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Magicka

Stamina

Spell Damage

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ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
Daedric Summoning
Dark Magic
Storm Calling
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
Dark Magic
ULTIMATES
12
Negate Magic IV
225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
SKILLS
1
Crystal Shard IV
2700 Magicka
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
4
Encase IV
3780 Magicka
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
20
Rune Prison IV
3510 Magicka
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
30
Dark Exchange IV
3240 Stamina
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
42
Daedric Mines IV
5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
PASSIVES
18
Unholy Knowledge II
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
27
Blood Magic II
When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.
36
Persistence II
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
39
Exploitation I
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 10 seconds.
50
Exploitation II
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.