Online:Patch/4.2.0

Online: Public Test Server

Released on September 17 2018.

Welcome to The Elder Scrolls Online v4.2.0 and the Murkmire DLC Game Pack! In addition to a new zone and quests to enjoy, you'll also come across two new world bosses and two delves, plus a new 4-player leaderboard Arena: Blackrose Prison. We've also added 12 new item sets obtainable from Murkmire content, new Motifs, 75 new furnishings, 50 new achievements, and many fun collectibles.

The base game update brings changes to Cyrodiil with destructible Bridges and Milegates, in addition to a refresh of Rewards for the Worthy item sets and an exclusive, new PvP collectible item. We've also introduced some improvements to the Housing Editor with Undo/Redo options and furniture grouping. And we know everyone's excited to see you can now re-order your characters on the Character Select menu!

This PTS cycle includes two different character templates for you to utilize depending on what you plan on testing: one lower level template, and a high level template with all the new item sets.

We can't wait to hear what you think of this latest update, which is approximately 3.1GB in size. Please be sure to utilize the in-game /feedback or /bug features, or post in the official discussion threads on the forums if you have feedback. Thanks, and stay moist.

New Features / Updates / Big ChangesEdit

Murkmire DLC Game Pack
New Zone - Murkmire

On the southernmost tip of Tamriel, far beyond the boundaries that separate the known from the uncharted, lies a lush coastal marsh—a region as beautiful as it is bizarre. Only the bravest travelers make the journey to Murkmire, and those that survive are forever changed.

The mud-caked streets and alleyways of Lilmoth overflow with fresh-faced adventurers, intent on earning both fame and fortune in Tamriel's most perilous wilds. Many who enter the deep murk never return. But those that do recount stories of both beauty and horror--tales of savage beasts, vibrant flora, ancient ruins, and proud Argonian tribes. Mysteries lurk in every dank corner of Murkmire. Do you have the strength and cunning to uncover them all?

  • To visit Murkmire, navigate to the DLC tab of the Collections menu and accept the "Sunken Treasure" quest from the Murkmire DLC section. This will unlock the Lilmoth Wayshrine and lead you to Murkmire.
  • Additionally, the supplied Character Template will bring you directly to the questline to begin your journey to Murkmire.
Blackrose Prison

When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day's march to the north. Now, you can enter the dreaded Blackrose Prison, and face waves of brutal enemies in an ever-escalating battle for treasure and glory.

  • Blackrose Prison is a 4-player Arena located in Murkmire.
  • The Arena includes a normal and challenging Veteran version.
  • There are all-new, skill augmenting "Blackrose" weapons in the same fashion as Master, Maelstrom and Asylum weapons. The full list can be found below.
  • Unique Achievement awards are available for completing this Arena, including:
    • A unique player skin
    • Several titles
    • Unique housing items
  • The Veteran version of Blackrose Prison will qualify players completing it for the Leaderboards.
New Item Sets

There are 12 new Item Sets available from a variety of sources from Murkmire. This includes 3 Item Sets available as drops throughout Murkmire, 3 Item Sets available at crafting stations in Murkmire, and 6 Item Sets available from Blackrose Prison.

