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Detail
Quick Summary: written by Runs-in-Rivers, checked by MolagBallet


Walkthrough: written by Runs-in-Rivers, The Rim of the Sky, not checked


Quest Stages: written by Rhynchelma, not checked
ON-qico-Zone Story.png Launch an assault on the Endless Stair and destroy the Planar Vortex.
Zone: Coldharbour
Zone StoryThis quest is part of the Zone Story
Objective: The Endless Stair — End the threat of the Planemeld once and for all.
Quest Giver: Vanus Galerion
Location(s): The Endless Stair
Prerequisite Quest: The Citadel Must Fall
Next Quest: God of Schemes
Reward: Ayleid's Wrath
1 Skill Point
Very High Leveled Gold
XP Gain: Very High Experience
Enter the Planar Vortex
The final assault to end the Planemeld is at hand. We need to fight our way through Molag Bal's defenses and reach the portal to the planar vortex. Only then can we end this threat and save our world.


Quick WalkthroughEdit

  1. Talk to Gabrielle Benele and Hahnin.
  2. Choose either Cadwell, Darien Gautier, Skordo the Knife or Tzik'nith to accompany you.
  3. Talk to King Laloriaran Dynar.
  4. Close the reinforcement portal.
  5. Talk to Vanus Galerion then enter the Labyrinth.
  6. Make your way through the Labyrinth.
  7. Talk to Vanus Galerion.
  8. Find the Planar Vortex Portal, talk to the Groundskeeper, then enter the portal.
  9. Destroy the remaining Dark Anchors.
  10. Confront the Council of Molag Bal.
  11. Defeat Molag Bal's minions, then activate the Light.
  12. Talk to Meridia and then King Dynar.

Detailed WalkthroughEdit

Talk to Vanus Galerion near the Endless Stair wayshrine. You need to open the Labyrinth before the entire army enters. You need to speak to Hahnin and Gabrielle to learn about the Guilds' strike teams following you.

Gabrielle Benele is to the west. She says you will need to close Molag Bal's reinforcement portal before you open the Labyrinth.

Hahnin, who is to the east, allows you to choose a companion if you want. However, you cannot choose Hahnin. Depending on your progression and decisions in Coldharbour, you can choose between Cadwell, Darien Gautier, Skordo the Knife or Tzik'nith.

Talk to King Laloriaran Dynar once you have chosen your companion. He will give a speech, mentioning your companion and your tasks.

The Reinforcement PortalEdit

Inside the Endless Stair, you first need to close the reinforcement portal. If you have completed the Cliffs of Failure, the person you sided with will await you and offer some kind of aid:

  • Angof gives you a seed which you can use on the bodies of dead Dremora to turn them into a helpful zombie.
  • Estre gives you the Mask of Shadows which lets you summon the Shadow Court Jester to fight enemies.
  • Thallik will let you use his death rune again.

Once you get to the reinforcement portal area, you need to kill the Guardian of the Gate to be able to close the portal. If you sided with the vampires at the Harvest Heart, a group of them will come to your aid.

The Library GateEdit

As you approach the Labyrinth, Vanus Galerion will appear. Gabrielle and her mages will accompany you in the Labyrinth. Talk to her inside the Labyrinth. You need to find some way to open the library gate.

Talk to Malkur Valos. He says the tubes on the walls are daedric devices that need power to operate. You need to figure out how to move the blue flames over to the openings of the tubes.

Talk to Raynor Vanos. He says touching the braziers will allow you to move the flame.

Touch the brazier, then use the daedric flame. The Cold Fire Brazier option will appear when you look at the openings on the walls. Once all four pipes are lit, you will be able to enter the next area.

The Dark ChamberEdit

Cross the bridge, and enter the dark chamber, an area so dark you can barely see. If you have completed The Soul-Meld Mage, Gadris or Zur will be there to provide illumination. Otherwise, you may follow the braziers as they light up. Using Magelight or Almalexia's Enchanted Lantern will also work.

The Statue RoomEdit

Cross the bridge, then enter the statue room. Stay close to Gabrielle, and cross to the other side of the statue room. She feels like something bad will happen, and the stone statues start to attack both of you.

Gabrielle leads you to the southwest. There is a door to the Endless Stair, but it is shut with magic. Gabrielle will open the door, but you need to protect her.

 
Molag Bal arrives
 
Meridia delays Bal

Unfortunately, the door shuts behind you and Gabrielle. The others are trapped for now. Vanus Galerion sends you to the Planar Vortex Portal. Faraniel and the Shadow Walkers appear to help fight.

Defeat the enemies in your way, then talk to the Gatekeeper who appears before the portal. She says you need to enter the Planar Vortex, destroy the Dark Anchors and unleash the power of the Light of Meridia at the focal point of the Planemeld.

The Planar VortexEdit

You enter the Planar Vortex portal and see a Dark Anchor. The Groundskeeper turns into Meridia and destroys it. Darien, Gabrielle, King Dynar, Cadwell, Kireth and Raynor Vanos, and Faraniel or Tzik'nith will enter through the portal.

