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Skyrim talk:Paralyze (effect)

List of Foes Who Have Resist ParalysisEdit

Anyone knows a list of foes that resist paralysis?--223.18.170.179 11:10, 14 December 2011 (UTC)

All dragons. 98.198.118.224 04:28, 16 April 2012 (UTC)
Generally any big boss type enemy, like dragons, something at the very end of a dungeon, or something with a proper name. — Unsigned comment by 75.64.126.239 (talk) at 16:35 on 16 May 2012
You can't paralyse Mammoths (with poisons, don't know about enchants), however you can paralyse Giants. AcE x EPiiCzZ (talk) 19:32, 11 November 2012 (GMT)
Dragon Priests, Automatons, Ice Wraiths, Atronachs, and Skeletons resis paralyze too. — Unsigned comment by 95.34.36.12 (talk) at 22:38 on 9 July 2013

Paralyzing death blowEdit

It seems that if you strike an enemy dead while the strike paralyzes them, then the target will stay in a statue-like form after death. Only tried on NPC's, not sure on creatures. — Unsigned comment by 184.203.75.195 (talk) at 04:48 on 25 December 2011

I've noticed this as well and it seems to effect creatures, too, albeit at somewhat random intervals; I've seen it occur on wolves and Giants. It even happened when I was at the final battle with Ulfric -- I "disabled" him with a paralysis effect and he stayed in locked-up statue form on the ground, even speaking his final lines from his locked up form ... I tried to get the Legion guy to kill him, but he couldn't/wouldn't because the body was locked up in paralysis, so I had to finish Ulfric off. Weird bug. Cronos 05:55, 8 January 2012 (UTC)
I also notice this, and if the target is killed with a paralysis poisoned/enchanted weapon while their weapon(s) are sheathed, the weapons will hang in midair. 24.156.216.144 15:46, 13 February 2012 (UTC)
I ran into a variation of this glitch, where Argonians or Khajiit killed by a paralyzing attack will fall over but their tails will remain frozen in the air.FrozenWolf150 (talk) 00:23, 14 October 2015 (UTC)
I have been experiencing an even more extreme version of this glitch, where slain enemies will respawn a week later, still paralyzed, in the same positions and poses as where they were killed. This has been happening to me since the game was new, so I'm not sure why it hasn't been mentioned. 98.190.159.75 00
00, 4 February 2020 (GMT)

Paralysis effect costing too muchEdit

I think the big cost on paralysis effect is a hinderance rather than a bonus. Considering the Pickpocket perk allowing you to put poisons into enemy pockets, this big cost actually cripples your ability to poison enemies. For example, at +100% to alchemy and 100 alchemy you will make 15 second paralysis potions, and in order to place them successfuly (90%chance) into enemy pockets, you need 100 pickpocket with some perks! There is no way to make lesser potions which means if your alchemy is ahead of your pickpocket, you have to sell your paralysis potions and buy built-in paralysis potions for lesser duration... not to mention it would be much better to be able to paralyse NPC's for greater durations (by brewing 100alch 100%bonus + enchanted gear potions) 194.190.40.89 09:55, 18 January 2012 (UTC)

Does anyone know if the stability perk works for all paralyse effects? I know it effects weapons and alteration spells but does it also work for frost spells with the deep freeze perk? — Unsigned comment by 83.81.246.145 (talk) at 04:08 on 19 January 2012
With higher alteration, paralyze enchantments cost less. — Unsigned comment by 68.238.152.79 (talk) at 22:08 on 5 July 2012

Using Paralysis to pickpocket someoneEdit

I've used this technique successfully on Faralda and another mage (the Enchanter) at the College. I paid them to train me, then readied my bow with a paralysis potion in effect. I shot them with an arrow, then immediately looted my money back from them, ran away and hid for a few seconds. You will hear them make some noise when they wake up, but once you see their health bar disappear from your screen, you can walk back over and talk to them. They'll act as if it never happened.

I've tried this while being hidden, and while staring them in the face. Be aware, if you hide, you might kill them with the extra damage hidden attacks do. I don't recommend that - fighting the entire College of mages is not recommended...— Unsigned comment by 71.91.173.76 (talk) at 07:07 on 9 February 2012

If you want to avoid the whole shoot and hide routine, put pocket the paralysis poison, then as they're getting up, pickpocket them. You can get 0% chance items every time. Take note though, this is v1.00.4.0 and on X360. 101.168.170.166 06:39, 7 December 2014 (GMT)Harry

Wrong Enchantment ID?Edit

I believe the enchantment ID should be 000ACBB6, not 0001ea6e. I'm on the XBOX so I'm not 100% sure but looking at the save file, ACBB6 seems to be the effect applied to my weapons. --Razorsoup 06:41, 27 February 2012 (UTC)