  • Murkmire Dropped Sets
    • Bright-Throat's Boast (Light)
      • 2: Max Magicka
      • 3: Max Magicka
      • 4: Magicka Recovery
      • 5: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery 150.
    • Dead-Water's Guile (Medium)
      • 2: Weapon Damage
      • 3: Max Health
      • 4: Max Stamina
      • 5: When an enemy dies within 2 seconds of being damaged by you, you gain 5 Ultimate.
    • Champion of the Hist (Heavy)
      • 2: Weapon Damage
      • 3: Max Stamina
      • 4: Max Stamina
      • 5: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
  • Murkmire Crafted Sets
    • Grave-Stake Collector
      • 2: Max Magicka
      • 3: Max Stamina
      • 4: Max Health
      • 5: Enemies you've damaged have a 10% chance to drop a grave-stake for 6 seconds after they've died. Touching the grave-stake restores 6500 Stamina and Magicka. Only one grave-stake can appear at a time.
    • Naga Shaman
      • 2: Healing Taken
      • 3: Healing Done
      • 4: Max Magicka
      • 5: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds.
    • Might of the Lost Legion
      • 2: Max Stamina
      • 3: Max Magicka
      • 4: Weapon Damage
      • 4: Spell Damage
      • 5: After successfully blocking, gain 3 uses of Empower, increasing the damage of your next 3 Light Attacks by 40%.
  • Blackrose Prison
    • Radial Uppercut
      • 2: Uppercut deals 50% of its damage to two enemies near your primary target.
    • Perfect Radial Uppercut
      • 2: Physical Penetration
      • 2: Uppercut deals 50% of its damage to two enemies near your primary target.
    • Gallant Charge
      • 2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
    • Perfect Gallant Charge
      • 2: Physical Resistance
      • 2: Spell Resistance
      • 2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
    • Spectral Cloak
      • 2: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
    • Perfect Spectral Cloak
      • 2: Stamina Recovery
      • 2: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
    • Razor Shot
      • 2: Scatter Shot applies a bleed after a delay that deals 40% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
    • Perfect Razor Shot
      • 2: Weapon Critical
      • 2: Scatter Shot applies a bleed after a delay that deals 40% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
    • Wild Impulse
      • 2: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 9 seconds.
    • Perfect Wild Impulse
      • 2: Spell Penetration
      • 2: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Ice Damage over 9 seconds.
    • Mender's Ward
      • 2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
    • Perfect Mender's Ward
      • 2: Magicka Recovery
      • 2: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the healing taken on your target by 30%.
New Cosmetic and Collectible Rewards

We've added a host of new collectibles and rewards by completing various types of Murkmire content:

  • Dream Amulet of Argon memento: Acquired by completing the "Hero of Murkmire" achievement in the Murkmire DLC game pack.
  • Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
  • Verdigris Haj Mota pet: Acquired by traveling to Lilmoth in Murkmire DLC game pack for the first time.
  • Marshmist Palescale skin: Acquired by completing the "God of the Gauntlet" achievement in Blackrose Prison.
  • Dead-Water Motif: Acquired from completing daily quests in Murkmire.
  • Elder Argonian Motif: Acquired by completing daily quests in Murkmire after a certain date.
  • Drakeeh the Unchained: A trophy awarded for completing Blackrose Prison.
  • Drakeeh the Unchained: A bust awarded for completing Veteran Blackrose Prison.
  • Replica of the Xinchei-Konu: Awarded for bringing all twelve tablets of the Xinchei-Konu to Jekka-Wass Vozei at the Xinchei-Konu Monument northeast of Lilmoth.
  • For completing the Blackrose Prison Vanquisher achievement (completing the Blackrose Prison Arena on any difficulty), you can earn the new Apricot Outrage dye.
Scuttlebloom and Trap Plants

Murkmire is a zone truly hungry for adventurers (and they don't even have to be human)! What are these strange Scuttlebloom and Trap Plants?

  • Certain native plants throughout Murkmire have aggressive behavior ranging from slashing leaves to poison gas. Sneaking up on these plants will let you disable them and pass them unharmed.
  • Be on the lookout for the elusive (and tiny) Scuttlebloom! Sneaking up on this little guy rewards you with a temporary boost to your run speed, as well as honey, alchemic grease, or very rarely, a docile Scuttlebloom of your very own to place in your home. Be careful though - if they sense your presence, they will duck underground until they sense the danger is gone.
New Furnishing Plans

There are approximately 75 new furnishing plans to discover and craft from Murkmire.

New Achievements

Murkmire introduces over 50 new achievement for you to pursue.

Base GameEdit

Cyrodiil Destructible Bridges & Milegates

Bridges and Milegates in Cyrodiil can now be destroyed and repaired!

  • Each of these structures have three pieces with several stages of destruction for each.
  • New UI icons have been added to the map which detail the current state of these structures, much like Keep status icons.
  • These structures are permanently neutral, and can be damaged and repaired by all Alliances.
  • New Repair Kits have been added to Siege merchants to specifically repair just Milegates and Bridges.
    • Note that repairing a Bridge or Milegate does not grant Alliance Points.
Rewards for the Worthy Refresh

In this update, we've refreshed the Item Sets available from Rewards for the Worthy. They now provide an item from one of six all-new item sets, available solely through Rewards for the Worthy mails. Note the item sets that were previously available here are still available elsewhere in Cyrodiil. These items drop in the style of your Alliance, and are scaled to your level.

