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Released on April 22 2019.

The Elder Scrolls Online v5.0.1 introduces a new Dungeon Event for testing this week, where you can earn Reward Boxes simply by defeating the final boss of a dungeon. We also have many fixes for Elsweyr content, thanks to your feedback and reports, and improvements for the PvP Artifact Weapon system. Note that for this week, there will be multiple Volendrung's active at once in Cyrodiil to aid with testing.

You'll find in addition to a number of bug fixes for combat abilities, we've also included a few balance changes as well, with more on the way next week based on your feedback and testing. Additionally, we'll be performing a new character copy for PC/Mac NA characters to help address the issue where you'd have to relog to create a Necromancer.

In addition to the Dungeon Event, we'd also like to do a testing event specifically for Dragons in Elsweyr. This will occur on Thursday, April 25, from 2:00-4:00pm EDT. During this time, we'd like everyone to focus on killing as many Dragons as possible so we can watch through livestreams and collect the appropriate data. While you're participating, please also equip the Blue Dragon Imp pet so we can gather some technical data on the pet; you can purchase this from the Crown Store.

We appreciate everyone's feedback so far – keep it coming! You can expect the size of this patch to be approximately 255MB.

New Features / Updates / Big ChangesEdit

Dungeon Event

An upcoming Dungeon Event is currently active to test on the PTS this week. To participate, simply enter a group dungeon with a group by porting to it or walking in, and kill the final bosses to earn Reward Boxes. These boxes contain many valuable rewards like motifs, Crown Riding Lessons, and Monster Weapon Outfit Styles – previously only available in the Crown Store.

  • You can earn a "Dungeon Event Rewards Box, Exceptional" by completing any Dungeon on any difficulty. These are earned once per day, per account.
    • After that, your other characters can earn a "Dungeon Event Rewards Box, Plain" once per day, by completing any Dungeon.
    • Below are the full list of rewards that can be earned from the reward boxes:
Spoiler
  • A piece of Undaunted Plunder (sellable for 1,000 gold)
  • An Undaunted Key (for shoulders)
  • A Crown Fortifying Meal
  • A Crown Refreshing Drink
  • 3x Crown Soul Gem
  • 4x Crown Tri-restoration Potion
  • 16x Crown Lethal Poison
  • A Crown Repair Kit
  • A Crown Riding Lesson (random drop from the 3)
  • A Chapter/Dungeon Motif (Mazzatun, Silken Ring, Bloodforge, Dreadhorn, Scalecaller, Fang Lair, Huntsman, Silver Dawn (also, possible to get whole book)
  • A Survey Report
  • A Treasure Map
  • A Retrait Stone
  • A High-value sellable (Sellable for 10,000 gold)
  • A Monster Weapon Outfit Style Page from among Shadowrend, Ilambris, Molag Kena, and Grothdarr
  • During the event, you can also earn Shoulder Outfit Style Pages from Undaunted chests.
    • Shadowrend will come from Maj's chest
    • Ilambris and Grothdarr will come from Glirion's chest
    • Molag Kena will come from Urgarlag's chest
  • Additionally, the Mask Outfit Style Pages will drop from their respective bosses on Veteran Mode.
    • Shadowrend will come from Banished Cells I
    • Ilambris from Cyrpt of Hearts I
    • Grothdarr from Vaults of Madness
    • Molag Kena from White-Gold Tower
  • Shadowrend, Ilambris, Molag Kena, and Grothdarr style pages for mask, shoulders, and weapons will also be available from the Impresario during the event, for Event Tickets. Earn your tickets during the event and you can complete your look with the Impresario's offerings.

Template InformationEdit

  • Fixed an issue where the Perfected Tooth of Lokkestiiz item bag, found on template-made characters, was incorrectly named as the non-perfect version of the set.
  • Updated the Character Template to contain the Style Items for Anequina, Coldsnap, Dark Brotherhood, Meridian, and Pellitine styles. (Removed the stack of Black Honeycomb, as well.)
  • The Elsweyr character template now includes knowledge of the Coldsnap, Meridian, Anequina, and Pellitine styles on all new characters created with it.
    • Note: Existing template-made characters will not have this knowledge applied to them.
  • Added a new item to the Character Template: the Treasure Hunter's Parcel. At present, this item contains all Treasure Maps for Elsweyr, including those obtained from the Collector's Edition.
    • In future PTS character templates, the Treasure Maps found in this Parcel may change to reflect the new zone, or the item may simply be unavailable.

