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ESO Skills

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Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
RACIAL
CRAFT
Fighters Guild
ULTIMATES
10
Dawnbreaker IV
125 Ultimate
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.
SKILLS
2
Silver Bolts IV
2700 Stamina
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage.
4
Circle of Protection IV
3780 Stamina
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
6
Expert Hunter IV
5130 Stamina
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
8
Trap Beast IV
3240 Stamina
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
PASSIVES
1
Intimidating Presence
Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
7
Slayer III
Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%.
3
Slayer I
Increases your Weapon and Spell Damage by 1% for each Fighters Guild ability slotted. Current bonus: 0%.
6
Slayer II
Increases your Weapon and Spell Damage by 2% for each Fighters Guild ability slotted. Current bonus: 0%
7
Slayer III
Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%.
10
Banish the Wicked III
You generate 3 Ultimate whenever you kill an enemy.
7
Skilled Tracker
Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves.
9
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.