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< Skyrim: People
(RefID: 000198B0)
Home City Solitude
House Jala's House
Race Redguard Gender Male
Level PC×1 (range=6-30) Class Warrior
RefID 000198B0 BaseID 0001325F
Other Information
Health 50+(PC-1)×11.7
Magicka 50
Stamina 50+(PC-1)×3.3
Primary Skills Heavy Armor, Two-handed, Archery, Block
Class Details CombatWarrior2H
Morality No Crime Aggression Unaggressive
Follower Yes
Voice Type MaleBrute
Faction(s) CrimeFactionHaafingar; Favor104QuestGiverFaction; PotentialFollowerFaction; SolitudeJalasHouseFaction; TownSolitudeFaction
Ahtar by his desk in the jail
Roggvir's execution

Ahtar is a Redguard warrior in Solitude where he works as public executioner and warden of the Castle Dour Dungeon. He recently let one of his prisoners escape and will task you with killing the escapee. In return, Ahtar will not only reward you, he will also become available as a follower.

When first entering Solitude, you will witness Ahtar carrying out his duties as executioner when he decapitates Roggvir while numerous citizens cheer. After the execution, Ahtar will return to his job in the depths of Castle Dour dungeon where he wanders around from 8am to 8pm. He spends the evening inside the Winking Skeever. When the clock strikes midnight he heads down to the house of local merchant Jala for eight hours of sleep.

Ahtar is equipped with the rare headsman's axe and wears the unobtainable executioner's robes, boots, and gloves. He carries an Orcish sword, the key to Jala's house, the Castle Dour dungeon key, a belted tunic, and a selection of middle-class items and gold.

Related QuestsEdit

Quest-Related EventsEdit

Kill the Bandit LeaderEdit

If you speak to him directly, he will ask:

"You wouldn't be a sellsword, would you? I have a little problem you could solve."
What's this problem you have?
"I may have accidentally let a prisoner escape. The leader of one of those bandit groups. I told everyone he died during questioning, and I need you to track him down and make sure he doesn't show up to disprove that."
I'll do it.
"Good. I'll have a sack of coin waiting for you when you get back."
Forget it.
"Suit yourself."

If spoken to again before the bandit is dead:

"Remember. I need that bandit dead. Not alive."

When you return from Broken Oar Grotto after killing Captain Hargar, he will be grateful and say:

"That's a load off my mind. Here's your pay."


If spoken to right after the execution of Roggvir, he'll appear unaffected:

"That makes Twenty-Three."

When approached he can potentially say:

"Mind yourself in my city, friend/lass. This here axe in full swing is a right terrible sight..."
"You stay out of trouble, now. The Castle Dour dungeon can break even the strongest will."
"Not much work being a jailor. Long as you can ignore the pleading and all that."
"Ain't many visitors come to the dungeon. Every now and then Sybille Stentor will come by looking for... volunteers."

If spoken to directly:

You were the one who executed that man…
"Aye. I'm the headsman here in Solitude. It's my job"
Do they keep you busy?
"Depends on what you mean by "busy." I'm also the head jailor in the dungeon here. Quiet job, usually."
When's your next execution?
"Ain't got one. But I'd fancy a chance at that Jaree-Ra's scrawny neck. Filthy Argonian never would have set foot in this city, if High King Torygg was still alive. I can tell you that."

If you have killed Jaree-Ra:

I took care of him and the Blackblood Marauders.
"Good man/lass."

When exiting conversation he can potentially say:

"Keep your head about you."
"Just watch yourself. You don't want to meet me on the job."


  • Ahtar is marked internally as "courting" Jala, and the two are marked as allies (not actually lovers). He also sleeps in her house but the two will never acknowledge each other or speak of their relationship to you. Neither will anyone else in town.
    • Ahtar is also marked as a friend of Legate Rikke, another relationship that never gets adressed by anyone in-game.
  • If you have already killed Captain Hargar, either during the quest Lights Out! from Jaree-Ra or by clearing out the grotto without a specific quest, Ahtar will no longer give you the quest Kill the Bandit Leader, and as such, can not become a follower through these means. You will then have to increase his disposition in another way (such as through a radiant event) in order to have him become a follower.


  • Ahtar's AI schedule gets broken due to his eat package checking for Roggvir's execution still being active and because his jail marker was placed incorrectly. As a result, he'd be stuck inside Jala's house unable to exit once the execution was over and he went home for the first time. This could result in you being unable to talk to him to finish the 'Kill the Bandit Leader' quest.
  • During his daily routine, headsman Ahtar was supposed to engage in conversation with the imprisoned Bjartur. However, the two conversations will never be heard due to several developer oversights:
Ahtar: "Rest up, scum. Probably getting executed tomorrow."
Bjartur: "Yeah, you said that yesterday."
Ahtar: "Come now. You'll want to show up in Sovngarde refreshed. You got an eternity of merrimakin' ahead of you." or
"Guess the headsman's been busy with all your friends. Ha ha ha ha ha!"
Bjartur: "Hey, jailor! What I don't understand is why you're siding with the Imperials."
Ahtar: "Shut up, scum."
Bjartur: "I mean, the Redguards fought off the Aldmeri and the Empire, and now Hammerfell is an independent state. That's all we Nords want for Skyrim!"
Ahtar: "I said shut up, scum!"
Bjartur: "So it's okay if your people rebel against the Empire, but not mine?"
Ahtar: "They aren't my "people." I'm with the Empire because they pay me. And that means I'm out here, and you're in there. So shut up, scum!"