Elsweyr Fixes & ImprovementsEdit

Art & AnimationEdit

General

  • Updated the interact camera for Senche-rahts to get them right up in your face.

Combat & AbilitiesEdit

Necromancer

  • General
  • Grave Lord
    • Blastbones: Fixed an issue where this ability and its morphs could damage your allies if you died while it was active. Your minions were just so sad that you died they couldn't control themselves.
    • Flesh Colossus:
      • Pestilent Colossus (morph): Fixed an issue where the 2nd and 3rd smash from this attack was not applying Major Vulnerability.
  • Bone Tyrant
    • Bone Goliath: You can no longer use emote commands while you are a giant, hulking Goliath for you are far too busy instilling doom and terror on those around you.
      • Pummeling Goliath (morph): Fixed an issue where the animation of this ability would display twice when it ended.
    • Ruinous Scythe: Fixed an issue where this morph was not getting the standard 15% cheaper cost for being a Stamina ability.
      • Developer Comment: We're aware that this morph's ability to constantly apply Healing Absorption allows the Necromancer to quickly deny the defender's healing capabilities, especially when paired with Blighted Blastbones. We are currently investigating better play patterns for this morph to enable.
  • Living Death
    • Reanimate: This ability and its morphs will now require a confirmation to accept the resurrection.
    • Spirit Mender: Fixed an issue where this ability and its morphs' summoned entities would not attempt to face the target they were healing. They have finally come out of their shell and will look you in the eye when healing you.

Crafting & EconomyEdit

General

  • Fixed a number of minor issues with the placement of crafting resource nodes in Elsweyr.
  • Updated the icons for Dragon's Blood and Dragon's Bile.
  • Clarified the acquisition hint for Skyterror Dragonslayer Pauldrons.
  • Corrected some camera drift that would occur on the Senche-raht's Grit Jewelry Crafting station.

Dungeons & Group ContentEdit

Sunspire Trial General

  • Corrected a case in which boss loot from Sunspire would not scale to a non-Champion player's level.
  • Imperfect Sunspire Trial gear will no longer drop in the Nirnhoned trait. Further, Sunspire Trial equipment (Perfect or Imperfect) will no longer drop in Training.
  • The Sunspire Dragonbreak achievement can now be completed when all conditions are met.
  • Added the correct icons for the Dragonbound Slayer, Senche-raht Slayer, Sunspire Completed and Stoking the Fire achievements.
  • The quest "Face the Dragon Gods of Sunspire" will now correctly indicate it needs to be completed in Sunspire when looking at the map from outside of Sunspire.
  • Corrected a typo in the Sunspire Sprinter achievement.
  • Fixed an issue where starting an encounter could fail to move other players to the encounter.
  • Heavy Sacks will no longer float in the air.
  • Fixed several visual issues in the ice room.
  • The group of Bannerman after defeating Yolnahkiin will no longer spawn in quite so close to the ladder leading to their fight space.
  • All Senche-Raht's that do not respawn will now grant credit for the Senche-Raht Slayer achievement.
  • Renamed the Dragonbound Slayer achievement to Dragonbound Demolisher.
  • Yolnahkriin
    • Wing Thrash can no longer be dodged or blocked, and its damage has been increased significantly.
    • Yolnahkriin will no longer sometimes be in a state where he is afraid of the ground when resetting.
    • Focused Fire will now increase in damage more quickly when Hard Mode is active.
    • Yolnahkriin's Iron Servants are no longer stunned multiple times when Cataclysm is cast.
    • Reworded the achievement Striking When the Iron's Hot to be more clear as to how it is completed.
  • Lokkestiiz
    • Lokkestiiz now has an appropriate landing animation when he resets.
    • Moved Lokkestiiz's Ice Wall in slightly to prevent players from accidentally triggering "Joining Encounter".
    • Lokkestiiz's health bar will no longer disappear when flying away to perform a strafing run.
    • Mohja now shares some wisdom during the encounter with Lokkestiiz.
    • Frozen Prison no longer despawns if Undo is used to pass through it.
    • Mist Form will no longer prevent Frozen Prison from functioning correctly.
    • Lokkestiiz will now correctly taunt the players he has defeated.
    • Wing Thrash can no longer be dodged or blocked, and its damage has been increased significantly.
    • Wing Thrash no longer spawns tornados off the side of the cliff.
    • Lokkestiiz no longer has a long pause during his final flight maneuvers. He has realized that this is not the proper time to roleplay.
    • Lokkestiiz's Storm Breath can now be dodged and blocked as intended.
    • Fixed an issue where the achievement "Faster Than Lightning" could be received when the conditions were not met.
  • Nahviintaas
    • Nahviintaas now has an appropriate landing animation when he resets.
    • The achievement "Keeping In Sync" will now only complete under the correct conditions.
    • Azin-jo and Nahviintaas will no longer to continue their conversation as fighting breaks out.
    • Nahviintaas will now look in the correct direction when the only living players are battling the Eternal Servant.
    • Nahviintaas' friends will no longer hang around after his defeat.
    • Nahviintaas will now correctly look down when strafing the area with fire.
    • Searing Breath now plays the correct audio.
    • Navhiintaas' health bar will no longer flicker while he is flying.
    • Nahviintaas will now attack players at range more quickly.
    • Wing Thrash can no longer be dodged or blocked.
    • Nahviintaas's Hard Mode abilities now only activate when both braziers are extinguished, as intended.
    • Nahviintaas will now correctly taunt the players he has defeated.
    • Nahviintaas now awards the correct points when defeated.

