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Online talk:Keeps

Distinction between Forts and KeepsEdit

I think this page as it stands should be moved to Online:Keeps, as that is what the structures are called in PvP, and this article is currently solely about those. While some of them do have "Fort" in their name, "Keep" appears to be the general collective term for them. I have however encountered a few forts in PvE which use the same icon, but they have a different feel to them (those that I have seen are non-hostile NPC gathering places), so we could use Online:Forts for those places. Since the mechanics surrounding PvP's keeps and PvE's forts are vastly different, I think having two separate articles for them would be beneficial. We can always add a disambig message at the top of each. --Enodoc (talk) 10:45, 20 February 2014 (GMT)

I based it off the article on designing them that came before the NDA was lifted, feel free to move it to Keeps if thats how they are defined. Silence is GoldenBreak the Silence 21:17, 20 February 2014 (GMT)

This article is VERY outdatedEdit

This article is currently extremely out of date since it refers to Keeps having 5 stages. They have only had 2 since Update 19 (Wolfhunter, August 2018). From the Patch Notes v4.1.5:

Keeps

  • Keeps now have 2 levels per resource material instead of 5.
  • Resources now have 1 level for Defensive upgrades and 1 level for Production upgrades.
  • Resources will now go from level 0 to 1 in about 10 minutes.
  • A Keep will now gain its levels slower from a level 0 resource, but much faster from a level 1 resource.
  • Prior upgrades which were spread out across 5 levels have been compressed into 2 levels for Keeps and 1 level for Resources, but the overall strength of each upgrade at maximum level remains the same.
  • Keeps once again have Degrade turned back on. However, the degrade rate is much faster; a Keep can lose a resource level in about 5 minutes instead of an hour.
  • Drakelowe, Dragonclaw and Brindle now offer an 8% AP bonus per Keep held.
    • This bonus is also noted on the Keep tooltip when you hover over it.
  • Keep bonuses now give increases to AP, XP, Gold, Spell Crit and Weapon Crit for every level of ownership, instead of every other bonus.

If you want to cripple the guards at a Keep, take the Farm. If you want to make the walls weaker, take the mine. If you want the doors to drop faster, take the Lumbermill.

Further information about these changes may be found in the ESO Live as broadcast on 2018-08-03. https://www.youtube.com/watch?v=wApU5qwmndw

Comments from Brian Wheeler re. scoring, as found on the Official forum:

With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.

Further adjustments were made with PC/Mac Patch Notes v4.2.5 (Murkmire, October 2018:

Keeps

  • Keep walls now have 410,000 HP when upgraded instead of 305,000 HP.

baratron (talk) 21:55, 5 February 2021 (UTC)

Return to "Keeps" page.