Online:Patch/5.3.0

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Released on January 20 2020.

Welcome to The Elder Scrolls Online v5.3.0 and the start of the Dark Heart of Skyrim with the Harrowstorm DLC game pack! Harrowstorm introduces two new 4-player dungeons – Icereach and Unhallowed Grave – in addition to a number of new item sets and collectibles. Our biggest focus for this update was further improving game performance, with an emphasis on frame rate stability, ultimately resulting in fewer drops in your game's framerate. The combat changes you'll see support this goal, which you can read more about in this forum post.

Additionally, please take note for this update, we're refreshing our patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in major improvements to load times, streaming of assets, reliability of asset loads, and a reduction of space taken up by the client on your hard drive. In order to achieve this, you will be required to re-download the entirety of the game for PTS. To this end, the size of this update is 68.55GB. Note you do not have to delete anything manually; just let the patcher run on its own.

All PC/Mac North American characters have been copied, and a Harrowstorm template is also available for you to use. Thanks in advance for all your feedback on this update!

New Features / Updates / Big Changes[edit]

Harrowstorm DLC Game Pack[edit]

Two New Dungeons[edit]
  • Icereach: Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister?
  • Unhallowed Grave: Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth.
  • Icereach and Unhallowed Grave are 4-player Dungeons which can be reached via Wrothgar and Bangkorai respectively.
    • Icereach's entrance is in northern Wrothgar, on the coast. The entrance is a boat used to travel to the Dungeon.
    • Unhallowed Grave's entrance is in southeastern Bangkorai, southwest of the Fallen Wastes Dolmen.
  • Both Dungeons include a Normal version in addition to a challenging Veteran version.
  • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
  • Unique Achievement awards are available for completing the Dungeons, including:
    • A unique body marking
    • A unique weapon style
    • Several Titles
    • Unique housing items
New Item Sets[edit]

Update 25 brings the standard 8 new dungeon sets made of 2 Light Armor, 2 Medium Armor, 2 Heavy Armor, and 2 Unique Monster Masks split up based on each dungeon released! Additionally, there are new Cyrodiil crafted sets! These item sets are crafted from stations that are inside the 3 capturable towns: Vlastrus, Cropsford, and Bruma. In order to reach these areas, you must first ensure your alliance has control of the town, so prepare to spill blood! Do note, however, that these stations will still remain attuneable for the crafty crafters who do their writs!

  • Icereach
    • Hiti's Hearth – Light Armor
      • 2 – Adds 129 Magicka Recovery
      • 3 – Adds 129 Magicka Recovery
      • 4 – Adds 1096 Maximum Magicka
      • 5 – When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1020 Health every 1 second and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds.
    • Titanborn Strength – Medium Armor
      • 2 – Adds 1487 Physical Penetration
      • 3 – Adds 129 Weapon Damage
      • 4 – Adds 1096 Maximum Stamina
      • 5 – Adds 110 Weapon Damage and 1240 Physical Penetration. This bonus doubles to 220 Weapon Damage and 2480 Physical Penetration when you are under 75% Health. This bonus quadruples to 440 Weapon Damage and 4960 Physical Penetration when you are under 50% Health.
    • Bani's Torment – Heavy Armor
      • 2 – Adds 4% Healing Taken
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Stamina
      • 5 – When you taunt a nearby enemy, you tether to them for 5 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 30%, and you gain Major Vitality, increasing your healing taken by 30%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 14 seconds.
    • Mother Ciannait – Monster Mask
      • 1 – Adds 1096 Maximum Magicka
      • 2 – While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 3000 damage for 10 seconds. This effect can occur once every 10 seconds.
  • Unhallowed Grave
    • Draugrkin's Grip – Light Armor
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 1487 Spell Penetration
      • 4 – Adds 129 Magicka Recovery
      • 5 – Dealing direct damage to an enemy has a 10% chance to place a ghostly curse on your enemy for 6 seconds. Cursed enemies take 530 extra damage from all your damage abilities. This effect can occur once every 6 seconds.
    • Aegis Caller – Medium Armor
      • 2 – Adds 129 Weapon Damage
      • 3 – Adds 129 Stamina Recovery
      • 4 – Adds 129 Weapon Damage
      • 5 – When you deal critical damage with a melee ability, summon a Lesser Aegis for 12 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 4880 Bleed Damage every 1 second. This effect can occur once every 10 seconds.
    • Grave Guardian – Heavy Armor
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1206 Maximum Health
      • 5 – Summon a stone aura while blocking, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4430.
    • Kjalnar's Nightmare – Monster Mask
      • 1 – Adds 129 Spell Damage
      • 2 – Dealing damage with a Light Attack puts a Bone stack on your enemy for 5 seconds. You can only apply 1 stack every 1 second.At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 seconds, knocking them into the air and stunning them for 3 seconds, or dealing 14500 Magic Damage if they cannot be stunned. An enemy that has reached 5 stacks cannot gain Bone stacks for 3 seconds.
  • Cyrodiil Crafting
    • Critical Riposte – Located in Vlasterus
      • 2 – Adds 424 Critical Resistance
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 424 Critical Resistance
      • 5 – When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 4 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 7 seconds.
    • Unchained Aggressor – Located in Bruma
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 129 Stamina Recovery
      • 4 – Adds 129 Weapon Damage
      • 4 – Adds 129 Spell Damage
      • 5 – After Breaking Free, gain Major Berserk for 9 seconds, increasing your damage done by 25%. This effect can occur once every 21 seconds.
    • Dauntless Combatant – Located in Cropsford
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Adds 1206 Maximum Health
      • 5 – When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become winded and cannot retrigger this effect for 21 seconds.
New Collectibles & Dyes[edit]

Several new Collectibles can be obtained by participating in the new Harrowstorm dungeons and completing various achievements:

  • The Lyris' Icereach Battle Axe outfit style is earned by completing the "Icereach Conqueror" achievement, accomplished by defeating all the bosses in Icereach on Veteran difficulty.
  • The Bloodrune Body Markings are earned by completing the "Unhallowed Grave Conqueror" achievement, accomplished by defeating all the bosses in Unhallowed Grave on Veteran difficulty.
  • The Bloodrune Face Markings are earned by completing the "Knock Knock" achievement, acquired by discovering Voria's Sanctum in the Unhallowed Grave dungeon and killing the beast found there.
  • The Wickerman Mishap emote is awarded for completing the "Harrowstorm Explorer" achievement, accomplished by entering either the Icereach or Unhallowed Grave dungeons.
  • The Frozen Blood dye can be obtained by completing the "Harrowstorm Delver" achievement for completing both dungeons on Veteran difficulty.
New Achievements & Titles[edit]

Harrowstorm introduces over 30 achievements for proving your prowess in the Icereach and Unhallowed Grave dungeons. Additionally, there are four titles to obtain:

  • The "Storm Foe" title is obtained by completing the "No Rest for the Wicked" achievement.
  • The "Witch Hunter" title is obtained by completing the "Cold-Blooded Killer" achievement.
  • The "Bonecaller's Bane" title is obtained by completing the "In Defiance of Death" achievement.
  • The "Sanctifier" title is obtained by completing the "Skull Smasher" achievement.
New Furnishings[edit]

New Bust and Trophy furnishings have been added to commemorate victory in the Icereach and Unhallowed Grave dungeons.