  • Indomitable Fury (Light)
    • 2: Max Magicka
    • 3: Max Magicka
    • 4: Stamina Recovery
    • 5: After Breaking Free, gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 8% and generating 1 Ultimate every 1.5 seconds.
  • Spell Strategist (Light)
    • 2: Max Magicka
    • 3: Spell Damage
    • 4: Spell Damage
    • 5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.
  • Battlefield Acrobat (Medium)
    • 2: Stamina Recovery
    • 2: Stamina Recovery
    • 4: Max Stamina
    • 5: Reduces the cost of all your abilities by 6%.
  • Soldier of Anguish (Medium)
    • 2: Weapon Damage
    • 3: Weapon Critical
    • 4: Weapon Damage
    • 5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
  • Steadfast Hero (Heavy)
    • 2: Physical Resistance
    • 3: Spell Resistance
    • 4: Max Health
    • 5: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 5 seconds, reducing your damage taken by 30%. This effect can occur once every 10 seconds.
  • Battalion Defender (Heavy)
    • 2: Max Health
    • 3: Max Stamina
    • 4: Healing Done
    • 5: After successfully blocking, heal yourself or a nearby group member with the lowest health for 2000. This effect can occur every 1 second.
New PvP Collectible

The new Gladiator Emote is acquired by combining 30 Arena Gladiator's Proofs, available by completing Conquest Missions in Cyrodiil, with an Arena Gladiator's Mockery, available for purchase from War Researchers in Cyrodiil.

Character Re-Ordering

You can now rearrange the order your characters are listed on the Character Select screen! To do so, simply drag and drop a character field or use the clickable up and down buttons.

Housing & Editor Improvements

We've updated the Housing Editor to include an edit history display, the ability to Undo and Redo edits, and the ability to link furniture together so that they can be moved and adjusted simultaneously.

  • Housing Editor Undo/Redo and History
    • The Housing Editor now includes a robust Undo / Redo function to help homeowners and decorators create the perfect layout! With this new feature, you can now undo (and redo) up to 200 changes from your current edit session.
    • This includes a new history that displays your last several edits, so that you always know what to expect when you undo or redo a change.
  • Furnishing Groups
    • Tired of moving your feasting table one mug at a time? You can now group objects together for ease of editing in the Housing Editor! Simply hover over a furnishing in your housing editor, hit the new "Link" button, and link up to 50 child objects to your selected furnishing. The next time you move that object, you will also move everything linked to it.
      • For example, if you select a table and link its nearby chairs to it, then moving the table will also move the chairs. You can still move the chairs independently without affecting the table, so no need to unlink and relink for minor adjustments.
    • You can even link one furnishing group to another -- you could make a group for each place setting on your table, and then link those place settings to the table so that they move with the table, but can also be edited individually.
    • When selecting a furnishing in the housing editor, any children linked to it will be tinted for easy identification. If it has a parent, the parent will also be tinted.
  • Additional Improvements
    • Having your character die in player-owned houses will no longer cause durability of equipped items to decrease.
    • The Collectible Furnishing limit for Notable homes has been increased from 50 to 55, which is accordingly doubled to 110 for ESO Plus subscribers.
Crafting Motifs

During this PTS cycle, we're introducing several new Motifs for testing. Note that only one of these will be included in Murkmire's launch, with the others being released later.

