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Skyrim talk:Vigil of Stendarr

Daedric ArmorEdit

I've been wearing a full set of Daedric armor for a while now, and have never had any Vigilants I've encountered become hostile. — Unsigned comment by 207.236.165.75 (talk) at 16:29 on 15 November 2012‎

I'm skeptical about that whole bottom part of the dialog section. In over a year of playing this game, I have never once been attacked for wearing Daedric armor or carrying artifacts. --97.73.64.145 19:50, 28 January 2013 (GMT)
Same here. I tested it a few days ago, going to the Hall of the Vigilants in Daedric Armor waving Volendrung around, nothing. The Mace of Molag Bal, the Ebony Blade, Mehrunes' Razor, Spellbreaker, Azura's Star, they talked to me just like they did usually. I don't have Dawnguard so maybe it's been added with it but I really doubt so. Elakyn (talk) 20:45, 28 January 2013 (GMT)
Hmm, I don't feel like deleting some infos here since there's apparently dialogue available, but after testing again the Vigilants are completely oblivious to the fact that I wear Daedric armor or have artifacts on my person. There's also the matter of their gear, since I noticed that in the wild, there's always one with a hood and one without. This isn't really a 50% chance, but I don't know how to formulate it. Also, I've never seen one with a mace of quality higher than Elven, despite being level 81. Oh, and didn't the whole "changing clothes when going to sleep" disappear after Oblivion? The few Vigilants I found sleeping wore their usual stuff; actually, everyone does. It may be from a mod or USKP. Elakyn (talk) 15:02, 19 March 2013 (GMT)
I also walked around vigils in full Daedric armor and nothing happened. Did they remove this in an update maybe? --108.173.140.175 16:33, 12 June 2013 (GMT)

() Yeah no that seems to be incorrect and I'd recommend it be removed. Lord Eydvar Talk|Contribs 19:43, 4 August 2013 (GMT)

I've removed it. There's clearly dialogue for having Daedric artifacts that looks intended to turn them hostile, but I didn't see anything in the CK that cared about what armor you were wearing, and that hasn't been my own experience either.Vardis (talk) 03:21, 20 October 2013 (GMT)

Attacked.Edit

On a playthrough, all DLC installed, only mods the Unofficial Patch sets. Nothing Daedric of any kind, not a vampire or werewolf. Came across a Vigilant who attacked me for no reason. Wondering can they cast rally on themselves? If not, wondering if anyone else had been attacked by one for no reason. — Unsigned comment by 92.24.183.137 (talk) at 11:51 on 14 February 2013

It might have been the "vampires impersonating Vigilants" encounter. Otherwise, I'm not sure what the specific cause might be, but as a faction they seem to be set off by some things that don't normally trigger NPCs to become hostile (or that cause them to turn hostile anyway even if the normal triggers have been circumvented or disabled by a mod). - ND

Respawn or not?Edit

Do Vigilante of Stendarr respawn or not? If so, would add to Respawning NPC section. Anyone know if they respawn? 108.184.61.25 13:48, 23 June 2013 (GMT)

Not technically. The vigilants you encounter on the road are generated by on of three random encounters, so they don't respawn, the game just creates a new copy if you trigger the encounter again. --AN|L (talk) 10:01, 23 June 2013 (EDT)
I see, thanks. 108.184.61.25 04:15, 27 June 2013 (GMT)

Vampires impersonating Vigil of Stendarr?Edit

I was going north in the general direction of Wolfskull Cave, early in the game (Level 10), to fetch the Rueful Axe with Barbas and Lydia as part of the quest A Daedra's Best Friend, when I came upon a body lying in the snow and two persons dressed in Novice Robes of Alteration, who addressed me by saying something like, "You there, citizen!" They appeared identical to Vigilants of Stendarr. However, when we approached, both of them turned out to be vampires and attacked us. Of course, with Barbas to help us the confrontation didn't last very long, but has anyone else run into vampires impersonating Vigilants of Stendarr? (I have no mods running that affect the Vigil of Stendarr, and only a handful of mods of any kind.) Robinwitch1 (talk) 00:29, 5 September 2013 (GMT)