Base Game[edit]

Performance Improvements[edit]

Frame rate stability improvements have been achieved by optimizing several systems. This means you will now encounter fewer drops in framerate, maintaining a smoother display of motion on screen. Please see below for a brief explanation of the technical work that was completed to support this.

  • Optimized multi-threading implementation to improve performance in situations with lots of effects (particles, projectile effects, weather, etc.) happening at the same time.
  • Optimized specific processes that could cause spikes in resource usage and cause FPS drops.
  • Parallelized the fixture update processes, allowing them to utilize multiple cores to improve overall performance of the game client.
  • Added additional miscellaneous CPU optimizations including the following:
    • Parallelized terrain loading
    • Optimized the Tutorial GUI
    • Optimized compass pins
    • Miscellaneous function improvements
New PvP Campaigns[edit]

Four new PvP campaigns will be opening with the launch of Update 25 and are all appropriately themed with the Dark Heart of Skyrim. All existing campaigns will be shut down, and players assigned to these campaigns will be granted End of Campaign rewards, in addition to receiving a free Campaign Reassignment. The new campaigns include:

  • Blackreach: 30 day CP-enabled, Non-Alliance Locked
  • Ravenwatch: 30 day No CP, Non-Alliance Locked
  • Gray Host: 30 day CP-enabled, Alliance Locked
  • Icereach: 10-49 Campaign
New Collectibles[edit]

Knight of the Circle Armor and Weapon Outfit Styles are obtained by purchasing a Knight's Resolve or Knight's Rebuke from a War Researcher in Cyrodiil.

  • Knight's Resolve can be combined with 20 Arena Gladiator Proofs to generate a random style page for armor in the Knight of the Circle style.
  • Knight's Rebuke can be combined with 40 Arena Gladiator Proofs to generate a random style page for a weapon in the Knight of the Circle style.
  • These style pages are not bound, and can be freely traded with other players.
New Homes[edit]

We're excited to present two new homes for testing in this update:

  • Forgemaster Falls: Thunderous waterfalls, an imposing smithy, and a magnificent view of the Great Bay make this brisk coastal village the perfect refuge for adventurers seeking a rugged Orcish lifestyle.
    • This home includes a built-in blacksmithing station!
  • Thieves' Oasis: With its mix of Redguard architecture, both old and new, Thieves' Oasis features a stunning waterfall, ancient statues, and housing fit for a prince—whether that prince is a scholarly antiquarian or roguish thief.
Master Writ Furnishings[edit]
Crown Store Furnishings[edit]

Two new furnishings from the Crown Store are available for testing:

  • Cadwell's Astounding Portal (image): Ready for a jolly good time with Cadwell? Summon him to your home with this handy portal, and he'll play a tune, juggle fish, indulge in some chit-chat, or more! Note that Cadwell's performances cannot be previewed.
  • Statue, Pride of Alkosh Hero (image): The Pride of Alkosh Hero brandishes an hourglass lantern while in a victory stance over a vanquished Dragon. The lantern shines forth with a warm glow, a bright beacon, or not at all—owner's choice!
Undaunted Achievement Furnishings[edit]

Undaunted Quartermasters now offer two new furnishings associated with the Harrowstorm dungeons:

  • Gray Reliquary: This ominous stone vessel contains the charred remains of an ancient army of the night. A haunting addition to even the darkest crypts.
    • Purchase requires completing Unhallowed Grave at any difficulty.
  • Icereach Coven Totem, Emblem: The witches of Icereach Coven mark their territory with unsettling totems that showcase their emblem. Some claim this blood-hued wicker spiral represents their eternal hunger for power no matter the cost.
    • Purchase requires completing Icereach at any difficulty.
Update 26 Prologue Quest - Darkness Falls in Skyrim[edit]

Aid Lyris Titanborn as she investigates a grim conspiracy targeting the leadership of Skyrim. Travel with the legendary hero all over Tamriel as you lay bare the plots of the Icereach Coven and try to protect Skald-King Jorunn from their machinations.

  • To begin the Greymoor Prologue Quest for testing, you'll need to first obtain the free Crown Store Quest Starter item, the Skald-King's Royal Dispatch.
  • Venture to Daggerfall, Davon's Watch, or Vulkhel Guard (depending on your Alliance) and find Lyris Titanborn observing practice in the Fighters Guild.
  • Talk to Lyris to accept the first of two quests: The Coven Conspiracy.
Anniversary Jubilee Event[edit]

The ESO Anniversary Jubilee returns and is available to test for the next two weeks!

  • Visit Chef Donolan at Davon's Watch, Daggerfall, or Vulkhel Guard to receive your new cake for 2020 (or, alternately, grab the free bestowal from the Quest Starters section of the Crown Store).
  • Complete any daily quest in the game during the Anniversary Jubilee to receive an Anniversary Jubilee Gift Box which contains a wide assortment of goodies, including crafting materials, motif materials, and a chance for rare motifs and outfit styles.
  • New this year is the Jephrine Paladin outfit style, available as a chance to drop in any Anniversary Jubilee Gift Box.
  • Jephrine Paladin Weapon and Armor styles are also learned from style pages obtained from Anniversary Jubilee Gift Boxes, earned by completing daily quests during the Jubilee event.
  • All the anniversary cakes are now available as furnishing items as well! If you possess the Memento version of a given year's cake, you can now buy replicas of that cake to place in your home.
    • These are sold by the Impressario for three event tickets each. This includes the new cake for this year, and you can acquire as many copies as you like!
  • You'll also be able to earn up to 3 Event Tickets per day during the Anniversary Jubilee!
Impresario's Group Repair Kit[edit]

Available from the Impresario during events, the new Impresario's Group Repair Kit allows you to repair the worn gear from your group members in your same zone. It functions much like the Crown Repair kit and cannot be quick-slotted or sold.

