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Gnarl (Mania)
Gnarl (Dementia)

The Gnarl, or "Walking Tree" as it's sometimes called, is one of the strangest creatures. Like the Elytra, this animated plant can be found roaming almost anywhere on the Isles. One of Sheogorath's truly unique creations, the Gnarl has the most unusual trait of being able to use magic cast upon it, and harness that power to bolster its own defense. Once struck with fire, frost or lightning, the Gnarl grows physically larger and becomes resistant to just that element for short time. Interestingly, this is where the Gnarl's vulnerability comes into play. At the same time the Gnarl is resisting that element it was struck with, it becomes vulnerable to all of the other elements. This is easily exploited by throwing a simple spell of one element at the Gnarl, then following up with a more powerful spell of a different element.

StandardEdit

Creature CLvl App. Carries               Attacks Soul
Germinal Gnarl

0001200C
00012002

Lvl-2 Max:3 1 Gnarl Bark

Amber (20%)

15×(Lvl-2) Max:45 10×(Lvl-2) Max:30 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 4+(Lvl-2)/2 pts melee, unarmed. Max:6
Petty
Gnarl Sapling

0001200D
00012003

6 8 Gnarl Bark

Amber (20%)

90 12 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 15pts melee, unarmed.
  • Forest Stillness - 11 - Damage Health 15pts on Target, Silence for 20sec on Target. (Immune to Silence)
Lesser
Gnarl Rootbender

0001200E
00012004

11 13 Gnarl Bark

Amber (20%)

250 15 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 20pts on Target, Silence for 25sec on Target. (Immune to Silence)
Common
Verdant Gnarl

0001200F
00012005

16 18 Gnarl Bark

Amber (20%)

300 18 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 26pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 20pts on Target, Silence for 25sec on Target. (Immune to Silence)
Greater
Elder Gnarl

00012010
00012006

Lvl-2 Min:21 23 Gnarl Bark

Amber (50%)
Sheogorath-Shaped Amber (1%)**

17×(Lvl-2) Min:357 1×(Lvl-2) Min:21 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22+(Lvl-2)/2 pts melee, unarmed. Min:33
  • Forest Stillness - 10 - Damage Health 25pts on Target, Silence for 30sec on Target. (Immune to Silence)
Grand
Elder Gnarl

0003BA9F

Lvl Min:21 21 Gnarl Bark

Amber (50%)
Sheogorath-Shaped Amber (1%)**

17×(Lvl-2) Min:357 1×(Lvl-2) Min:21 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22+(Lvl-2)/2 pts melee, unarmed. Min:33
  • Forest Stillness - 10 - Damage Health 25pts on Target, Silence for 30sec on Target. (Immune to Silence)
Grand

* These values are dynamic. They only come into play when the Gnarl is hit by an elemental damage spell.

** The Unofficial Shivering Isles Patch adds this oddity to Elder Gnarls to ensure a respawning source.

†This slightly higher-level, Mania-only, version of Elder Gnarl will only appear from level 21 onwards in Dire Warren (zone 1) and in Milchar, Xetrem.

Gnarl CultivatorsEdit

 
Gnarl Chrysalis

These Gnarls are only found in The Fountainhead, beneath Sheogorath's throne. They are not hostile and play a part in The Roots of Madness. They can be spawned from Gnarl Chrysalises found throughout the Fountainhead.

Creature CLvl Carries               Attacks Soul
Gnarl Cultivator

SE12GnarlFollowerDementiaTemplate
00081992

Lvl-2 Gnarl Bark

Amber (50%)

18×(Lvl-2) 1×(Lvl-2) 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22+(Lvl-2)/2 pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 25pts on Target, Silence for 30sec on Target. (Immune to Silence)
>=PettyL:-2
Gnarl Cultivator

SE12GnarlFollowerManiaTemplate
00081993

Lvl-2 Gnarl Bark

Amber (50%)

18×(Lvl-2) 1×(Lvl-2) 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22+(Lvl-2)/2 pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 25pts on Target, Silence for 30sec on Target. (Immune to Silence)
>=PettyL:-2

* These values are dynamic. They only come into play when the Gnarl is hit by an elemental damage spell.

Gnarl PrisonersEdit

Gnarl Prisoners are only found in Blackroot Lair, where they have been imprisoned by Grummites. By default, they will be non-hostile towards the player.

Creature CLvl Carries               Attacks Soul
Germinal Gnarl Prisoner

0004691E

Lvl-2 Max:3 Gnarl Bark

Amber (20%)

15×(Lvl-2) Max:45 10×(Lvl-2) Max:30 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 4pts melee, unarmed.
Petty
Gnarl Prisoner Sapling

0003681F

6 Gnarl Bark

Amber (20%)

90 12 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 15pts melee, unarmed.
  • Forest Stillness - 11 - Damage Health 15pts on Target, Silence for 20sec on Target. (Immune to Silence)
Lesser
Gnarl Prisoner Rootbender

00046920

11 Gnarl Bark

Amber (20%)

250 15 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 20pts on Target, Silence for 25sec on Target. (Immune to Silence)
Common
Verdant Gnarl Prisoner

00046921

16 Gnarl Bark

Amber (20%)

300 18 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 26pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 20pts on Target, Silence for 25sec on Target. (Immune to Silence)
Greater
Elder Gnarl Prisoner

00046922

Lvl-2 Gnarl Bark

Amber (20%)

17×(Lvl-2) 1×(Lvl-2) 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22+(Lvl-2)/2 pts melee, unarmed.
  • Forest Stillness - 10 - Damage Health 25pts on Target, Silence for 30sec on Target. (Immune to Silence)
>=PettyL:-2

* These values are dynamic. They only come into play when the Gnarl is hit by an elemental damage spell.

Special VarietiesEdit

 
Mirili's Gnarl in its pen in Highcross

These varieties can only be found at some locations.

Creature CLvl Carries               Attacks Soul
Mania Gnarl

SE03CreatureGnarlDementia1
0005F1BC

1 Gnarl Bark

Amber (20%)

10 10 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 1pts melee, unarmed.
Common
Mania Gnarl

SE03MiniGnarl
00072C85

1 Gnarl Bark

Amber (20%)

15 10 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 2pts melee, unarmed.
Common
Mirili's Gnarl

00045659

6 Gnarl Bark 150 30 0
20*
0
50*
-120*
0
50*
-120*
0
50*
-120*
0
20*
  • 22pts melee, unarmed.
  • Forest Stillness - 11 - Damage Health 15pts on Target, Silence for 20sec on Target. (Immune to Silence)
Lesser

* These values are dynamic. They only come into play when the Gnarl is hit by an elemental damage spell.