Exploration & ItemizationEdit

General

  • Containers that are earned by slaying Dragons no longer suggest they have an item level.
  • Updated the quality of the Half-Digested Adventurer's Backpack to be blue, to better match its peers and more adequately reflect its contents.
  • Wax-Sealed Heavy Sacks, Half-Digested Adventurer's Backpacks, and Half-Digested Document Pouches can no longer be sold. They have also had their icons updated, and are now Bind on Pickup.
  • Fixed an issue where items from Half-Digested Adventurer's Backpacks would drop at Level 6, regardless of your level.
  • Loot from Bahlokdaan and Mulaamnir are now appropriate for slaying a Dragon (but not as good as the ones that take big groups to kill!).
  • The Replica Rithana-di-Renada now has appropriate description text and its proper appearance.
    • Note: it does not yet have its final visual effects.
  • Updated the icon of Plague-Drenched Fabric and Mummified Alfiq Parts.
  • Eliminated a chance to find some gross fabric (or nothing at all) when chasing mummy parts in the Rimmen Necropolis.
  • Removed errant double-spaces in item names.
  • Fixed an issue that would prevent you from potentially getting a second chance at Anequina motif chapters in one day.
  • Fixed a missing icon for the Shard of the Crossing amulet and the Hidden Moon band items.
  • You will no longer receive items associated with the Sapiarchs while adventuring in Northern Elsweyr.

Achievements

  • Fixed an issue where you would not receive achievement credit for slaying Dragons in Elsweyr.
  • Corrected the text of the "Draconic Minion Murderer" Achievement to refer to Fire Atronachs by their proper nomenclature.
  • Fixed an issue where completing Dragon Hunt Dailies was not properly incrementing associated achievements.

Mementos

  • Fixed a number of issues with the Brittle Burial Urn Memento (formerly known as Urn Smash).
    • Using this Memento will now stun you while you examine and smash the urn.
    • The Memento will now play correctly if used while moving.
    • You can no longer place the blame for smashing the Brittle Burial Urn at an NPC's feet by targeting them.
    • Jora-ri, when summoned by using the Brittle Burial Urn, will no longer appear more alive than he ought to. His ghost should no longer impede your movement, and he will no longer appear to be interactable (despite having nothing to say).
    • Your weapons will now only be invisible for as long as it takes to smash the Brittle Burial Urn, and no longer.
  • The Bright Moons Memento will no longer place a debuff on your character sheet when activated.