Template Updates[edit]

For this PTS update, one max-level character template is provided, aptly named "Harrowstorm Template". We've also made several adjustments to the template to better your testing experience.

  • Template characters will now be automatically assigned points to passives in all non-crafting skill lines, except for Tri Focus in the Destruction Staves line.
  • Increased the number of Writ Vouchers supplied to template characters to 50,000 from 2,000.
  • Added a seemingly endless supply of Arena Gladiator Proofs.
  • Added 200 new Group Repair Kits to the Consumables container.
  • Added 6/7 of new Sovereign Sow collectible fragments that will automatically be unlocked when creating a template character. These will be useful when we enable to Jester's Festival event in the coming weeks!

Known Issues[edit]

Art & Animation[edit]

General

  • You'll notice that some NPCs will be wiggling their eyebrows at you when you talk to them. They're not trying to be creepy, they just can't help it.

Combat & Gameplay[edit]

Guild

  • Psijic Order
    • Concentrated Barrier: This passive is currently disabled on the PTS until it receives additional work to support the changes with Block.

Clockwork City Fixes & Improvements[edit]

UI[edit]

General

  • Fixed an issue where your character was hidden behind the interface while interacting with the outfit station in Clockwork City while in Gamepad Mode.

Dark Brotherhood Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Dire Wolf
    • Harry now correctly repositions the Dire Wolf relative to other monsters fighting its combat target without regard to whether that monster was also a Dire Wolf.
    • Fixed an issue where Dire Wolves could move while rooted.

Dragon Bones Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Fang Lair
    • Fixed an issue that prevented Trappings of Invigoration Restoration Staves and Leg items from dropping.
  • Scalecaller Peak
    • Fixed an issue where Trappings of Invigoration Boots could drop as a reward for killing Zaan the Scalecaller.

Dragonhold Fixes & Improvements[edit]

Audio[edit]

General

  • Fixed a number of voiceover and text mismatches throughout the zone, and timing issues when characters were speaking to each other.

Combat & Gameplay[edit]

Monsters

  • Dragons
    • Dragons going out of combat now correctly animate when they stop moving.
    • Fixed an issue where objects attacked by Dragons out of combat would return to an intact state soon after being attacked.
    • Fixed an issue where the Dragon would incorrectly show landing effects when it reset.
    • Improved the look of Dragon landings when out of combat.
    • Improved how Dragon attack animations look when the Dragon is aiming at a target in combat.
    • If your character is knocked back by Unrelenting Force, you will now still see Flame Aura when coming close enough to the Dragon.
  • Glyptodon
    • Fixed an issue where the Glyptodon would clip through its shell if it took a step after turning in place.
  • Mountain Bristleback
    • Fixed an issue where the creature would occasionally glitch out, animating wildly around.

Crafting & Economy[edit]

General

  • The Moongrave Fane Motif pages are no longer restricted in how often they can drop per day.

Exploration & Itemization[edit]

General

  • Updated many quest reward items so their default enchantments can be overwritten.
  • The Dragonhorn Curio no longer puts a dragon horn in the hands of unsuspecting bystanders.

UI[edit]

General

  • A tutorial will now pop up when using puzzle cubes to give helpful hints on how they function.

Elsweyr Fixes & Improvements[edit]

Combat & Gameplay[edit]

Necromancer[edit]
  • Due to many mechanical issues with the Necromancer's engagement with corpses and targeting of corpses, the following changes have been made in hopes to alleviate some of these shortcomings:
    • Blastbones and its morphs' corpses will now last 6 seconds, rather than 5 seconds.
    • Skeletal Mage and Spirit Mender and their morphs' corpses will now last 10 seconds, rather than 5 seconds.
    • Improved the targeting areas from all tether abilities, and will now link to the corpse closest to your reticle from a much larger radius.
      • Developer Comment: The goal of these changes is to help reduce situations where tether abilities do not grab a corpse in high combat load, as well as making it easier for Necromancers to feel in control of the amount of corpses on the field when utilizing their corpse generating abilities.
  • Grave Lord
    • Blastbones:
      • The skeleton from this ability and its morphs will now attempt to leap from up to 28 meters after a short delay of spawning in, rather than 15 meters.
      • Fixed an issue where the skeleton would appear to jump backwards when leaping in close ranges. The skeleton will now also properly attempt to face its target while leaping, rather than moon-walk jumping.
      • Increased the speed in which the skeleton jumps.
    • Boneyard: Reduced the cost of this ability and its morphs to 3780, down from 4950.
  • Bone Tyrant
    • Bitter Harvest
      • Deaden Pain (morph): Fixed an issue where the Major Protection from this ability was not extending if you had Jorvuld's Guidance or other duration extending bonuses.
    • Bone Totem:
      • Agony Totem: Fixed an issue where visual effects for the synergy of Pure Agony's cooldown indicator would appear to allies who were still on cooldown. The beam of necromantic light will now only show itself when you can activate the synergy.
  • Living Death
    • Reanimate: Fixed an issue where this ability and its morphs would not trigger events that required Resurrections to proc.

Housing[edit]

Furnishings

  • The "Khunzar-ri's Rest" collectible furnishing now supports subtitles for its voice lines.
  • Fixed an issue that caused the Aeonstone Formation collectible furnishing to appear invisible under certain circumstances.

Homes

  • You will no longer be dismounted when approaching the outer gate to Jode's Embrace.

Quests & Zones[edit]

Quests

Imperial City Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • White Gold Tower
    • Molag Kena is now correctly categorized as a Daedra.