  • The Dead-Water Motif will be available when Murkmire launches. Chapters can be obtained occasionally from completing Delve, Village, and Group Boss Daily Quests in Murkmire.
    • The Style Item for the Dead-Water style, Crocodile Leather, is available from the same sources.
  • The Silver Dawn Motif will be available later this year, after Update 20 is released. The Chapters can be obtained by completing Moon Hunter Keep, becoming more likely with higher difficulties of the dungeon, up to being guaranteed to drop on Veteran Hard mode.
    • The Style Item for the Silver Dawn style, Argent Pelts, is obtained by killing bosses in Moon Hunter Keep, with a greater chance to drop on Veteran than on Normal.
  • The Elder Argonian Motif will be available after the new year. Chapters can be obtained occasionally from completing Delve, Village, and Group Boss Daily Quests in Murkmire - just like the Dead-Water Motif.
    • The Style Item for the Elder Argonian style, Hackwing Plumage, is available from the same sources.
  • Finally, the Huntsman Motif will be available in Q1 next year. The Chapters can be obtained by completing the March of Sacrifices, becoming more likely with higher difficulties of the dungeon, up to being guaranteed to drop on Veteran Hard mode.
    • The Style Item for the Huntsman style, Bloodscent Dew, is obtained by killing bosses in the March of Sacrifices, with a greater chance to drop on Veteran than on Normal.
ESO Plus Improvements

Coming later this year on November 13, we'll be making updates to ESO Plus to provide even more value and benefits to members. You can read more about these upcoming benefits in this article. In this PTS update, we'll be testing out several of these features including exclusive discounts and items to purchase. Note you must have an active ESO Plus membership to aid in this testing, and the items and discounts you see are for testing purposes only; they are not indicative of the final product.

In conjunction with these changes, we have made several updates to the ESO Plus section of the Crown Store to support ESO Plus deals and exclusive offerings:

  • Added a new "ESO Plus" tab to the Crown Store.
  • Added a new "ESO Plus Deals" page that collects all active deals for ESO Plus members in one place.
  • Updated the layout of the ESO Plus membership page.
So you want an Indrik?

In this PTS patch, you'll begin to see glimpses of a unique collectible you'll be able to obtain exclusively in-game by participating in upcoming in-game events. We'll be giving you a chance to test the entire flow in a couple weeks, but in the meantime, here's a taste of what's to come:

  • You may see hints of a Nascent Indrik mount – you will be able to earn this mount for free, exclusively in-game!
    • In short, participating in specific in-game events will earn you Event Tickets. You can trade in those Event Tickets at a unique NPC called The Impresario for different types of Indrik feathers.
    • Once you have all 4 Indrik Feathers, you can use them to perform the Indrik summoning ritual.
  • The Nascent Indrik can later be evolved into different "adult" forms. Doing so will require specific Enchanted Berries obtained from The Impresario.
    • Evolving your Nascent Indrik is also something you will be able to achieve by participating in in-game events.
Champion Point Increase

The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 810 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Mac Min Spec

We have switched the Mac renderer from OpenGL to MoltenVK (Metal) to support the upcoming release of the upcoming MacOS Mojave. Upon first launching the game, you will notice longer load times and frequent hitching as the shaders are rebuilt for MoltenVK, with some notable unstableness in this first PTS patch. We plan to make iterations throughout PTS to improve performance. To support these changes, we will be updating the minimum spec for all Mac players in Update 20. These will be as follows:

  • Operating System: macOS High Sierra v 10.13
  • Model: Late-2013 27-inch iMac and Newer
  • Hard Disk Space: 85 GB free HDD space
  • Internet: Internet Broadband Connection

Available TemplatesEdit

We have two Character Templates available for use on PTS cycle.

  • The first template is simply labeled "Murkmire", and functions much as previous Character Templates have.
    • This template includes boxes for all the new item sets, including the sets dropped in Murkmire, from Rewards for the Worthy mails, and from the new Blackrose Prison Arena.
    • This template starts you at level 50, with the maximum CP allowed for the update.
  • The second template is labeled "Murkmire (Low-Level)", and will create a level 10 character, in Murkmire, with non-set equipment and only basic supplies.
    • This is intended to help mirror a less experienced and less-well-equipped player's starting point in Murkmire to aid in testing purposes.
  • We've also corrected an issue with the Furnishing Recipe book found in template characters' inventories, preventing them from learning all furnishing recipes in the book.

Known IssuesEdit

Alliance War & PVPEdit

General

  • Siege weapons, with the exception of rams, can currently cause proc sets with ground targeted AoEs and point black AoEs to proc when hitting other siege weapons or keep pieces. This should be fixed in the next PTS patch.

You cannot currently knock other players off fixtures into the water.

