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Skyrim talk:Silverdrift Lair

Word of Power Not AvailableEdit

The word of power at the end is not available to me. Is it possible I've already learned it somewhere else? Also, the end boss depends upon level. At 48 I had a Draugr Death Overlord by the word wall. 68.51.23.6 15:48, 9 December 2011 (UTC)

For me, I gained Hand, Disarm but it is best to lure them away from the word. I too had a Deathlord and an Death Overlord @ 48 by pure coincidence (or is it?). (Zaraphet 20:51, 14 December 2011 (UTC))
At Level 28 the boss was a Death Overlord and a Draugr Scourge. Thoough the Death Overlord seemed easier then usual so wondering if its leveled? Lord Eydvar 19:48, 24 December 2011 (UTC)
The Word Wall teaches a Word for the Disarm Shout. You have to make sure both Draugr are dead before trying to get the Word, too. The boss here is definitely leveled, as I only faced a Scourge Lord and I'm level 22. --Zmedaris 04:39, 1 January 2012 (UTC)
I got the bug too, I got the shout already, but the graybeards sent me here nevertheless. I cannot learn the shout and the quest doesn't finish. What console command would fix it? I had another place where a fire breath shout was teached I knew already, there the wall just normally absorbed, and the quest was marked finished, just didn't learn the word. Defeating both before approaching the wall doesn't help either. 81.217.14.229 21:36, 8 January 2012 (UTC)
This is interesting, the other day, I got assigned Silverdrift Lair by the Greybeards, but before I ever went there, I did Northwind Summit. When I got the word of power there, it said "Completed: Find the Word of Power at Silverdrift Lair." Maybe if you get the word from Northwind Summit it'll complete the quest? Kronos o 00:02, 18 June 2012 (UTC)
Found it! I had this exact same problem with the Disarm Shout in Silverdrift Lair. I sat there in front of the wall for 10 minutes on my 5th retry until my finger slipped and I hit a shout (Marked for Death) directly in front of where the word is. As soon as the shout went off, "Word Learned - Disarm, Defeat" and 2 quest completions. I suggest trying it when you get a chance. — Unsigned comment by 67.168.147.179 (talk) at 20:30 on 17 October 2012‎
WORKAROUND FOR PC....
The quest from Arngeir is "freeformhighrothgara", so...
getstage freeformhighrothgara ... mine returned 10
player.sqs freeformhighrothgara ... shows a stage 10 complete and a stage 20 not complete.
setstage freeformhighrotfhgara 20 ... completes the quest
player.teachword X ... X is whichever shout you need from the three Disarm shouts (which can be looked up here at uesp or at elderscrolls.wikia.com)
58.7.33.104 04:59, 15 September 2015 (UTC)

Overhauled Article PageEdit

To sum up everything I did:-

  • Completely redid the walkthrough to include much more detail about the path through the dungeon. The most important part here was the use of Cardinal Direction (north, east, south, west, and everything in between) for better guidance and location of items / containers, which was lacking in the last revision.
  • Detailed most, if not all, items that can be found outside of containers and how to get to them (especially the enchanted helm found on a pedestal, which almost always has a magnificent enchantment). Most of these weren't present in the last revision.
  • Detailed every single container, including barrels and urns, found in the dungeon. Made sure to give a rough idea of what to expect in each chest (minor loot, decent loot, great loot, whatever you wanna call it), since some of them are locked (a couple by really tough locks), and it's nice to know if breaking all those picks is worth it.
  • Included a mention of all the enemies that appear in the dungeon. Just about every Draugr here is completely random based on the player's level, save a few purposely higher-level Draugr, and the boss. This was not made very clear.
  • Added links to all relevant key terms, including anchors for the traps and their activators. Useful for people that aren't familiar with some traps or what a 'Draugr' is.
  • Made the location of Silverdrift Lair a little more 'exact'.
  • Described in 'Notes' what Word the player can get from the Word Wall.
  • Described a bug that effectively sticks the player in place with no legitimate way of escaping (jumping, Whirlwind Sprint Shout, etc.). If anyone DOES find a way to get unstuck that doesn't include console codes, please add it! The people without a PC might have some issues here.

I made sure to delve the dungeon five times over by saving outside the dungeon before entering for the first time (so everything is different each time I went through), so the information I was able to provide is mostly accurate!