Morrowind Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Halls of Fabrication Trial

Developer Comment: In reviewing Halls of Fabrication, we evaluated the Trial based on a number of factors - rate of completion, age of content, player feedback/sentiment, etc. - and felt adjustments were needed. The changes below will result in the extreme difficulty spikes being toned down a bit, making it more accessible for more players.
  • General
    • The Draining Shock ability no longer drains Magicka of those affected by the Damage over Time.
  • Hunter-Killer Fabricants
    • Reduced the health of Refabricated Spheres, Hunter-Killer Negatrix and Positrox on Veteran difficulty.
    • Reduced the damage from the Charged Gore and Static Cascade abilities.
    • The Static Cascade ability no longer stuns those affected by it.
  • Pinnacle Factotum
    • Reduced the health of the Pinnacle Factotum, Refabricated Centurions and Power Storms.
    • The Shockwave ability no longer stuns targets affected by it.
  • Refabrication Committee
    • Reduced the damage of the Melting Point ability and the rate at which the damage increases.
    • Reduced the damage of the Fulminate and Grasping Limbs abilities.
    • Reduced the health of the summoned Ruined Factotums on Veteran difficulty.
  • Assembly General
    • Reduced the rate at which Seeker Projectiles increase in damage with successive hits.
    • The bleed from Whirring Blade now has an appropriate icon.

Murkmire Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Miregaunt nameplates now appear overhead instead of underfoot.

Dungeons & Group Content[edit]

Blackrose Prison

  • The "Faster than Flames" achievement can no longer be obtained without meeting the requirements.

Exploration & Itemization[edit]

General

  • Corrected missing treasure tags for a large amount of stolen objects in Murkmire.

Orsinium Fixes & Improvements[edit]

Quests & Zones[edit]

Quests

  • For King and Glory: Fixed an issue where King Kurog would randomly teleport away during the fight with Ufron.

Scalebreaker Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Lair of Maarselok
    • Maarselok Flying
      • Fixed an issue where a Skeletal Dire Wolf may stick around after the encounter is completed.
    • Maarselok Perched
      • Stranglers during this encounter will no longer inexplicably retreat into the ground.

Summerset Fixes & Improvements[edit]

Combat & Gameplay[edit]

Monsters

  • Skeletal Bear monsters now have more accurate collision.
  • Goblins that use Venomous Arrow no longer stand up to take the shot.
  • Shrike Gloom Siren
    • Void now deals damage in the telegraphed area.
    • Reduced the cast time for Void, and it can no longer be interrupted.

Quests & Zones[edit]

Quests

  • Lauriel's Lament: Fixed multiple issues involving quest assist pins where they would display incorrectly or not at all.
  • The Queen's Decree: The event when freeing prisoners will once again play out properly.

Thieves Guild Fixes & Improvements[edit]

Exploration & Itemization[edit]

General

  • Fixed an issue that prevented Werewolves from being able to open Thieves Troves even if they own the Thieves Guild DLC.

Wrathstone Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • Frostvault
    • Stonekeeper
      • Disintegration Failsafe now correctly ignites the Whirring Blade Traps after interacting with the Veracity Verifier, and Disintegration Failsafe no longer ignites the Whirring Blade Traps during Veteran mode.

Combat & Gameplay[edit]

Combat & Abilities[edit]