 
The Council of Molag Bal

She lets you talk to your allies, then you let her know you are ready and you destroy the two remaining Dark Anchors. Your allies will follow your lead, but the Vanos siblings will stay behind to guard the portal. As you continue on, Molag Bal will arise from behind the wall and have the following exchange:

Meridia: "We have to hurry! Molag Bal knows we're here!"
Molag Bal: "I grow weary of your games, Meridia."
Meridia: "Go, Warriors of Light! These dark chains must be broken!"
Molag Bal: "You cannot stop me, Meridia. This realm will be mine!"

Bal will then hurl fireballs at you, with Meridia stopping it using a shield. You and your allies must continue to the next dark anchor and destroy it, then continue up the steps. At the top, Molag Bal's council will be present with a Light of Meridia:

 
The Light of Meridia is unleashed
Clorsatari: "The light approaches. It brightens the shadows. It attempts to break the darkness."
Verkynvayl: "Our father approaches. He will consume the light. He will tear it apart. He will destroy it. He will destroy you!"
Clorsatari: "Our father has spoken. He wishes us to challenge you and you alone."
King Laloriaran Dynar: "What... what's going on? No!"
Molag Bal: "You believe that light can destroy my Planemeld? Your Prince thinks I would allow this? She is more foolish than I thought."
Clorsatari: "I live to serve. It will be my pleasure to destroy this one, my lord."
Molag Bal: "Oh, how sad. You were drafted into a war you could never win. My council shall destroy you. I shall enjoy watching a hero die!"
Molag Bal: "Most curious. This light powers you somehow. Meridia... where are you hiding?"
Meridia: "Merely fetching those who would stand against you."
Molag Bal: "I tire of this game. Now you shall die!"
Meridia: "Quickly, get behind my shield!"
Molag Bal: "Did you think it would be that easy? My minions will tear you apart."
 
The Ayleid King succumbs to his injuries

You destroy Molag Bal's Council (Clorsatari, Kehothar and Verkynvayl) one by one as they discuss what to do about the Light of Meridia. Molag Bal appears behind them, but Meridia and your allies also appear. Meridia shields your group, and you, Darien, and King Dynar fight off Molag Bal's minions while Vanus and Gabrielle work on activating the Light of Meridia. Once their spell is complete, you must get into Meridia's shield, and will be teleported out of the Vortex.

A Pocket of OblivionEdit

You awaken back in the Hollow City, Meridia's pocket realm of Oblivion. Your friends who helped fight the final battle are alive, but the Ayleid King Laloriaran Dynar was gravely wounded and Darien has gone missing, as they were not fully within Meridia's shield.

Vanus and Gabrielle will be found alongside King Dynar. With his dying breath, the King gives you Ayleid's Wrath, a two-handed sword, as a gift from his people.

NotesEdit

  • There is no effect on you that appears to denote the Blessing of Haj Uxith being active once Treeminder Xohaneel applies it on you. However, the duration can be seen by viewing active buffs in the Character section.
    • The blessing will only prevent mortal damage from combat-related injuries. It doesn't help with fall damage.
  • Daedric braziers in the library can still be interacted with to gain blue flame in your hands after opening the gate. However, nothing can be done with it at this point.
  • A majority of the animated statues that attack you in the dark chamber cannot be targeted and attacked. However, their attacks deal very little damage, so they don't pose much of a threat.
  • Active companions are dismissed at random while venturing in the dark chamber.
  • Despite having access to the Planar Vortex portal directly after exiting the Labyrinth, it cannot be used until reaching the related objective.
  • Even if you sided with the lamias at the Moonless Walk, if you completed the optional objective needed to have Faraniel onboard, Faraniel takes priority over Tzik'nith when joining you in the Planar Vortex.
  • During the objective to place the Light of Meridia, the objective descriptions state all the Dark Anchors have been destroyed, despite the last one not having been destroyed yet by Gabrielle and Darien.
  • Standing in front of Meridia's shield and being hit by Molag Bal's fireballs doesn't inflict any damage.

BugsEdit

  • During the objective to unlock the Library Gate, all the objective markers displayed on the map are misplaced, appearing to be in the building north of the library instead of the library itself. ?
  • During the objective to unlock the Library Gate, while the scholars state that you must aim for the entry point in the tubes precisely to activate them, aiming anywhere in the general vicinity (such as way above or way to the left or right, going as far as aiming into empty space) still displays the prompt to throw the fire ball. Using it then results in your character still accurately throwing the fireball into the tube and activating it. ?
  • Using the gate to exit the library while standing very close to it brings you back to the way you used the prompt from, regardless of which side the gate is used. ?
  • Fiend Statues vanish abruptly midway through attacking you as Gabrielle Benele moves around the Statue Room. ?
  • Darien Gautier and King Laloriaran Dynar are the only ones with the follower icon above their heads while they follow you in the Planar Vortex. Cadwell, Faraniel/Tzik'nith, Gabrielle Benele and Vanus Galerion all lack it. ?

