|This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
|Line Rank||2||Cost||2700 Stamina|
|Cast Time||0.8 seconds||Duration||–|
Also sets the enemy Off Balance.
Grants you Empower, increasing the damage of your next Light Attack.
- Uppercut: Slam an enemy with an upward swing, dealing [7071 / 7147 / 7226 / 7303] Physical Damage.
- Dizzying Swing: Slam an enemy with an upward swing, dealing [7302 / 7382 / 7462 / 7541] Physical Damage and setting them Off Balance for 7 seconds.
- Wrecking Blow: Slam an enemy with an upward swing, dealing [7302 / 7382 / 7462 / 7541] Physical Damage. Grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
Uppercut deals Physical Damage and stuns a single enemy. It also is a good way to interrupt enemies who are charging a powerful attack. The Dizzying Swing morph adds knockback, which can be good to use in combination with Critical Charge, as it allows you a second charge. Wrecking Blow grants you Empower, which increases the damage of your next attack, making it a good opener for a larger follow-up attack.
- The Radial Uppercut set from Asylum Sanctorium will cause this ability to also damage another nearby target.