General[edit]
  • Updated block to be calculated more efficiently by the server, similarly to Sprint. Sets and passives that key off block or "While Blocking/While Bracing" now more accurately update as you transition between actively blocking and not.
    • Overall, the core block behaviors are untouched between mechanics and cost.
    • We will be monitoring the forums and other areas for feedback and bug reports, so please make sure to provide feedback on this change if you run into any strange behaviors or have questions.
  • Activating block while animating an ability or attack will now blend the animation more fluidly instead of completely obfuscating the attack. The core mechanics to block cancelling remain untouched, but now display more of the previous attack's animation before your character animates the block.
    • Note the visual effects for blocking still appear as soon as block as officially activated, which has been untouched in terms of how long it takes to activate.
  • Fixed an issue where you could activate Block when you didn't have enough Stamina to actually block the next attack. You will now need to have adequate resources based on your Block cost in order to activate and successfully Block the next attack.
    • Attacks that reduce your Stamina to 0 continue to remove Block after you successfully mitigate the effect. In some some cases where a secondary effect like Bleeds occur, the Bleed will still be applied. This is currently not intended and will be adjusted in the future.
  • Attacks that reduce your Stamina to 0 continue to remove Block after you successfully mitigate the effect. Effects that normally would be mitigated via block through this scenario will no longer cancel their effects, since your ability to block has been removed.
  • Fixed an issue where using a single target charge, leap, or teleport ability would not remove targets from stealth or invisibility while you had a detection potion active.
  • Fixed an issue where many Damage over Time effects were gaining the effectiveness of Stealth bonuses, such as guaranteed critical strikes or stunning targets.
  • Fixed many issues where sources of healing could be dodged or blocked if sourced from item sets or NPC abilities.
  • Bash now properly cancels channeled abilities when you do not have a target to successfully bash.
  • The following "thorns", or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
    • Spiked Armor and its morphs
    • Living Dark's Snare
    • Spiked Bone Armor
  • Summoned pets from player abilities, such as Summon Unstable Familiar, will now behave more consistently with other abilities when entering deep water. This means they will no longer deal damage or heal while in this state. Leaving deep water will return the pet to its default state, which in some cases, may require the ability to be reactivated.
  • Fixed an issue where some leap and charge abilities could not be cast while immobilized.
  • Fixed an issue where many leap and charge abilities would move your character in odd ways if you cast the ability in close range.
  • Updated the control and responsiveness of many charge and leap abilities so they reach fast moving targets more reliably, as well as allow you take action more fluidly after casting them.
  • Fixed an issue where many leap and charge abilities would fail to apply their effects if you began sprinting after activating them.
  • Off Balance will now properly update its size against the varying Target Dummies.
  • Updated Off Balance to behave more consistently across content in the game.
    • Off Balance now lasts 7 seconds from player sourced abilities and sets.
    • Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
    • Off Balance is no longer consumed on targets from Heavy Attacks or abilities.
    • Note these rules may be irrelevant in some areas, such as tutorials, where the core focus is teaching the behavior of what Off Balance does
Buffs and Debuffs[edit]
  • Major & Minor Heroism: These buffs will now only grant Ultimate while in combat. This prevents these buffs from keeping you in combat longer than intended.
Dragonknight[edit]
  • Ardent Flame
    • Dragonknight Standard: Fixed an issue where the first 3 ticks of this Ultimate and its morphs would appear to happen instantaneously.
  • Draconic Power
    • Dragon Leap: This Ultimate will now properly animate its leap on targets, regardless of its range, resulting in more overall reaction time for those on the receiving end of being DK dunked.
    • Protective Scale: This ability now grants damage mitigation to abilities more appropriately described in the tooltip.
  • Earthen Heart
    • Molten Weapons:
      • Molten Armaments (morph): Fixed an issue where the Major Brutality granted from this ability could fail to apply to group members in certain situations.
    • Stonefist: Updated this ability to improve its visual storytelling and per-cast impact; Stonefist is now a two-part ability instead of a singular instant mid-ranged attack.
      • Activating this ability will now stomp the earth, causing you to deal damage in an area around you after a short cast time, and generating 3 charges of the ability.
      • Activating the ability again allows you to lob one of the earthen spheres around you to an enemy from up to 28 meters away to damage them.
      • The base ability no longer has the Stagger mechanic, but instead the final charge will stun the enemy hit upon dealing damage.
        • Stone Giant (morph):
          • This morph retains stagger in the form of causing the targets affected by the ranged attack to take additional damage.
          • Increased the damage taken per stack to 65 at rank IV, up from 45.
Nightblade[edit]
  • Shadow
    • Consuming Darkness: Fixed an issue where the synergy granted from this ability and its morphs could only be activated when at a certain health threshold, which was not previously communicated. It can now be activated any time when you meet the listed requirements and are not on cooldown.
Sorcerer[edit]
  • Daedric Summoning
    • Summon Unstable Familiar: Reduced the cost of the special activate of this ability and the Summon Volatile Familiar morph to 3510, down from 4500.
  • Storm Calling
    • Bolt Escape
      • Ball of Lightning (morph): Fixed an issue where the projectile absorption field could persist longer than intended under certain circumstances.
    • Lightning Splash: Reduced the cost of this ability and its morphs to 3780, down from 4950.
    • Overload: Fixed an issue where toggling this ability would dismount you, and updated many sets to properly key off Overload and its morphs where they stated they required Heavy Attacks.
Templar[edit]
  • Aedric Spear
    • Spear Shards: Reduced the cost of this ability and its morphs to 3780, down from 4950.
  • Dawn's Wrath
    • Nova: This ability and its morphs now have a negative telegraph so you can properly tell if the heavens are being called down to protect you or smite you.
  • Restoring Light
    • Sacred Ground: This passive no longer snares enemies in the area. Instead, it increases your Block Mitigation by an additional 10% while standing in one of the mentioned abilities.
Warden[edit]
  • Green Balance
    • Living Vines: Fixed an issue where you would slowly turn to your target receiving the cast if they ran out of your field of vision while activating. You will now immediately snap to their direction and cast the ability.
  • Winter's Embrace
    • Glacial Presence: This passive now also increases your Critical Damage against enemies, and Critical Healing against allies who have been recently afflicted with the Chilled status effect.
Weapon[edit]
  • Bow
    • Poison Arrow: Fixed an issue where this ability and its morphs would cancel any previous cast ability, such as cast times or channels.
      • Poison Injection (morph): Fixed an issue where the initial hit of this ability was not considered an execute by many proc conditions, such as Sheer Venom.
    • Rapid Fire
      • Ballista (morph): Fixed an issue where this ability could continuously break the caster's invisibility.
    • Volley: Reduced the cost of this ability and its morphs to 3510, down from 4500.
  • Destruction Staff
    • Destructive Touch: Fixed an issue where the visual effects for this ability's Damage over Time would fail to refresh when using a Lightning staff.
    • Wall of Elements:
      • Reduced the cost of this ability and its morphs to 3780, down from 4950.
      • Fixed numerous issues involving visual effects with this ability and its morphs.
  • Dual Wield
    • Blade Cloak: Reduced the cost of this ability and its morphs to 3780, down from 4950.
    • Twin Blade & Blunt: Fixed an issue where the bleed from this passive was not consistent with its proc condition.
  • One Hand and Shield
  • Restoration Staff
    • Panacea
      • Life Giver (morph): Fixed an issue where casting this ability would fail to trigger events that required "when applying a damage shield" since the ability automatically casts a shield.
  • Two Handed
    • Berserker Strike:
      • Fixed an issue where this ability and its morphs couldn't proc the Soul Lock passive.
      • Reduced the damage done by this ability and its morphs by approximately 16% to better account for the fact that it also ignores mitigation.
        • Berserker Rage (morph): Fixed an issue where this ability did not grant immunity to snares and immobilizes.
    • Heavy Weapons: Fixed an issue where the bleed from this passive was not consistent with its proc condition.
    • Uppercut
      • Dizzying Swing (morph): This morph now stuns enemies who are already off balance.
Armor[edit]
  • Heavy Armor
    • Unstoppable
      • Unstoppable Brute (morph): The cost reduction of CC break for this ability is now properly linked to the Major Resolve it grants, and will increase in duration with bonuses such as Jorvuld's Guidance, but will also be lost if a longer source of Major Resolve is applied.
World[edit]
  • Vampire
    • Drain Essence:
      • The stun from this ability and its morphs now occurs when the cast completes, rather than when it begins.
      • Fixed an issue where casting this ability in rapid succession could cause it to get stuck and cause various animation issues.
  • Werewolf
    • Fixed numerous issues where Light or Heavy Attack weaving as a Werewolf would cause desyncs in animations with other abilities, such as Piercing Howl.
    • Fixed an issue where you could stay in Werewolf form indefinitely in some areas within Trials.
    • Pounce: Fixed an issue where this ability would fail to properly animate the leap. This will result in more time for defenders to respond to the attack as well.
Guild[edit]
  • Mages Guild
    • Meteor
      • Shooting Star (morph): This ability will no longer grant Ultimate for hitting corpses.
  • Psijic Order
  • Undaunted
    • Bone Shield
      • Bone Surge (morph): Fixed an issue where the synergy of this morph was granting a damage shield larger than it stated.
    • Trapping Webs: Fixed an issue where this ability and its morphs were being considered Damage over Time instead of melee damage in some cases.
Alliance War[edit]
  • Support
    • Barrier: Fixed an issue where the visual effects for the shield would fail to persist if the original shield was refreshed.
  • Volendrung
    • Updated many of the damage and scaling modifiers of this Daedric Artifact to better match ability standards.
    • Malacath's Revenge| [sic]: Updated this ability to better match its visual effects, resulting in a 700ms cast time. This will fix numerous issues where this ability could cause health desyncs or hit targets who had appeared to dodge.
    • Rourken's Rebuke: Updated this ability to better match its visual effects, resulting in a 600ms cast time. This will fix numerous issues where this ability could cause health desyncs or hit targets who had appeared to dodge.
    • Ruinous Cyclone:
      • Fixed an issue where this ability could pull targets through walls.
      • Fixed an issue where this ability's damage did not properly match its visuals. This will result in reducing the delay of the first attack to 0.5 seconds, down from 2 seconds, resulting in 3 additional ticks of damage.

