Online talk:Mages Guild
XP required for leveling Mages guild skill line.Edit
Not sure if this information is belongs on the wiki article so here it is if someone wants to add it in.
Total Required to Reach Level 10 1380 XP
Total XP from all accessible prior to Veteran Level 1365 XP
3 books short prior to Veteran Levels ...
Zone 1 (Auridon) 10 books, 70 XP Zone 2 (Grahtwood) 10 books, 70 XP Zone 3 (Greenshade) 10 books, 70 XP Zone 4 (Malabal Tor) 10 books, 70 XP Zone 5 (Reaper's March) 10 books, 70 XP Zone 6 (Coldharbour) 10 books, 70 XP
Total Faction Xp for faction zones, 420 XP
Biographies 10 books, 70 XP Daedric Princes 10 books, 70 XP Divines and Deities 10 books, 70 XP Dwemer 16 books, 100 Xp Legends of Nirn 10 books, 70 XP Literature 10 books, 70 XP Magic and Magicka 10 books, 70 XP Myths of Mundas 10 books, 70 XP Oblivion Lore 10 books, 70 XP Poetry and Song 10 books, 70 XP Tamriel History 10 books, 70 XP
Total for Random sets (all zones), 800 XP
The Trial of Eyevea 4 books, 40 XP
Total for Mages Guild quest line, 40 XP
Dungeon Lore 17 books, 105 XP
Total for Dungeons, 105 XP
Total XP from all accessable prior to Veteran Level 1365 XP
Required XP by Mage Guild level
Level 1 70 XP Level 2 90 XP Level 3 110 XP Level 4 130 XP Level 5 150 XP Level 6 170 XP Level 7 190 XP Level 8 210 XP Level 9 260 XP
Total Required to Reach Level 10 1380 XP
— Unsigned comment by 101.178.32.240 (talk) at 04:17 on 18 June 2015
Everlasting Magic noteEdit
Currently (as of April 24, 2023), Everlasting Magic properly increases both the duration and the damage of skills.
Examples:
Shooting Star's tooltip says it will do 4599 damage per second for 11 seconds. Taking both ranks of Everlasting Magic increases that to 4599 damage per second for 13 seconds. Entropy's tooltip says it will do 17347 over 20 seconds. Taking both ranks of Everlasting Magic increases that to 20501 damage over 24 seconds.
The note about this passive lowering dps because it does not increase damage should be updated.