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|Line Rank||12||Cost||150 Ultimate|
|Cast Time||0.5 seconds||Duration||4 seconds|
Heals you and your allies instead of damaging and stunning enemies.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
- Soul Shred: Ravage nearby enemies' souls with a night rune, dealing [4501 / 4549 / 4599 / 4651] Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 4812 Magic Damage to them and healing for the damage caused.
- Soul Siphon: Radius: 28 meters.
Sanctify your soul and the souls of nearby allies with a night rune, healing for [4647 / 4700 / 4750 / 4802] Health and an additional [12107 / 12244 / 12377 / 12514] Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 4812 Magic Damage to them and healing for the damage caused.
- Soul Tether: Duration: 8 seconds.
Ravage nearby enemies' souls with a night rune, dealing [4647 / 4700 / 4750 / 4802] Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon [937 / 945 / 957 / 968] Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 4165 Magic Damage to them and healing for the damage caused.
Soul Shred deals Magic Damage to enemies and stuns them, while allies can activate the Soul Leech synergy to steal their Health. The Soul Siphon morph changes it into a group healing spell and removes the damage and stun effect, though your allies can still cause damage using the synergy. Or you can use Soul Tether, which adds damage over time and heals you.