Itemization & Item Sets[edit]

General[edit]
  • Updated many item sets that key off the act of actively holding block, dubbed "Bracing", to use this terminology in their respective tooltips. This will prevent confusion where they are not meant to work with abilities that allow you to block without needing to brace, such as Shield Wall.
Consumables[edit]
  • Fixed an issue where poisons that dealt damage would inconsistently apply the Poisoned status effect when compared to other Damage over Time effects. They will now all properly have a 3% chance to apply this status per tick.
  • Fixed an issue where poisons would not use your highest Critical Strike chance.
  • Attempting to drink a potion while unable to drink no longer plays the sound effects that you actually drank the potion. Since you didn't.
  • Fixed an issue where some potions could be activated while stunned.
  • Fixed an issue where some poisons would proc effects that required a potion to be consumed. You shouldn't be drinking those…
Item Sets[edit]
  • Affliction: Fixed an issue where this set would apply Minor Defile and have a 15% chance to apply Diseased. It will now always apply the Diseased status effect instead, since that debuff applies Minor Defile already.
  • Arch-Mage: This set now properly triggers off Restoration Heavy Attacks.
  • Ashen Grip:
    • This set no longer forces your character into an animation, potentially getting it stuck or displaying odd behaviors.
    • Fixed an issue where this set didn't properly trigger off all melee attacks.
    • Removed the 10% proc chance, and increased the damage on activate to 5350 from 1118.
  • Auroran's Thunder:
    • Updated this set's tooltip to better match its actual proc requirements.
    • Fixed an issue where this set wouldn't work with some melee attacks.
    • Decreased the damage per tick to 1147 from 1285.
  • Briarheart:
    • This set no longer has a hidden 1 second cooldown on the heal, but the heal has been decreased to 378, down from 609.
    • Increased the Weapon Damage bonus of this set to 450 from 449, for a prettier number.
    • Increased the proc chance to 25%, up from 10%.
  • Claw of Yolnahkriin: Fixed an issue where this set did not proc when using the Tri Focus passive.
  • Clever Alchemist:
    • Updated the in-combat check for this item set to be more accurate with what your client states.
    • Increased the duration of the bonus to 20 seconds, up from 15.
    • Increased the Weapon and Spell Damage bonus to 675, up from 661.
  • Curse Eater:
    • Fixed an issue where this set would fail to proc off Ultimates or Mend Wounds.
    • This set now has an 8 second cooldown per target, rather than overall.
    • Increased the Magicka Restore to 678, up from 600.
    • Fixed an issue where this set shared a cooldown with Stendarr's Embrace.
  • Curse of Dolyemish:
    • This set now properly works on feared targets.
    • Reduced the cooldown to 4 seconds, down from 7 seconds.
    • Increased the damage done to 12,507, up from 12,040.
  • Darloc Brae: Fixed an issue where this set could activate while Shield Wall or its morphs were active.
  • Destructive Mage:
    • This set's explosion can now be triggered by any Heavy Attack, rather than only allies.
    • Reduced the cooldown of the application of this set to 4 seconds, down from 10.
    • Decreased the damage done of the explosion to 6575, down from 7500.
  • Duneripper's Scales: Fixed an issue where this set would not activate while Shield Wall or its morphs were active.
  • Elfbane:
    • Fixed an issue where this set wasn't properly applying to some tooltips.
    • Increased the duration bonus of this set to 5 seconds, up from 2.
  • Engine Guardian:
    • Fixed numerous issues with this set's cooldown for abilities where the sphere could cast.
    • Fixed an issue where this set would leave the mortal realm if you entered deep water while it was active.
  • Essence Thief:
    • This set now procs off Light or Heavy Attacks, instead of only Light Attacks.
    • Fixed an issue where this set could proc off friendly targeted Light Attacks.
  • Eternal Hunt: Fixed an issue where this set was considered Damage over Time instead of Direct Damage.
  • Galerion's Revenge:
    • This set now only requires 5 stacks to trigger, down from 6.
    • Increased the damage done to 9630, up from 4730.
    • Added a 1 second cooldown to applying stacks.
    • Fixed an issue where this set would fail to apply properly with Lightning or Restoration Staves.
  • Ice Furnace:
    • This set no longer requires direct damage with a proc chance to trigger.
    • Increased the damage to 1644 from 1056.
  • Iceheart: Fixed an issue where this set was considered Direct Damage instead of Damage over Time.
  • Infallible Mage: Fixed an issue where this set's damage amp was not properly applying to all Heavy Attacks. Note that the Minor Vulnerability now follows its tooltip, and requires a fully-charged Heavy Attack to apply.
  • Infernal Guardian:
    • This set now procs when you apply a damage shield ability on yourself or an ally.
    • Updated the tooltip to better reflect the proc conditions for this set, and fixed numerous issues where it would not obey its listed and intended proc conditions.
  • Leki's Focus:
    • This set now grants Major Evasion rather than a unique buff.
    • Removed the healing reduction from this set.
    • Reduced the penalty from Area of Effect damage to 15%, down from 25%.
  • Molag Kena: Reduced the cost increase penalty of this set to 8%, down from 20%.
  • Morkuldin:
    • This set now properly mentions its cooldown in the tooltip.
    • Fixed an issue where the Light Attack from this set would snare enemies.
    • Fixed an issue where the damage dealt from this set's attacks were highly inconsistent.
    • Removed the proc chance from this item set.
  • Prisoner's Rags: Fixed an issue where this set was not providing the correct amount of Magicka while sprinting.
  • Robes of the Hist: Fixed an issue where this set would fail to properly activate against snares under certain circumstances.
  • Scathing Mage:
    • This set no longer considers the first tick of each Damage over Time as Direct Damage.
    • This set no longer requires Critical Strikes to proc.
    • Reduced the duration and cooldown to 5 seconds from 6 seconds.
  • Shadow of the Red Mountain: Updated the tooltip for this set to better represent its proc condition.
  • Sheer Venom:
    • Fixed an issue where this set would fail to proc from any tick of Poison Injection's Damage over Time.
    • Increased the damage to 9660, up from 8428.
  • Storm Master:
    • Fixed an issue where this set would fail to proc off Overload, despite it being thematically appropriate to do so.
    • Increased the damage to 1605, up from 1333.
    • Fixed an issue where the damage done was considered a projectile rather than Direct Damage.
  • Thews of the Harbinger: This set now deals damage based on 6% of your Max Health, rather than 4% of your Current Health. The set continues to deal damage regardless of range from the attacker.
  • Tormentor: This set now properly works with Explosive Charge.
  • Valkyn Skoria: Fixed an issue where this set could proc off other procs.
  • Vestment of Olorime: Fixed an issue where this set would trigger off siege weapons.
  • Vykosa:
    • This set now reduces the enemy's Spell and Weapon Power by up to 268, instead of applying Major Maim.
    • Increased the duration to 8 seconds, and reduced the cooldown to 12 seconds.
  • Way of Fire: Updated the tooltip for this set to better represent its proc condition.
  • Wild Impulse: Fixed an issue where this set's Damage over Time could not stack from multiple players.
  • Wilderqueen's Arch: Fixed an issue where this snare would stack with other snares.
  • Wrath of the Imperium: Fixed an issue where this set was not properly granting its bonus to all 3 hits of Force Shock and its morphs.

