Snorfin | |||
---|---|---|---|
Location | Molag Mar | ||
Race | Nord | Gender | Male |
Health | 39,959 | ||
Reaction | Friendly |
Snorfin is a former Nord hireling of the wizard Barilzar, who was unable to complete his task of recovering a Dwemer artifact from the ruins of Arkngthunch-Sturdumz.
Related QuestsEdit
- Divine Intervention: Help the clockwork mage create a tonal inverter to counteract the power of Sunna'rah.
Quest-Related EventsEdit
You'll find Snorfin on the east side of the city standing on the docks bemoaning his current state:
- "I feel like such a puny snowback, hiding here in Molag Mar!
But you don't want to hear about my troubles. What can this broken Nord do for you?" - Barilzar sent me to talk to you. He said you could help me find the items on this list.
- "Barilzar! He's the reason I'm a shattered man, doomed to become a cowering sheep like the rest of these pilgrims! Oh, all right. Let me see that.
Hmm. Arkngthunch-Sturdumz. You can find a sonance generator there—after you deal with the steam trap." - What's that about a steam trap?
- "The cursed contraption! I almost had it figured out when a ghost floated up to me. No problem, I think, but then it enters a centurion! Ghost machines! No sane Nord can fight ghost machines! I dropped my notes and ran as fast as I could."
- You left your notes in Arkngthunch-Sturdumz because of a few ghosts?
- "Not just ghosts! Ghosts that possessed Dwarven machines! I'm through working for that crazy old mage and his clockwork monstrosities!
But if you want to get past the steam trap, find my notes and follow the directions."
Speaking to him again:
- "Look, it's no meatballs off my table if you decide to go to Arkngthunch. I'm sure I saw a sonance generator down there. Yes, I'm mostly positive! Find my notes and everything should work out fine."
NotesEdit
- Snorfin doesn't appear until the related quest.