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Guard Dialogue when resisting arrest
So i'm reading this particular page, and I see that it says when you resist arrest, the guard immediately turns hostile. Now, I've played Skyrim for a very long time, without any mods on Xbox 360. I can say that while they do immediately turn hostile on you most of the time, I know that they sometimes say "Then that is your last request, fool." before turning hostile. I feel like that should be mentioned. SwagotronOP (talk) 23:15, 11 August 2018 (UTC)
- If you think the article could benefit from additional information, feel free to add it. --Xyzzy Talk 14:25, 12 August 2018 (UTC)
you cannot escape all jails. you can only escape from:
The Chill (Winterhold)
cidhna mine (only during the quest)
i don't think you can escape any of the others — Unsigned comment by 220.127.116.11 (talk) at 11:25 on 1 February 2019
- Many jails have secret escapes of some kind, though they can be quite difficult to find. Those are documented on their respective jail pages (Solstheim's is here). In addition to that, I believe all jails that aren't "special" in some way can be escaped via a lockpick, though with only a single lockpick, that can be quite difficult unless you have magical help like the Standing Stone power or the Skeleton Key. – Robin Hood (talk) 19:38, 1 February 2019 (UTC)
Grabbing items a crime?
On my game, I do not get any bounty from grabbing an item without taking it, just an annoyed comment about "leaving that where it was" here and there. Curiously, there are mods and mod requests out there to prevent getting a bounty from it, so some people must have experienced it, but i have never. I use the Unofficial Patch, but I can't find anything like that in the patchnotes. --Ethruvisil (talk) 03:18, 8 March 2019 (UTC)
- It seems you're right, and yet I know I've grabbed items and had all hell break loose at times, even without actually taking them. I wonder if it's something that either a mod silently changed or possibly a version change that somehow nobody noticed. I even tried Oldrim and SE, and the behaviour was the same in both (no crime). I'll keep my eye out to see if I can get it to happen again, and if so, when and where, but on the whole, it seems you're right, so I reverted my change. – Robin Hood (talk) 20:39, 9 March 2019 (UTC)
- I dragged some clothing around at the hot springs camp and had all hell break loose. Apparently, some people turn hostile if they see you dragging around their property, even if doing it doesn't incur a bounty. Come to think of it, that might be a possible way to pick a fight with someone you want to kill without a murder charge. IF they have property lying around for you to grab and drag. Valeria (talk) 05:01, 10 August 2019 (UTC)
I can't figure out if I've been having glitches in trespassing or if the way it's supposed to work is so screwy that I just can't make any sense of it.
I was under the impression that temples and the longhouses of Jarls are public spaces that my character is allowed to enter at any time of the day or night. I also thought that it was acceptable for my character to enter shops and the houses of friends if their doors are unlocked, especially during standard business hours. However, this is not how it has been working for me. I had Aslfur tell one character that she needed to leave while she was in the longhouse in Morthal, although no one else in the longhouse seemed to have a problem with my character's presence. I have had Dagny tell a character that she needed to leave the living quarters in Dragonsreach, even though my character had become thane of Whiterun and no one else seemed to mind her being there. After escaping Helgen with Hadvar, more than one of my characters has re-entered Alvor and Sigrid's unlocked house during the day and had Sigrid demand "You need to leave." This was after enough in-game time had passed for the house to reset, but the door was marked "Open", it wasn't 8:00 PM yet, and as far as I know I was still on good terms with everyone in Riverwood except Sven and his mother, because I told Camilla the truth about Sven's fake letter. I'm pretty sure I never stole anything from Alvor or Sigrid.
But the worst instance was when a character of mine entered Radiant Raiment during regular business hours while the door was unlocked, and the proprietor immediately demanded that my character leave. Not wanting any trouble, I immediately turned back to the door to go. In a matter of seconds - too brief a time for me to turn and exit, a guard showed up and proceeded to try to arrest me for trespassing. I'm not sure I had even taken a step away from the door, but I certainly hadn't gone more than a few steps forward before the proprietor was telling me to go. I swear: I didn't have time to do more than turn around before the guard was there arresting me. Of course this happened with the character that I was trying to keep crime-free, but at least I had saved right before entering the shop.
The latest instance of trespassing gone awry happened with Alessandra in Riften. My character entered the Hall of the Dead. It was after hours, but I thought it was a public space. Alessandra starts the whole "You need to leave thing." This time, I ignore the demand and I stay. I go through her dialogue options and promise to take her dagger to Andurs in Windhelm [sic] before I end the conversation. As soon as I end the conversation, she wanders off, and I finish exploring, checking the shelves to see if any NPCs were casualties of the latest dragon attack. When I came upon Alessandra asleep in her bed in the Temple of Mara, it occurred to me that she had probably still been in the Hall of the Dead after hours because being there to initiate her fetch quest was overriding her usual schedule. It would make more sense that she would treat me as trespassing if she was confused about her location because she was still in the Hall of the Dead past the time of the day when normally she would be in bed, but her bed is in the Temple of Mara which I thought was another public space that I could freely enter day or night.
I've also entered Alva's locked house with a pickpocketed key long after business hours and Hroggar doesn't turn hostile. All I ever did for him was sell him some firewood.
- I have experienced the issue with Aslfur, and the same with Wylandriah in the Riften keep. Those are probably bugs. Other than that, I believe both trespassing and NPC door-locking behavior are just a little buggy in general, see for example this bug report I found. The unofficial patchnotes also list some issues with trespassing, though not the ones you mentioned. --Ethruvisil (talk) 09:13, 9 August 2019 (UTC)
- I've certainly run into door-locking bugs. I think it was Lami who had her shop locked during normal business hours. At first, I thought she had fallen victim to a random attack, but she just had her schedule screwed up. And the argonians in Windhelm are infamous for never leaving the Assemblage. Valdimar is bad about having a screwy schedule too. When he first arrives at Windstad Manor, he usually goes to bed at about midnight, but that time will get pushed back further and further while he ranges farther and farther afield until he never manages to make it back to his bed in time to sleep. He can be really tough to track down sometimes. Valeria (talk) 04:49, 10 August 2019 (UTC)