Skyrim talk:Wreck of the Winter War

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I don't think this area is "clearable". I killed all (4) bandits in the area and it does not say "cleared" in my map.-- 20:21, 17 December 2011 (UTC)

Yeah, it cleared for me on the second visit. I'm not sure of the exact criteria to "clear" a dungeon. I thought it was just killing everything :) which I had done on the ship before. However, I noticed a sunken unlocked chest beneath the wreck which I hadn't opened the first time I was there. Perhaps that is what is needed to set it to "cleared" status. ComaDivine 05:51, 1 January 2012 (UTC)
I found that sunken chest on the first visit, but it didn't clear until some days later I noticed it had, and I only went there the one time. — Unsigned comment by (talk) at 20:10 on 2 March 2015 (GMT)

No trace of the unfortunate fisherman ?[edit]

I have found the two skeletons of the fishermen (Skeggr and Advald) floating next to the boat. — Unsigned comment by (talk) on January 5, 2012 06:11

Further, in my game there was a dead woman in a cage below decks on the Winter War, also labeled "Fisherman." 03:39, 10 September 2012 (EDT)

Floating bodies possibly a glitch[edit]

Since the skeletons are named and you're obviously supposed to find them under the boat, it may have been intended that they, as well as other corpses in the game, were meant to stay in place. As further evidence, the bodies will respawn underneath the boat after some time.

It's possible that they were meant to stay in place but were simply not placed as immovable objects, making them movable objects. I doubt that the fact that they respawn makes it a bug, more like an expected occurrence. --Velyanthe 02:07, 17 January 2012 (UTC)
It still doesn't make much sense, even for an Elder Scrolls game. You have to agree that it would be more sensible if they just stayed put at the bottom of the water. It's a either unintentional or a design flaw in my book. --Tingz0r 03:32, 17 January 2012 (UTC)
Probably unintentional. I would imagine it has the same properties as a normal body, but with some accidental movement due to its location. --Velyanthe 22:23, 17 January 2012 (UTC)
Technically, that makes it a glitch. --Tingz0r 07:01, 19 January 2012 (UTC)
I think more opinions on this would help. After all, it may work as intended, but the environmental interaction was unexpected. Or you accidentally moved them, triggering the environmental interaction. --Velyanthe 21:56, 19 January 2012 (UTC)
I think it is just normal game engine activity. They remain in place until the player enters the vicinity, much as random wildlife will do. ComaDivine 04:42, 20 January 2012 (UTC)