Modding will be limited to the user interface in Elder Scrolls Online. Lua functionality has been added to the game for this specific purpose. The API for modding is available at the ESOUI wiki, which also has in-depth articles on using the interface.
What Goes HereEdit
There are a couple of other wikis and other information sources out there on mods, so we would like to distinguish ourselves from them in the way we approach mod information:
- Content-Focused: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
- This however doesn't exclude "small" mods, as some small mods can still add quality content.
- The focus is on the content, not the delivery of the content, so download and installation instructions are not required. Link to the mod's Nexus page for delivery information.
- Completing Articles: There are likely to be significantly fewer players of any given mod than there are for an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
- Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
- Open Documentation Style: There are no specific style guidelines or restrictions for mod documentation that make it different from documentation of official content.
- Quests, places, characters, items, and spells should be documented in the same way as they are for official content (i.e., the goal is to follow the existing guidelines set out in the Style Guide).
- In effect (combining this with the "Content-Focused" rule), this means that modspace should be treated in the same way as gamespace when it comes to adding new content.
- Global Constants — List of all global constants and their values.