Base Game Fixes & Improvements[edit]

Alliance War & PvP[edit]

Battlegrounds

  • You can now only queue as a solo player into Battlegrounds.
  • Reset the Battleground matchmaking ratings for all players.
    • Developer Comment: This is a big change to Battlegrounds matchmaking which we are executing partially in response to player feedback and partially as an experiment. We recognize the change will prevent players from being able to reliably team up with friends in Battlegrounds, but it should also improve both the speed of matchmaking and the competitiveness of PvP matches. As part of the change, we are resetting the matchmaking rating (MMR) of all players, so going forward, the system more properly evaluates individuals based on their performance in the solo queue. We'll be closely monitoring both player feedback and the impact of these changes on the system.
  • All game modes for Ald Carac are now using the initial launch version of the map.

Art & Animation[edit]

General

  • Fixed a number of floating and hovering NPCs.
  • Fixed an issue where you could accidentally dye another player's costume while dyeing your own.
  • Consecutively previewing dyes without ending the preview will no longer hold onto the previous dye until reloading.

Animations

  • Emotes will no longer be interrupted when you try to execute one immediately after crouching.
  • Improved Dragon animations at the beginning of their flights.
  • Fixed an issue where your character would get stuck in an attack animation after previewing the Larval Yaghra pet in the Crown Store.
  • The animation from the Loop Up emote will now display correctly.
  • NPCs casting an ability to make them invisible will no longer fade out prior to being killed.
  • NPCs targeting your character during a quest will now rotate more smoothly.

Audio[edit]

General

  • Fixed an issue where the sound of a door closing could be heard multiple times after successfully lockpicking a door.

Combat & Gameplay[edit]

General

  • Fixed an issue where objects between the camera and your character could be selected, rather than objects under the cursor between your character and in front of you. This will ultimately improve precision targeting while in third person view.

Monsters

  • General
    • Fixed an issue where the stats of monsters summoned by other monsters were sometimes incorrect.
    • Fixed an issue where attacking a monster from a group would not aggro the rest of the group.
  • Bruiser
    • The Bruiser will now be set off balance when Focused Charge is blocked.
  • Foot Soldier
    • Throw Oil can no longer be lit multiple times. As such, it now reliably applies only one Damage over Time effect.
  • Harpy
    • Retreating Harpies now retain their initial facing as they back up.
  • Healer
    • Fixed an issue where Focused Healing could target gameplay objects like Frost Mage Ice Barrier and Shadow Mage Shadowy Duplicate.
  • Spriggan
    • Spriggans no longer buff player pets with Control Beast.

World Bosses

  • You will now receive proper loot when both Mannskadi and Ulgorus in Eastmarch have been defeated.

Crafting & Economy[edit]

General

  • Fixed an issue where deconstructing multiple items at a time provided less inspiration than deconstructing them one at a time.
  • Made minor text adjustments to a small number of Motifs for improved consistency.
  • The first printing of the Refabricated Motif Books and Chapters were erroneously numbered as 53, which was already occupied by Tsaesci. It is now number 79.

Crown Store & Crown Crates[edit]

General

  • Fixed an issue with the description for the Dwemeri Tonal Attenuator hat not displaying it was a collectible acquired from the Crown Store.
  • The Wasseek Horse-Lizard mount no longer has stretching under the neck during some animations.
  • The Frost Atronach Pony now has proper leg placement during its rear up animation.

Dungeons & Group Content[edit]

Dungeons

  • Banished Cells I
    • Angata the Clannfear
      • The quest "Banishing the Banished" will no longer advance by only defeating the monsters surrounding the boss.
  • Crypt of Hearts I
    • Death's Leviathan
      • Death's Leviathan is less likely to wander beyond the playable area.
      • Paralyzing Stomp will no longer knock your character through doors.
  • Darkshade Caverns I
    • The Hive Lord
      • The Hive Lord's Bounding Strike will no longer try to target players behind walls.
  • Darkshade Caverns II
    • Transmuted Alits
      • Transmuted Alits no longer have a chance to revive if the last one is downed just before the others prepare to resurrect.
      • Players attacking Transmuted Alits will no longer continue to channel abilities on them after they cannot take damage.
  • Direfrost Keep
    • Fixed an issue where you could activate the lever before you should.
  • Dragonstar Arena
    • Completing the Dragonstar Arena and stepping into the light on the far left and far right will once again lift you up into the approving eyes of Boethia.
    • The Solar Disturbance ability used by Knights now has an appropriate harmful telegraph.
  • Fungal Grotto I
    • Tazkad the Packmaster
      • When Tazkad the Packmaster is victorious, the rest of his pack will now return to his side.
      • Tazkad the Packmaster's pack will now be defeated should he perish.
    • War Chief Ozozai
      • When War Chief Ozozai is victorious, his lieutenants will now return to his side.
    • Bloodbirther
      • Bloodbirther's brood will now share the same fate as Bloodbirther should it perish before they do.
    • Kra'gh the Dreugh King
      • Kra'gh's Mudcrabs will no longer stick around when Kra'gh is defeated.
  • Fungal Grotto II
    • Spawn of Mephala
      • Spawn of Mephala will no longer attempt to follow players outside of her fight space.
  • Vaults of Madness
    • The Cursed One
      • The monsters that accompany the Cursed One no longer grant experience or items.
    • Ulguna Soul-Reaver
      • Fixed an issue where Ulguna Soul-Reaver could fail to grant achievement credit when killed.
    • Death's Head
      • Adjusted the target position of Death's Head to avoid it walking into another encounter as part of its intro.
      • The charge from Death's Head is less likely to lead it inside pillars or other unwalkable spaces.
    • The Ancient One
      • The Ancient One's Force Equilibrium ability is now spelled correctly.
  • Volenfell
    • Monstrous Gargoyle
      • Quintus Verres will no longer continue to attack players while running away to summon a gargoyle.