Quests & ZonesEdit

General

  • Fixed a large number of typos, incorrect grammatical structures, and inconsistencies between spoken VO and written VO.
  • Fixed the VO timing in scenes across the zone.
  • Fixed a few dozen posture transition issues on NPCs in Elsweyr.
  • Fixed an issue where NPC followers were a little too cheerfully friendly toward your Necromancer pets. Hello, Skellington Pal! How are you today? Bone dry, you say? I'd offer you a glass of water, but it'd all fall through! I need more coffee.
  • Updated the quest rewards for the following quests:

Rimmen

  • Panolya relocated to the other side of her little garden area so that, if returning to her seat after being attacked, she no longer sits down on air with no chair to support her. Aldmeri core exercises being what they are, she's probably still ripped as hell as a result of that workout.

Tutorial

  • Fixed an issue where you could access the ladder to ascend the Dragonhorn Tower from an unintended location.
  • Fixed an issue if you didn't agree to spar with Ma'jha-dro, you wouldn't be able to advance unless you relogged.
  • Fixed an issue where you would have the wrong interaction when using the door to leave Star Haven Adeptorium.
  • Fixed a couple of issues where trying to get unstuck when you weren't actually stuck at certain parts of the tutorial could get you into situations where you were blocked from continuing.

Main Story

  • Jode's Core:
    • Fixed an issue where Zamarak would not follow players that logged out on the final main quest.
    • Moved some quest theater so it doesn't play on top of a Dragon corpse.
    • Fixed an issue where NPC followers would not disappear properly during the final sequence.
    • Fixed an issue where invisible NPCs would show up above a boss arena.
    • Fixed an issue where Zamarak would not properly follow you if you logged out during the final main quest.
    • Made a number of fixes to the Mulaamnir encounter, with more on the way.
  • The Battle for Riverhold:
    • Fixed an issue where NPCs briefly blinked out of existence during the battle.
    • Fixed an issue where grouped players could block one another with their respective Zamaraks.
    • Fixed an issue where Nala-do would become confused on where she should go after shooting down a Dragon.
  • The Final Order: Fixed an issue where logging out would block your progress at Sandswirl Villa.
  • The Heir of Anequina: The crowd of adoring NPCs will no longer disappear if you log out during the main quest epilogue.
  • The Usurper Queen:
    • Fixed an issue where being too close to the Desert Wind Grand Hall door gave you an out of range error.
    • Fixed an issue where Zamarak would run right into a door.
  • Two Queens:
    • Fixed an issue where destroying the necromantic glass while Phoom is still around made Cadwell act rather dramatic. More than usual, anyway.
    • Fixed an issue where Nala-do would despawn and not come back if you relogged during the Chapel event.
    • Fixed an issue where you could trigger Nala-do's theater scenes multiple times outside of the weapons platforms.
  • [Spoilery Quest Name Here] – Quest Six? Let's go with that.
    • Fixed an issue where a quest follower would not reappear if your character died and revived in place.
    • Fixed an issue where a scene would not play if you left a section of the main quest.
    • Fixed a scene so NPCs don't disappear in the middle of it.
    • Fixed an issue that would cause Zumog Phoom's health to de-sync.

Anequina Aqueduct

UIEdit

Maps

  • Added maps and additional terrain assets for the following areas:
    • Orccrest
    • Predator
    • Rimmen
    • Riverhold
    • Stitches

Imperial Fixes & ImprovementsEdit

Exploration & ItemizationEdit

General

  • Fixed an issue that was preventing you from actually getting Siege of Cyrodiil Merits from the Siegemaster's Coffers.
  • Fixed an incorrect error message that would display when attempting to use a Siege of Cyrodiil Recognition with fewer than 20 Siege of Cyrodiil Merits.
  • Fixed an issue where you would receive an incorrect error message when using the Alliance Standard-Bearer's License when you did not have ten Emblems.
  • Fixed an issue in which the Siege of Cyrodiil Recognition was being sold for both Gold and Tel Var Stones, rather than just Tel Var Stones.

Murkmire Fixes & ImprovementsEdit

Art & AnimationEdit

General

  • The Chemist's Healing Fumes are now removed when the Chemist is interrupted. Chemists that cast Healing Fumes on themselves no longer receive or apply the effect twice.