Combat & GameplayEdit

General

  • Pull abilities (such as Fiery Grip or Frozen Gate) may not display the crowd control immunity effects correctly after the target has been pulled to you.
  • The Precognition morph of Undo currently does not allow you to cast it while you are under the effects of certain crowd control effects, and may display an incorrect duration of the crowd control immunity buff in your bufftrackers.
  • Negate Magic and its morphs will not properly stun monsters for the full duration of the area of effect.
  • The snare applied by Aspect of Terror and its morphs currently will not display the correct duration in your bufftrackers when you use Break Free to remove the fear.

Clockwork City Fixes & ImprovementsEdit

Art & AnimationEdit

Figure

  • Fixed a textural issue on the gears from the Clockwork Imperfect.
  • Fixed a seam and discoloration on the Clockwork Titan's left wing.

Exploration & ItemizationEdit

Achievements

  • Fixed an issue where the Clockwork City Achievements "Clockwork City Adventurer" and "Clockwork City Grand Adventurer" were in the wrong order.
    • This resulted in a display issue which made it appear that it was not possible to complete "Clockwork City Grand Adventurer", even though it was still progressing properly and would unlock upon complete 24 of the appropriate Clockwork City quests.

Dark Brotherhood Fixes & ImprovementsEdit

Exploration & ItemizationEdit

Books

Quests & ZonesEdit

General

  • Hildegard and Kor now only appear once each in the Sanctuary. Their identical twins have moved on.

Horns of the Reach Fixes & ImprovementsEdit

Dungeons & Group ContentEdit

Dungeons

  • Falkreath Hold
    • Domihaus's Pyroclasm ability will no longer leave a telegraph visual behind when it has ended early.

Morrowind Fixes & ImprovementsEdit

Quests & ZonesEdit

Quests

  • Divine Restoration: Fixed an issue where your progress could become blocked if you left the Arch-Cannon's office before Barilzar appeared.

Orsinium Fixes & ImprovementsEdit

Quests & ZonesEdit

Quests

  • The Hand of Morkul: Ashaka is no longer referred to as “MONSTER” in journal and quest step text. That's a rude way to refer to an Orc.

Summerset Fixes & ImprovementsEdit

Art & AnimationEdit

Animation

  • The Springbok's legs no longer shake when dead.

Crafting & EconomyEdit

General

  • Fixed an issue where the Bow chapter of the Welkynar style motif used the word "esthetics", instead of the more commonly-accepted "aesthetics". The pride of Summerset will suffer no less than perfect grammar and vocabulary.

Exploration & ItemizationEdit

Books

  • "The Scaled Elves" is now found in Pandermalion's camp.
  • "Night Runner Captain's Journal" can now be read after completing The Abyssal Cabal.
  • Removed a duplicate entry for "Message in a Bottle" from the Mysteries and Clues Collection.
  • "Wing Rot Curative Trials" now glows properly.

Quests & ZonesEdit

General

  • Due to an outcry of the citizens, "Reman's Plaza" in Alinor has been renamed to "Rinmawen's Plaza". The Kinlady of Alinor regrets this unfortunate episode and assures the good people of Summerset that the responsible party will be reminded of their civic duty.

Quests

  • Divine Prosecution Notification: You can take this quest regardless of whether you have already completed a daily quest.
  • Illusions of Grandeur:
    • Fixed an issue that caused several NPCs to appear at the wrong location at the end of the quest.
    • Selynia will no longer stand up (and out of frame) in the middle of the conversation.
  • Lost at Sea: Curtanos and friends will now move about properly in the post-quest scene.
  • Mind Trap: Fixed an issue that prevented some of Cainar's VO from playing properly.
  • Old Wounds: Celan no longer displays full health when he is actually dead.
  • Storming the Walls:
    • Re-entering Sea Keep through the underwater passageway will no longer cause Pandermalion to spawn underwater.
    • You are no longer prevented from re-entering Sea Keep through the gate once the quest is completed.
  • The Crystal Tower: Werewolf players can now reforge Transparent Law.
  • The Hulkynd's Heart: Fixed an issue that was directing you to the wrong location in Summerset during this quest.
  • The Tower's Fall: You will now be directed properly during the quest step "Talk to Josajeh".

