTIMATES
12
Consuming Darkness IV
200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
SKILLS
1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
1
Veiled Strike I
2295 Magicka
Slash an enemy, dealing 2249 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
1
Veiled Strike II
2295 Magicka
Slash an enemy, dealing 2273 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
1
Veiled Strike III
2295 Magicka
Slash an enemy, dealing 2298 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
1
Veiled Strike IV
2295 Magicka
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance.
1
Surprise Attack I
2295 Stamina
Slash an enemy, dealing 2323 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
1
Surprise Attack II
2295 Stamina
Slash an enemy, dealing 2348 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
1
Surprise Attack III
2295 Stamina
Slash an enemy, dealing 2374 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
1
Surprise Attack IV
2295 Stamina
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect. If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy.
1
Concealed Weapon I
2295 Magicka
Slash an enemy, dealing 2556 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 12 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
1
Concealed Weapon II
2295 Magicka
Slash an enemy, dealing 2556 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 13 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
1
Concealed Weapon III
2295 Magicka
Slash an enemy, dealing 2556 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 14 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
1
Concealed Weapon IV
2295 Magicka
Slash an enemy, dealing 2556 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition.
4
Shadow Cloak IV
4050 Magicka
Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
20
Path of Darkness IV
3510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for 4 seconds after leaving the path.
30
Aspect of Terror IV
3780 Magicka
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
42
Summon Shade IV
2970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
PASSIVES
18
Refreshing Shadows II
Increases your Health, Stamina, and Magicka Recovery by 15%.
27
Shadow Barrier II
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Bonus: 0%. Current Duration: 6 seconds
36
Dark Vigor II
Increases your Max Health by 3% for each Shadow ability slotted. Current bonus: 0%.
50
Dark Veil II
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.