You are right, the ID shown was for the effect for the spell Paralyze. --Alfwyn 14:30, 27 February 2012 (UTC)

Power Attack ParalyseEdit

I just paralized a guard with chillrend while he was doing a twirling powerattack. He spun like a tornado and fell off a bridge to his death. Has anyone else had this happen? If so it might be worthy of the bugs section.--Zar Pof (talk) 06:54, 23 February 2013 (GMT)

Deep Freeze Paralyse and StabilityEdit

Does the Stability perk increase the duration of the Deep Freeze Paralyse effect from Frost spells? --88.78.56.232 19:54, 15 March 2013 (GMT)

No. It has a different spell ID.--~The wind, forsaken~ (talk) 22:56, 15 March 2013 (GMT)
It sounds like the article suggests otherwise. . .which is correct?76.182.212.136 22:53, 24 October 2013 (GMT)
Actually, it seems likely that Stability would affect the duration of the three versions of Deep Freeze Paralyze since they are all members of the school of Alteration. All spells work by way of a magic effect, and many perks work the same way, by causing an associated magic effect which can be altered by other perks. --Xyzzy Talk 01:35, 25 October 2013 (GMT)

Prolonged ParalysisEdit

Is it possible to keep a Quest Giver paralyzed until the end of the game? Or perhaps lock him up in a cage? I'm getting tired of avoiding and paralyzing Eltrys(Forsworn Conspiracy) quest I wish to walk freely in Markarth. I tired using a super enchanted bow [Paralyzes for "22095666" Seconds(approximately 8.5 Months)] its working so far. Just out of curiosity. — Unsigned comment by ThierryJohn001 (talkcontribs) at 21:48 on 15 July 2013‎

Sounds like your method is working fine. If you're playing on PC, there are a variety of console commands that you can use to disable an NPC, but the side-effects could result in major problems. You could just complete his quest, which would eliminate your problem entirely. Questions like this are probably best asked on the forums, as the talk pages are really more for improving the articles. --Xyzzy Talk 02:49, 16 July 2013 (GMT)

Paralysis preventing fall damage?Edit

Someone mentioned on the page for Netch Jelly that eating an ingredient with the paralysis effect while in midair would prevent fall damage. This sounded preposterous to me, but some quick testing with Netch Jelly and the Throat of the World confirmed it; the ragdoll animation occurred when I hit the ground, but my character quite literally bounced right back up, sustaining no damage from the fall. I'm curious as to whether this applies to all actors or just the player character, as this would contradict the assertion on THIS article that being paralyzed while falling off a cliff can lead to death from fall damage. ThuumofReason (talk) 12:48, 12 October 2013 (GMT)

<spoken with high-pitched lisp>Inconceivable! But true. It does work for the player. I have definitely killed enemies by shouting them off high places. This may not work for NPCs because they won't eat an ingredient or use a paralysis poison while falling, while a paralysis you inflict on them will likely wear off before they hit the ground. Either that, or because this is an unintended consequence the devs overlooked. IMO, this is definitely worth noting on this page, and may also work for bugs such as the one on The Break of Dawn. --Xyzzy Talk 17:50, 12 October 2013 (GMT)
I agree. Maybe under the exploits section of the Skyrim bugs page, since its use is mainly restricted to the player and can be applied to several situations? ThuumofReason (talk) 12:29, 13 October 2013 (GMT)

Dragonborn affected by paralysis?Edit

The article on the Paralysis spell says that the Dragonborn only suffers a temporary "green view" effect, much like how stagger can send an NPC to his knees yet it only makes the Dragonborn's view wobble. However, I have actually been paralyzed for several seconds at times, with the full third-person zoom out, a green paralysis aura, and watching foes beat my petrified character senseless. — Unsigned comment by 75.134.42.70 (talk) at 07:19 on 4 December 2014 (UTC)

I can confirm that the Paralysis spell works on the Dragonborn as described above, as I accidentally walked into one being cast by a training College Mage in the Hall of the Elements when I was starting out. Queue 2 minutes of waiting for him to stop Paralysing me.

118.208.4.228 07:57, 12 June 2016 (UTC)

Paralyze NoteEdit

In the notes, the following was stated: "Paralyze does not cause any direct damage to targets. However, because of the ragdoll effect, the victim might instead tumble off a cliff and receive fall damage, potentially killing them.".

However, I noticed that paralyzed people/creatures do not recieve fall damage while paralyzed. I do not play a modded game. I have the three DLC's, and none of the CC content. I will add a "Verification needed" tag until someone can verify. Werewolfvampire (talk) 03:19, 2 April 2020 (GMT)

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