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Skyrim talk:Nightingale Hall

Safe LocationsEdit

Hello everyone, Im still confused to see that this article is not as big as I expected, being important part of the Thieves Guild questline and all that. My question is. After completing Darkness Returns, do the containers here are safe? — Unsigned comment by 187.137.216.129 (talk) at 01:08 on 25 March 2012 (UTC)

There are still a lot pages being worked on. Because this place has not been flagged as a safe location, there is little priorty on it. It does not get fixed up except for a few beds, probably due to its proximity to riften and the thieves den. We'll need a PC user to give us a definitive answer on if they respawn though. See Here for confirmed safe areas. — Unsigned comment by The Silencer (talkcontribs) at 01:21 on 25 March 2012 (UTC)
The fact that the infobox says "Respawn Time: Never" means that the location is safe for storage. --NepheleTalk 04:37, 25 March 2012 (UTC)

Unofficial Skyrim Patch bugEdit

I removed the following bug from the page:

Installing the Unofficial Skyrim Patch will remove the map icon for Nightingale Hall, preventing the player from fast traveling to it.

The bug section is to document bugs in the game. We don't need to track bugs of mods, and this is a minor bug that doesn't break much, so no need to alert players. This bug is of no interest to all the console players. --Alfwyn (talk) 22:31, 21 December 2012 (GMT)

Style of PagesEdit

Most pages I have encountered seem to unfold in almost this order:

  1. Short Description
  2. Main Article/Walk-through/Zones
  3. Residents
  4. Related Quests
  5. Gallery
  6. Map(s)
  7. Notes
  8. Bugs

Consequently, I have re-ordered some topics on the page. Kalevala (talk) 19:56, 1 July 2013 (GMT)

Courier bug? (moved from Skyrim:Karliah)Edit

When entering Nightingale Hall you may encounter an Imperial or Stomcloak courier, even though "You're the first of the uninitiated to set foot inside in over a century."

This was listed as a note on Karliah's article. If it's true, it's obviously a bug, since couriers usually stay outside or in some kind of inn. The only way I could see this happening is if a player spoke to the courier right outside the entrance to Nightingale Hall and then entered, which would cause the courier to enter the new cell with the player and then leave. Can anyone else confirm this? Zul se onikaanLaan tinvaak 14:02, 12 January 2015 (GMT)

Return to "Nightingale Hall" page.