Quest StagesEdit

The Final Assault
Finishes Quest Journal Entry
  I need to speak to Hahnin and Gabrielle to receive their briefings on the Fighters Guild and Mages Guild battle plans.
Objective: Talk to Hahnin
Objective: Talk to Gabrielle
I need to decide which soldier to take with me to close the reinforcement portal and open the way into the Labyrinth for the rest of our forces.
Objective: Talk to Soldiers Before You Decide
Objective: Choose a Companion for the Initial Assault
I selected a companion to accompany me on my initial foray into Molag Bal's inner domain. I should tell King Dynar that I'm ready to go.
Objective: Talk to King Dynar
King Dynar is briefing me on the final orders for my mission. I should listen to what he has to say.
Objective: Receive King Dynar's Briefing
I need to fight my way to the portal where Molag Bal can call in reinforcements.
Objective: Go to the Reinforcement Portal
The Guardian of the Gate stands in the way of my efforts to close the reinforcement portal. I need to defeat her to finish the first phase of my mission.
Objective: Defeat the Guardian of the Gate
I need to close the portal to prevent Molag Bal from sending more troops in to stop us.
Objective: Close the Reinforcement Portal
Now that the reinforcement portal has been closed, I need to go to the Labyrinth and open the way into Molag Bal's inner sanctum.
Objective: Open the Labyrinth
I unlocked the way into the Labyrinth and then Vanus Galerion opened a portal behind me. I should speak to him before I enter the door.
Objective: Talk to Vanus Galerion
I should enter the Labyrinth and locate the portal to the planar vortex.
Objective: Enter the Labyrinth
I should speak to Gabrielle and see if she has any advice on how I should proceed through the Labyrinth.
Objective: Talk to Gabrielle
I need to figure out how to operate the devices that open the door on the other side of this room.
Objective: Open the Library Gate
Optional Step: Talk to Malkur Valos
Hidden Objective: Talk to Raynor Vanos
Objective: Light the Fires to Activate the Device
Objective: Touch the Flames to Gain Their Power
I used the device and opened the door to the next area of the Labyrinth. I should proceed through the door and continue my search for the planar vortex.
Objective: Enter the Next Area
A dark chamber stands before me. I need to find a way to get across it if I want to advance through the Labyrinth.
Objective: Cross the Dark Chamber
I should follow Gabrielle across the bridge.
Objective: Cross the Bridge
I need to continue deeper into the Labyrinth if I'm going to locate the planar vortex.
Objective: Enter the Next Area
The door locked behind us as soon as Gabrielle and I entered this chamber. We need to find a way to proceed deeper into the Labyrinth.
Objective: Find a Path Through the Statue Room
Gabrielle opened the exit. I need to follow her into the next area.
Objective: Exit the Statue Room
Only Gabrielle and I made it into the next area before the door sealed behind us. But then a portal opened and Vanus Galerion appeared. I should talk to him.
Objective: Talk to Vanus Galerion
Vanus tells me the portal to the planar vortex is close by. I need to find it so we can stop the Planemeld.
Objective: Find the Planar Vortex Portal
Molag Bal has thrown yet another guardian in my path. I need to defeat this creature to reach the portal to the planar vortex.
Objective: Defeat the Guardian of the Portal
As soon as I defeated the portal guardian, the mysterious Groundskeeper from the Hollow City appeared. I should talk to her.
Objective: Talk to the Groundskeeper
In order to stop the Planemeld and save Nirn, I need to enter the portal that leads to the planar vortex.
Objective: Enter the Planar Vortex Portal
I've entered the planar vortex, the one remaining link in Molag Bal's insidious Planemeld. I need to destroy the Dark Anchors before we can disrupt the vortex.
Objective: Destroy the First Dark Anchor
Well, that makes a certain amount of sense. The Groundskeeper is Meridia! She wants to talk to me before we proceed.
Objective: Talk to Meridia
My allies have entered the planar vortex. Meridia has given me time to speak to them before I let her know I'm ready to continue.
Objective: Let Meridia Know When You Are Ready
As long as the Dark Anchors bind the two realms together, we won't be able to disrupt the planar vortex. I need to destroy the remaining Anchors.
Objective: Destroy the Remaining Dark Anchors
The Dark Anchors have been destroyed and the vortex has become unstable. I need to find the focal point and place the Light of Meridia.
Objective: Place the Light of Meridia
Molag Bal's most powerful minions stand before me. I need to defeat them before I can unleash the cleansing power of the Light of Meridia.
Objective: Confront the Council of Molag Bal
And now Molag Bal himself has confronted us. Meridia's shield provides some protection, but we need to give Vanus and Gabrielle the time they need to ready the Light of Meridia
Objective: Survive Molag Bal's assault
The Light of Meridia is ready to be unleashed on the Planar Vortex. I must activate it before it's too late!
Objective: Activate the Light of Meridia
It appears that we succeeded. The Planemeld has been defeated, and it looks like I'm still alive. I should speak to Meridia and ask her what happened.
Objective: Talk to Meridia
Finishes quest  Even though we stopped the Planemeld, it looks like King Dynar was mortally wounded. I should speak to him while there's still time.
Objective: Talk to King Dynar
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.