This is really just me trying to be a better editor. If anyone doesn't like some or all of what I did, then by all means revert the edit. But please take a moment to tell me why you did :) only way to get better! --Zmedaris 20:33, 5 January 2012 (UTC)

Article ImageEdit

Should the article image be replaced with a picture of the outside area of Silverdrift Lair? Perhaps a picture of the entry area? What is the usual standard for dungeon article images?— Unsigned comment by Zmedaris (talkcontribs) at 20:33 on 5 Januari 2012

You're correct. The first image should always be one the outside area. However, in the meantime this picture will do. Wolok gro-Barok 22:18, 6 January 2012 (UTC)

Best Article in this (Skyrim) WikiEdit

This is by far the best walkthrough I have encountered so far- 3 characters above level 45, so I presume to have read most of them. The elsewhere-ubiquitous faults which were scrupulously avoided/corrected by Zmedaris include:

  • Cardinal directions!!! It is so frustrating to read a walkthrough that continually uses ambiguous relative directions ("to the left/right/behind/in front of..." Whose left? Coming into the room from which direction? etc. etc.
  • Ambiguous location descriptions!!! "When you get to the big room..." or "Just to the left of the brown rock" in a locale chock-full of brown rocks... This editor's location descriptions were clear, concise and spot-on.
  • Proper English!!! Only found two niggling typos/corrections ("trigger by..." and "couple draugrs" changed to "triggered by" and "couple of draugrs.")

Bravo to this editor and thank you! — Unsigned comment by 99.118.57.118 (talk) at 19:59 on 22 February 2012

Could not agree more! I love/perfer cardinal directions :) — Unsigned comment by 71.123.205.9 (talk) at 07:08 on 24 March 2012

Enchanted Sword?Edit

On the long dining table near the end of the dungeon I found a glass sword but it wasn't enchanted. I was Level 31 at the time. Han 11:10, 26 May 2012 (UTC)

Thanks! I've confirmed in the Creation Kit and updated the page. Robin Hoodtalk 21:33, 22 June 2012 (UTC)

Story of Dead BanditsEdit

Isn't this the cave with the long string of dead bandits lying about? As it appeared to me, it seemed as if the draugr had managed to surprise-slay the lot. But at the end (the word wall) there is a dead bandit too, right? Perhaps the story is instead that bandits tried to penetrate the dungeon and one reached the very end before succumbing... and then more Draugr rose.

Any info appreciated CapnZapp (talk) 20:39, 13 October 2012 (GMT)

Flame spout trapsEdit

Can anybody confirm that the chamber containing the boss also has a couple of flame spout traps? A recent edit to Skyrim:Traps says this, but this article doesn't mention them. I'll try to verify it tonight if no one else does. --Xyzzy Talk 22:10, 7 January 2014 (GMT)

Checked it myself. There's one in front of the word wall. --Xyzzy Talk 05:01, 8 January 2014 (GMT)

Notes on Ore VeinsEdit

"Two quicksilver ore veins are located 200 ft northwest of the lair on a cliff (head to the right when exiting the lair and stick to the rocks to your right until you see path up to the small plateau)."

These veins might be closer to Silverdrift Lair on the map, but there's less walking to reach them from Duskglow Crevice. At the very least, the incredibly vague description should warn people that they have to travel around a spur of the mountain. — Unsigned comment by 104.15.180.18 (talk) at 02:05 on 16 September 2017

The notes on ore veins are popular, especially for the rarer ores, however, you are right to point out that the veins mentioned here are quicker to reach from Duskglow Crevice, except if you use a horse to climb the mountain. The note would be better off directing you to Duskglow and then to the veins. Silence is GoldenBreak the Silence 01:18, 16 September 2017 (UTC)
I too want to know where ore veins are. It's just that I usually find myself wasting literally hours looking for ore veins due to the vague or misleading descriptions given in the notes. For example, these particular veins are more NNW than NW of the entrance and require a circuitous route that isn't adequately described. Although I actually found these ore veins a lot faster than I usually find veins from the notes.
Anyway, I'm having a horrible month (please don't ask), and was in a bad mood when I wrote that. I'm sorry if it was intemperate.104.15.180.18 14:08, 17 September 2017 (UTC)
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