Exploration & Itemization[edit]

General

  • Updated the text on several Monster Mask and Shoulder Style Page items to clarify that the page is consumed once read.
  • Fixed an issue where some Bound Style Page items were not set to unique, as there is no benefit to purchasing more than one.

Collectibles

  • Added confetti to the Dubious Camoran Throne to better match the theme of the Jester's Festival event.
  • Eating a slice of the 2019 Jubilee Cake is no longer as shiny as it used to be.

Eidetic Memory

Mementos

  • The Pie of Misrule Memento can no longer be activated while in combat.
  • Fixed an issue where exiting the Collectibles menu after activating the Apple Bobbing Cauldron Memento sometimes turned your character away from the cauldron.

Housing[edit]

General

  • When looking at the door to a home you don't own, the interact prompt will always display "Preview".

Furnishings

Homes

  • Sealed a pair of small gaps in the shrine found in the Lucky Cat Landing courtyard.
  • Made a small adjustment to the collision on the façade of the Lakemire Xanmeer Manor to prevent your camera from exiting the world.
  • Removed a section of vines that were poking up out of the ground near the fence in the Lion's Cradle portion of Hall of the Lunar Champion.
  • Fixed some unnatural terrain that was visible on the horizon in the Halls of Colossus portion of Hall of the Lunar Champion.
  • Improved the symmetry of the stained glass windowpanes in Wraithhome.

Housing Editor

  • The visual effects on Indriks no longer appear off to one side when previewing them in the Housing Editor.
  • The text search for furnishings now includes Furniture Behavior text, like "Animated" or "Interactable".

Miscellaneous[edit]

Activity Finder

  • Receiving a Ready Check will now automatically cancel a pending "Leave Queue" confirmation dialog... because nothing is worse than leaving the queue just as your group was about to form.
  • Fixed an issue where dungeons requiring a Champion Point amount would not become immediately available after reaching the requirement until relogging or changing zones.

Quests & Zones[edit]

Auridon

  • Preventative Measures: Fixed an issue where you could be lead in circles and never to your actual destination.

Bangkorai

  • Scavenging for a Scarab: Fixed an issue where you could be lead to an incorrect location if you didn't loot an NPC during the quest.

Coldharbour

  • The Shadow's Embrace: Fixed an issue where the ancient branch would stop animating after several uses.

Craglorn

  • The Warrior's Call: Fixed an issue where you couldn't untie Titus, which prevented the quest from advancing.

Glenumbra

  • Ash and Reprieve: Updated targeting on the fires so they are easier to target while on the quest.

Main Story

  • Halls of Torment: Fixed an issue where the Heavy Attack visual effects used by the Duchess of Anguish would get stuck on her.

UI[edit]

General

  • The Elder Scrolls Online taskbar icon on PC clients will now light up if something time sensitive (ready checks, combat, etc.) occurs in-game when it's not being focused.
  • Fixed an issue where the force lock chance could display as more than 100%.
  • Fixed an issue where long achievement category names would get cut off.
  • Added hints to the tooltip of all Indrik pets to clarify how they are acquired.

Alliance War

  • Fixed an issue that could prevent Battleground team members' position indicators from appearing on the overhead compass.
  • Fixed an issue where the campaign ruleset name in the campaign browser was cut off in non-1920x1080 resolutions.

Crafting

  • Fixed an issue where Witches Festival Writs would not show if they were bound in tooltips.
  • Iridescent dyes are now displayed under their own category in the Dye Window of the Outfit Station.

Crown Store & Crown Crates

  • Tooltips for Crown Crate rewards can now be viewed from the reward cards.
  • Fixed an issue that could cause the UI to disappear and Pacrooti to overstay his welcome after closing his menu.

Gamepad Mode

  • Horizontal scroll lists, like those found in crafting menus, will now continue to scroll when holding a directional input.
  • Fixed a UI error that could occur when rapidly selling items to a vendor.
  • Fixed an issue where the Buy Crowns button could overlap with your Crown Gem amount.
  • Fixed an issue where the Get Me Unstuck text would not appear correctly.
  • Fixed an issue where the Enchanting screen would stop displaying a checkmark next to a selected Rune after leaving and coming back into the station.

Guilds & Guild Functionality

  • Fixed an issue where the "Show More" keybind would sometimes not display on Guild History.
  • Fixed an issue where the unit price would be wrong for Guild Store postings with very high prices.
  • Fixed an issue that caused the pending sale item in the Guild Trader window to appear to remain pending after switching the current guild.

Help & Tutorials

  • Updated the Help Text for the Dragonhold Sanctum to clarify the services unlocked as the Sanctum is restored.
  • Updated the Help menu entries for the Jester's Festival and Anniversary Jubilee event.
  • Made minor text adjustments to the Mounts and Combat help entry to improve clarity and accuracy.
  • Updated help text for the Morrowind, Summerset, and Elsweyr entries for clarity.

Note (January 21)[edit]

Just a heads up that a few things were added/edited after the notes were published yesterday, and we want to call them out here to ensure they're seen:

Impresario's Group Repair Kit

Available from the Impresario during events, the new Impresario's Group Repair Kit allows you to repair the worn gear from your group members in your same zone. It functions much like the Crown Repair kit and cannot be quick-slotted or sold.

Master Writ Furnishings

Elsweyr Journeyman Furnisher's Documents are available for 20 (not 30) Master Writs, while the Elsweyr Master Furnisher's Documents are priced at 50 Writ Vouchers (not Master Writs).

Halls of Fabrication Dev Comment

In reviewing Halls of Fabrication, we evaluated the Trial based on a number of factors - rate of completion, age of content, player feedback/sentiment, etc. - and felt adjustments were needed. The noted changes will result in the extreme difficulty spikes being toned down a bit, making it more accessible for more players.