Summerset Fixes & ImprovementsEdit

Dungeons & Group ContentEdit

Cloudrest Trial

  • The Shadow of the Fallen effect from Z'Maja will now be properly removed if the corresponding Shadow of the Fallen monster is not present.

Wrathstone Fixes & ImprovementsEdit

Crafting & EconomyEdit

General

  • The Coldsnap and Meridian style items can now drop from Normal clears of their respective dungeons.

Combat & GameplayEdit

Combat & AbilitiesEdit

GeneralEdit
  • Disabled the 3 second ghost form after accepting a player's resurrection that was introduced in patch v5.0.0.
    • Developer Comment: This will be disabled until further notice so we can make additional improvements to it to ensure it does not cause complications or confusion in trial and dungeon environments.;;
  • Fixed an issue where pets were doubling some of their owner's bonuses, such as Critical Strike Chance or Mundus Stones.
  • Ability ranges on Dragons will now be more accurate.
NightbladeEdit
  • Assassination
    • Blur:
      • Double Take (morph): Renamed and reworked this morph.
        • Renamed this morph to Phantasmal Escape.
        • This morph no longer grants Major Expedition for 4 seconds. Instead, it grants immunity to snare and immobilizes for 2.5 to 4 seconds, based on the rank.
        • This morph no longer becomes cheaper as ability ranks up.
    • Lotus Fan: Increased the damage the DoT applies from this ability by approximately 175% to put it on par with our DoT standards. Note this was in last week's PTS patch but was missing from the patch notes.
    • Grim Focus: Reduced the minimum travel time on this ability and its morphs to 250ms from 450ms.
  • Siphoning
    • Cripple: This ability and its morphs no longer grant the caster Major Expedition, and can now be placed on an infinite amount of targets.
      • Debilitate (morph): This morph no longer refunds the Magicka cost if the target dies while it was active. Instead, it applies Minor Magickasteal to the enemy while the DoT persists.
SorcererEdit
  • Dark Magic
    • Crystal Shard: Reduced the minimum travel time on this ability and its morphs to 250ms from 450ms.
WeaponEdit
  • Two Handed
    • Berserker Rage: Fixed an issue where the CC immunity granted from this ability wasn't granting immunity to interrupts.
GuildEdit
  • Undaunted
    • Spawn Broodlings:
      • The Spiders spawned from this synergy and the morphed synergies now properly scale dynamically with your offensive stats, rather than only Weapon Damage.
      • The spiders will now attack once every 2 seconds, rather than every 1.5 seconds.
      • Increased their damage per bite by 15% to adhere it to our DoT standards.
    • Black Widow Poison:
      • Reduced the damage of this ability by approximately 58%.
      • Fixed an issue where the spiders took twice as long to attack after using this ability.
      • The Black Widows will now only attempt to apply this ability once per summon.
      • Fixed an issue where multiple players could not have this ability active on the same target.
Alliance WarEdit
  • Support
    • Guard: Fixed an issue where the red beam visuals that display to indicate damage transfer was erroneously playing on all allies around you instead of the ally guarding you.

Itemization & Item SetsEdit

Consumables

  • Foods and drinks that scale based on your level have had their values increased to put them on par with other consumed foods.
    • Dubious Camoran Throne and Witchmother's Brew have been properly decreased to the original notes to ensure they are as powerful as other consumed foods.
    • Artaeum Takeaway Broth and Clockwork Citrus Filet have been properly adjusted to the original notes to ensure they are as powerful as other consumed foods. Their Max Health and Max Resource values have been reduced, while their Resource and Health Recovery values have seen slight increases.

Item Sets

  • Deadly Strike: This set will no longer drop in Heavy Armor boxes in Cyrodiil, and will instead drop in Medium Armor boxes since it is, in fact, a Medium Armor set.

