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Skyrim:Embershard Mine

< Skyrim: Places: Mines(Redirected from Skyrim:Embershard)
SR-mapicon-Mine.png
Mine:
Embershard Mine
(view on map)
# of Zones 1
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Level Range: 6-10
Occupants
Bandits
Important Treasure
Light Armor Forging
Console Location Code(s)
EmbershardMineExterior01, EmbershardMineExterior02, EmbershardMineExterior03, EmbershardMine01
Region
Falkreath Hold
Location
North of Helgen
Southwest of Riverwood
Special Features
# of Forges/Anvils 1
# of Grindstones 1
# of Workbenches 1
# of Fishing SuppliesCC 1
# of Wood Chopping Blocks 1
# of Stone QuarriesHF 1
Ore Veins
# of Iron 8
Embershard Mine

Embershard Mine is a small iron mine between Helgen and Riverwood. It contains only one zone, Embershard Mine.

Related QuestsEdit

Radiant QuestsEdit

WalkthroughEdit

ExteriorEdit

There is a slightly hidden path that leads from the banks of the White River to Embershard Mine. It's recognizable by the wooden slats that lead up towards it. As you approach the mine itself, a bandit will warn you to stay away, and rush to attack you if you linger or continue to approach. There's a wheelbarrow, a wood chopping block, and woodcutter's axe by the barrels just outside of the entrance. There is also a beehive above and to the right of the entrance.

Embershard MineEdit

 
Embershard Mine interior

The mine itself is fairly well lit, but a light source will definitely come in handy. There are ten samples of fly amanita to harvest throughout the mine. As you descend into the mine, there is a falling rock trap that can do a fair amount of damage if you are low-level. If you sneak in, you'll hear two bandits mentioning the guard outside and the trap. There is a pickaxe next to their campfire in case you need one to start harvesting iron ore. Further down is an intersection that will lead you to a collapsed tunnel section where you will find a coin purse and a tattered journal. Going to the left will lead to a small drinking area and a lever which will lower the bridge. If the two bandits have been killed, this alerts two more bandits who will charge at you immediately. If you manage to remain hidden from them, they will split up and become easy targets to kill.

After crossing the newly opened bridge, there will be a dark tunnel. There is a coin purse above you near the base of the bridge. It can be snagged manually with a little careful maneuvering, shot down, or, with some luck, you can activate the lever to raise the bridge, and then attempt to cross it as it raises; it will propel you upwards and place you atop the entrance to the dark tunnel. Moving forward, as you pass a small window to another area on your right, another bandit will come at you that has the Embershard Mine key on them. The nearby prison cell is empty, but where the bandit came running from contains a chest containing leveled loot, several sacks, and a Spell Tome: Clairvoyance. There are also several barrels containing Alchemy ingredients. Further into the mine, the main living area of the bandits is found. Three more bandits will attack, including an archer. The room has three levels, a campfire, and lots of good loot to be found. The bottom floor contains a crafting area, several iron ingots, and a copy of the Smithing skill book Light Armor Forging. If you have the Fishing creation, some Fishing Supplies can be found here. Fish from Underground waters can be caught here. The mid-level contains a kitchen and pantry section with lots of food items, a chest, and several gems. A path behind the kitchen leads to a coin purse and yet another chest nestled next to the waterfall. The top path will lead out to another pathway filled with bone rattle alarms and the exit back outside just southwest of Riverwood.

NotesEdit

  • One stone quarryHF can be found to the left of the entrance, just beside the wooden cart.
  • Iron ore veins are found in the following locations:
    • Next to the first campfire after you first descend into the mine.
    • At the first intersection, between the collapsed tunnel and the bridge lever room.
    • At the bottom of the tunnel just after the bridge, next to a wood pile.
    • Just past the jail cell, behind boards that appear to be supporting the wall.
    • Just past the jail cell, next to a wood pile in the corridor.
    • At the bottom level of the large room, under the walkway between the water and the forge.
    • In the middle level of the large room, next to the waterfall accessed via the path behind the kitchen.
    • On the path from the top level of the large room, next to a bone rattle alarm just before the unmarked exit near Riverwood.
    • In addition to the above eight veins inside the mine, two more are outside the mine, a short distance northwest of the unmarked exit.
  • Entering from the unmarked exit may result in the two bandits behind - now in front - of the lever-controlled bridge not spawning. It appears the trigger for the two bandits to spawn is the act of lowering the bridge from the side nearer the main entrance.
  • If the two bandits in the first chamber are alive or reanimated when the bridge is lowered, the two bandits that usually spawn and run across it will not spawn.
  • Unlike most bandit hideouts, there is no Bandit Chief in this dungeon, even if you have a bounty quest requiring you to kill the leader of the mine. The leader will instead usually be a normal bandit, or on rare occasions, a Bandit Outlaw. This may be due to the fact that this dungeon is one of the few that has a Maximum level as well as a Minimum level.

MapsEdit