My significant other, who also has a few hundred hours of Skyrim under her belt, says that she has been attacked by vampires posing as Vigilants. Anyone else? If this is indeed a standard encounter, it should be mentioned on the main page as a possible trap. Robinwitch1 (talk) 06:19, 5 September 2013 (GMT)
As listed on the Random Encounters page this is a encounter that can happen if you have Dawnguard installed. "Three vampires disguised as Vigilants of Stendarr will call out to you, and then attack. The bodies of three dead stripped Vigilants will be lying nearby." It also states this only happens level 15 and above. Unsure why you met them on level 10. --ZinnLav (talk) 07:48, 5 September 2013 (GMT)
This particular encounter was missing from the World Interactions section on the article. I've added it there. — ABCface 13:56, 5 September 2013 (GMT)
Thanks for the prompt information. I am sure I was below level 15, and there were only two vampires and one body (though there might have been more hidden in the bush). Possibly the third vampire ran afoul of a Thalmor patrol that I had passed shortly before. Robinwitch1 (talk) 22:16, 5 September 2013 (GMT)
I think several of the entries for world interactions on the page which involve Dawnguard need to be double-checked, as what I'm seeing in game data and what's documented on that page doesn't match up. I'm not fully confident that what I'm interpreting from game data is correct though, so I'll be asking someone more experienced for help with it. As of now though, I'm pretty sure the level 15 requirement listed is not correct, and if I'm right, we'll have that fixed on that page soon. :) — ABCface 13:24, 6 September 2013 (GMT)
One very small but possibly useful change -- I think there should be a short gloss on "Vampire Masquerade," since the label does not give a very clear idea of what's going on (the first thing I thought of was the masked ball in the video of Rammstein's "Waidmanns Heil.") I know the link leads to an explanation, but you could spare people a click if you added after Vampire Masquerade something like "(Vampires impersonate Vigilants of Stendarr)" Robinwitch1 (talk) 09:52, 8 September 2013 (GMT)

Handing over artifactsEdit

What actually happens to any Daedric artifacts that you hand over? Are they just gone for good? Seems like kind of a dick move, those things are expensive. 211.30.204.200 04:50, 18 September 2013 (GMT)

in the Ps3 and Xbox 360 versions they don't recognize that you have any daedric artifacts besides they are only used to get the trophys/achievements after that they are pretty much obsolete. Martingolding96 (talk) 00:23, 3 February 2014 (GMT)

Vigilants will turn hostile from ANY spell?Edit

It isn't just Healing Hands; they seem to turn hostile when hit by any spell, whether it be beneficial or even just neutral. I've cast Calm, Pacify, (for spells with a pacify effect they become passive almost immediately after), Grand Healing, a custom healing spell, a custom conjuration damage spell, Reanimate, Fade Other, and even Magelight on them, and they all attacked me when I did. The game only treats it as assault when you cast a spell that does direct damage, though. Ejia (talk) 01:01, 31 October 2013 (GMT)

Vigilants and Daedric artifactsEdit

I'd like to go on record and say I've never once had a Vigilant of Stendarr harass me over some artifacts. I've stress tested it the best I could, uninstalling Dawnguard, reverting to an old save before it, flaunting every single Daedric artifact I possessed while in the Vigil of Stendarr, and I can't get jack to happen. So...maybe it's just specific to a world interaction, or there's some really weird parameters that need to be met, 'cause I can't see anything validating the dialogue. Maybe it's in the CK, maybe not, but I can't find a way to trigger it at all. Thoughts, anyone? Ranyroo (talk) 09:31, 25 January 2015 (GMT)