Base Game Fixes & ImprovementsEdit

Alliance War & PVPEdit

Artifact Weapons

  • Volendrung will now have a minimum carry time of 3 minutes before it starts to require feeding.
  • You can no longer stealth while carrying an Artifact Weapon.
  • Passives granted to your character by carrying Volendrung will now be displayed in your character detail panel.
  • You can no longer pick up Volendrung if your character is in Overload or using Mend Wounds.
  • Updated the icon for the tutorial version of Volendrung.
  • Fixed an issue that was preventing you from using Keep Recall Stones while holding Volendrung.
  • While Sheogorath appreciates your madness, he has decided you should not be able to carry Volendrung and an Elder Scroll at the same time. One or the other, make a choice mortal!
  • Fixed an issue where the map icon for Volendrung would jump back to its spawn location when dropped or carried far enough away.
  • The center screen announcement for Volendrung that appears in Cyrodiil will now trigger if you enter the campaign just after it has appeared. If Volendrung has been revealed on the map, no announcement will trigger to keep this from being too spammy.
  • As powerful as Volendrung is, levitation is not one of its many abilities. Volendrung and Elder Scrolls are once again properly grounded if lying on destroyed Keep pieces.
  • You can no longer pick up Volendrung while in a Bone Goliath transformation state.
  • Light or Heavy attacking with Volendrung will no longer have cut off animations.

Art & AnimationEdit

Figure

  • Dye channels on the Second Legion helmet now act as expected for Khajiit players.
  • The Second Legion weapons and outfit are now appropriately tinted when using the Collections menu preview.
  • The Pellitine and Anequina motifs now have the proper tints assigned when being previewed.

Crafting & EconomyEdit

General

  • The Dragon Bone style will now appear when searching your collections for Dragonbone.

Dungeons & Group ContentEdit

General

  • All Veteran Trials now have a Veteran Loadscreen.

Exploration & ItemizationEdit

General

  • Added Destruction Staves to the Waterlogged Strong Box (awarded for completing the Vvardenfell tutorial) and the Forgotten Adventurer's Strong Box (awarded for completing the Summerset and Elsweyr tutorials). This should enable new characters - especially those who chose to skip the tutorial - to more quickly get into using Magicka if they so desire.
  • Consumables acquired from the Crown Store or Crown Crates are now stronger than before. They are now roughly equivalent to (but no stronger than) crafted potions, foods, and drinks.
  • Treasure Maps will now all display "Treasure Map" as their Item Type on their tooltip.
  • Fixed a typo in the name of the Second Legion Helmet collectible.
  • Fixed an issue where some types of crafting resource Surveys were dropping less often than intended.

HousingEdit

Furnishings

  • Updated the visual effects for a number of new furnishings, and added effects to a number of new furnishings that didn't have them yet.
  • Furnishing plans from Elsweyr now properly stack to 200, as the moons intended.
  • Fixed an issue where "Flowers, Daedra Thorn" and "Plant, Thorned Succulent" had flip-flopped appearances.
  • The purchase tab of the Housing Editor now includes many of the new Elsweyr furnishings.
  • Fixed an issue where the basic "Provisioning Station" furnishing would show lit and extinguished states when previewed, despite it not having a way to go from lit to extinguished.
  • Fixed an issue resulting where the Trial Target Iron Atronach would indefinitely stack Engulfing Flames on itself, leading to inflated DPS numbers and DPS egos.

Homes

  • Adjusted the audio in the Hall of the Lunar Champion.
  • Fixed an issue where a piece of terrain would clip through the floor of the Halls of Colossus overlook in the Hall of the Lunar Champion.
  • Fixed an issue where the load screen for the Sugar Bowl Suite would not reference the correct name.
  • One of the windows in the Sugar Bowl Suite will no longer appear lit by daylight even in the middle of the night.
  • Fixed an issue where the door to Jode's Embrace was not functional. This home is once again accessible via the front door.
  • Adjusted the boundaries of the Plane of Jode portion of Jode's Embrace to be a little more intuitive.

MiscellaneousEdit

General

  • Fixed a crash that could occur when switching windows in the Mac game client.

UIEdit

General

  • Fixed an issue where the blue navigation beacon on the map would animate incorrectly when using "Show on Map" for a quest or the Zone Guide.

Gamepad Mode

  • Fixed an issue where the Necromancer class icon would not properly appear on multiple screens.
  • Fixed an issue where navigating skill lines in the Skills menu while your character was dead could swap your active ability bar.

Gameplay

  • Fixed an issue where the Attribute controls on the character sheet would not correctly highlight when you had Attribute points to spend.

Guild Finder

  • Fixed multiple visual issues and updated icons used in the Guild Finder.