Not to sound like a broken record, but can anyone anyone confirm the dialogue concerning the Vigilants attempting to confiscate Daedric Artifacts as non-mod related? It's still on the main page, and there hasn't been any research into this in over two years. It is NOT showing up on consoles, and I'm compromised PC-wise as I'm filled to the brim with mods.
I'm gonna add an addendum to note the possibility over on the main page. If anyone has some verifiable answers, feel free to revert the forthcoming edit if necessary. Otherwise, I request aformentioned edit be left alone, as it's really not in the best interest of UESP (which, for my money, is the single best free TES game and lore resource one could ask for) to potentially mislead people by stating things "simply are" outright when we don't actually know. Ranyroo (talk) 18:43, 27 July 2016 (UTC)
The dialogue is there. I haven't personally witnessed it so I can't say if the act can happen, but the dialogue exists within the (unmodded) game files. Silence is GoldenBreak the Silence 19:44, 27 July 2016 (UTC)
There is plenty of data (NPCS, quests, and dialogue) in Skyrim's files that went unimplemented or is bugged. In fact, there are even pages on this wiki containing and specifically detailing some of this content. The data merely existing does not mean it belongs on this page with zero asterisks. Seeing as absolutely no one has stepped up to confirm anything since I brought up this issue on this very talk page more than a year and half ago, while I've taken the same amount of time to confirm that that none of the dialogue in question shows up on console versions, the total accuracy of this page's content is in serious doubt. I see a major problem with potentially misleading or providing non-contextualized information to this wiki's users simply to maintain the status quo. If there's a serious question like this, it gets raised on a talk page, which has been done to no avail. I've taken the next logical step, and stand by both my edit and reasoning, the former of which I will restore as soon as I finish this post. As a user of this wiki, I value the accuracy of the information provided to me by this site, and as an occasional editor I strive to ensure said accuracy as best as I can when I have something to contribute. Ranyroo (talk) 23:48, 27 July 2016 (UTC)
You cannot assert that anyone on PC must be using mods to make this dialogue happen, neither can you assume that it doesn't appear on both console versions based on just your observations. What you can do is ask that someone verify or contradict your findings, and after a period of time when the proper question has been asked, move the dialogue to the notes and explain why it is there (see people like Ulfric or Balgruf for unused dialogue). This is where console players like myself are at a disadvantage compared to PC, we cannot force test scripts by making them work, we can only rely on observation which simply isn't a reliable indicator for random encounters (which this dialogue appears to want to be part of). PC users can however force test this, and competent CK users can track down scripts if they are given a suitable starting place. Given that people have moved on to ESO, if no PC user replies here you may want to contact USLEEP who are still actively fixing bugs. Even though it wouldn't help on the consoles they can usually see if something is broken. Silence is GoldenBreak the Silence 01:00, 28 July 2016 (UTC)
I am not asserting now nor have I asserted before that mods must be in use to make this dialogue happen, merely that no user has stepped forth to verify a vanilla occurrence, thus my use of "unverified".
As I have stated and can be seen above, I raised this issue here early last year; no one responded at all. Perhaps it was not taken as the proper question, but my plea for help in this matter is in fact the starting post of this section. With respect, I believe the past year and a half was a VERY reasonable time to wait for verification or contradiction of my findings before taking independent action.
I do not necessarily believe this to be a bug, as it may in fact be intentionally unimplemented dialogue. You have attested to the fact that you have never seen it occur, and I have never seen it on the three total copies of Skyrim I own for PS3, Xbox 360, and PC. So I don't think this is so much an issue that needs to be relegated to a user that is in the business of fixing bugs, but rather a mediator to help resolve this dispute. I will refrain from reverting your reversion of my edits to the page, as at this point that doesn't seem to be settling anything. I suggest one of us contact an experienced admin such as RobinHood70 or Legoless to weigh in here, in order to decide whether the issue at hand is a possible bug that needs to be investigated (as it seems to me you're suggesting) or a discrepancy that has gone completely ignored and unchallenged until now (which I explicitly believe it is in some form or another). Ranyroo (talk) 01:58, 28 July 2016 (UTC)
A mediator is of no use when it comes to verification of game data, and I see no reason to call for one in this discussion, especially as now you are getting a response you wouldn't want to shut it down. Your original point and the reason you added a note was that the dialogue doesn't exist on consoles. This is untrue, the data for the PS4 and Xbox versions is the same as the PC version, including all the leftover bits of unused dialogue, partial quests, etc, that you will never see. This is not the same as asking if it possible to hear the dialogue in the game. I answered your question, I found and linked the dialogue. However, you then moved on asked the second question, can it be heard normally; but your note didn't address this, it compounded a possible/probable incorrect section with a presumptive and incorrect statement. It presumed that someone had activated the dialogue on the PC and implied it had been done unnaturally. Both of these are wrong to presume, the dialogue could just as easily have been heard on the Xbox, or could even have just been extracted from the data and never actually heard. The note further complicated your case by its presumption that it was on the PC, when in all likelihood if its not on the consoles it is not on the PC. The Xbox and PlayStation are incapable of providing 100% verification, which is why a PC user is needed to look into the CK. You say you have a PC version but no-one not even you has confirmed they activated the dialogue under any circumstances. So hopefully what you will take from all this is that no one wants to stop you from making the right edits, only the wrong ones. Silence is GoldenBreak the Silence 03:31, 28 July 2016 (UTC)
As your latest response baffled me at first, I took it upon myself to further review my second note left in this section. It has become clear (at least partially) where some of the miscommunication here is coming from. I incorrectly worded the post you initially responded to and by failing to mention that I was referring to the triggering of the dialogue under non-modded circumstances, I led you to believe that I was unaware that the lines and reactions are indeed in the game’s files. I became aware of this fact a few months after my post in January of 2015 (I am not particularly skilled at digging through game files, but I was able to determine that much conclusively), and it did not register with me to more carefully word the second post so i would not accidentally receive redundant information from an editor assuming good faith.
To clarify my position, my main point of contention at this juncture is not the existence of the dialogue in the game’s files (which has not been a question for me closing in on a year now) but rather this - that the dialogue as currently presented in the article should no longer be presented in such a way as to lead a reader to believe that this dialogue string can occur within normal gameplay. Be it because of a bug/oversight or something scrapped intentionally by the developers, there does not seem to be any evidence or accounts of anyone encountering this particular dialogue string in a console version or unmodded PC version of the game. The article proper does not reflect this, and instead assumes the lines’ mere presence in the game files implies it can be triggered normally and without incident. I have been attempting to amend this by putting something in the article to inform anyone reading that there does not seem to be a way of accessing the dialogue string normally. To continue to leave the article the way it is currently would be something I believe is deliberately misleading and inaccurate, which harms the quality of the article overall.
Perhaps now that we (hopefully) understand each other better, we can both find a way to properly edit the article to reflect what seems to me a consensus between us: that no one has yet to find any evidence whatsoever that this particular dialogue string and world interaction can be accessed without the use of mods or some sort of update to the unofficial patch (IF it’s a bug) - which by definition would exclude console players from access at all and is worth noting. Ranyroo (talk) 07:53, 28 July 2016 (UTC)

() For my part, I've never seen this dialogue option occur either (and all of my characters make a point of carrying Namira's Ring and Mehrunes' Razor at all times), but since it is in the game's files, it's definitely present, and therefore worth noting in some fashion. The only question, then, is how and where in the article to mention it. I think the simplest solution would be to add a bug entry to the effect of "The line of dialogue in which the Vigilants demand you turn over any Daedric items you are carrying may not appear, even when you are carrying them." It's worded so that the issue is mentioned, but doesn't state definitively that it never occurs. Unless one of the Unofficial Patches lists this as a fix in an upcoming version, I don't see it being confirmed with any certainty that it never happens, so a bug emphasizing that it may not occur is probably the safest option. Zul do onikaanLaan tinvaak 11:52, 28 July 2016 (UTC)

I've also never seen this dialogue even playing vanilla, and the fact that it implies the artifacts are taken to the Hall of the Vigilant makes me think it's a scrapped feature. I don't believe there's any such container in the Hall, and considering the interior is no longer accessible after level 10 with Dawnguard installed it seems a very unlikely place to store confiscated artifacts. However, I agree that the reverted note is not how to go about correcting this error. We should treat it like any other unused dialogue line and move it to the Notes section in its entirety. A {{vn}} tag can be placed if there's any suspicion that these lines can actually be triggered, but I haven't seen any evidence of such. —Legoless (talk) 23:03, 28 July 2016 (UTC)
I've tried to look up on CK on how to trigger this dialogue and so the requirements are, getstage DialogueGenericVigilantsOfStendarr 999, and (WornHasKeyword) (keyword daedricartifact) so, In order to get that dialogue you must reach the stage 999 and equip any of daedric artifacts. But sadly, the only available stage in this dialogue type quest is 10. So I think, it's kind of uncompleted World Interaction dialogue the developer has left for Modders to play with. Mudcrabrider (talk) 15:53, 27 November 2017 (UTC)
This sounds like compelling evidence to me, so I just edited the article to say the dialogue is an unused feature. I find it incredible that the article was never allowed to even cast doubt on the existence of the event, when nobody on this page has even claimed to see it occur.
On a side note, in case anyone has encountered it and is wondering, the event seems to be implemented by Arthmoor's Cutting Room Floor. --95.222.31.235 23:44, 20 December 2017 (UTC)
I'd like to say thank you to the editors/admins/contributors who backed me up here. It might seem silly, but this issue put an extremely sour taste in my mouth and kept me away from trying to contribute to this wiki for a long time, to the point that the last time I logged in was over 3 years ago. I couldn't even pick up Skyrim for months after the fact, because I had gotten in the habit of just walking around testing things/playing around, instead of making new characters, and it had partly been to see if I could find something neat to contribute here...not that I'd ever found a great deal before, mind. I found Silencer's behavior over this so off putting that I even exclusively used that awful Wikia in protest for a time. I'd like to think I cleaned more than a few pages up over there these past couple years as a result, but it's still pretty bad...oh well, I tried. Like I said, pretty silly stuff.
Anyway, I didn't mean to ramble. i just wanted to say thank you, because I was honestly just trying to improve the article. It's not real inspiring to know how long it took to get this resolved, but I really appreciate it. Ranyroo (talk) 20:06, 16 November 2019 (GMT)

Vigilant Vampire HuntersEdit

I've encountered quite a few "Vigilant Vampire Hunters" in random encounters in the world, yet it seems there is no entry for them on this page, even though there is one for the Charmed Vigilants. Shouldn't there be one for the vampire hunters? Even if they have the same stats as regular vigilants, they still have a different name.TheOutsider (talk) 13:29, 26 August 2023 (UTC)

Return to "Vigil of Stendarr" page.