UIEdit

General

Thieves Guild Fixes & ImprovementsEdit

Quests & ZonesEdit

Quests

  • Cleaning House: Velsa will now greet you properly in her garden.
  • Forever Hold Your Peace: Fixed an issue that could prevent you from entering the Hubalajad Kitchens while on the quest.

World Bosses

  • Thrall Cove: The fight against Captain Virindi no longer resets as soon as it begins.

Wolfhunter Fixes & ImprovementsEdit

Dungeons & Group ContentEdit

Dungeons

  • March of Sacrifices
    • Aghaedh of the Solstice will now remember Autumn when calling forth her Lurcher allies.
    • Balorgh no longer has the chance to walk up walls.
    • Balorgh will no longer show a "Disabler" effect after casting certain abilities.
    • Balorgh can no longer charge into walls and periodically reset his fight.
    • Tharas can no longer be affected by player abilities.

Exploration & ItemizationEdit

General

  • Fixed an issue where the icons of a number of books in the Lore Library did not match their appearances in the world.

Achievements

  • The "Veteran Wispmother Slayer" Achievement now has the correct icon.

Combat & GameplayEdit

Combat & AbilitiesEdit

General

  • Updated the interaction between Roll Dodge and projectiles.
    • Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
    • Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.
    • Developer Comment: This will help sync up the Roll Dodge animation with the dodge bonus it grants. If you see the enemy actively dodging, they will be able to avoid your attacks. We've coupled this with some additional changes you can read more about below with the goal being to reinforce the dodge visual.
  • Updated the behavior of all damage shields.
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
      • Developer Comment: This change makes damage shields function more consistently with the rest of the game's mechanics. It means that damage shields are more powerful in PvE content since monsters generally don't reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.
In addition to this change, there are several other damage shield adjustments listed below in the specific abilities section.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
  • Fixed several issues with Poisons and Weapon Enchantments.
    • All Poisons now correctly proc 20% of the time when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • Food and Drink will now provide the correct stat bonuses if they are consumed while you have a Poison equipped.
    • All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
    • When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
  • Removed the baseline 100 Spell and Physical Penetration all player characters previously had.
  • Refactored the Break Free ability and Crowd Control Immunity buff to increase the consistency and reliability of these mechanics.
  • Updated the Skill Advisor for most Stamina builds to suggest the Trap Beast ability at a later level.
  • Fixed an issue where you could add or remove abilities on your ability bar while you were in combat.
  • Fixed an issue where some Movement Speed bonuses were not additive with each other, resulting in very slight inconsistencies in total Movement Speed when they were used together.
  • Fixed numerous ability tooltips for grammar, spelling, formatting, and accuracy.
  • Fixed an issue where mounting while taking DoT damage would cause you to be unable to mount or weapon swap.

Buffs and Debuffs

  • Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 5/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
    • Developer Comment: This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre's Eye.
As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.
  • Major Expedition: Fixed an issue where the visual effects from this buff were only visible to the caster.
  • Minor Brutality: Increased the bonus to Weapon Damage to 10% from 5%.
  • Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
  • Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
  • Minor Sorcery: Increased the bonus to Spell Damage to 10% from 5%.
    • Developer Comment: The changes to Minor Brutality, Prophecy, Savagery and Sorcery were aimed at making each class feel valued in group play. It should be encouraged, but not required, to have a party with multiple classes.

Dragonknight Developer Comment: Please be sure to read through all the Dragonknight changes fully before providing feedback. Many of the changes in this update complement each other.

  • Ardent Flame
    • Lava Whip: Decreased the range of this ability and its morphs to 5 meters from 8 meters.
    • Flame Lash (Lava Whip morph): Removed the stun from the Power Lash special attack.
      • Developer Comment: We want all classes to be intentional about when they land stuns on the enemy, and not have it coupled with an already highly damaging attack.
    • Power Lash: The Power Lash special attack is no longer free, and now costs half the amount of a regular Flame Lash.
      • Developer Comment: This puts the ability on par with other types of proc abilities, such as Crystal Frags.
    • World in Ruin: This ability no longer increases the damage of Poison area of effect abilities by 3/6%. It now reduces the Stamina cost of all Poison abilities by 12/25%. The Flame bonuses of this passive remain unchanged.
  • Draconic Power
    • Dragon Leap: Fixed an issue where this ability and the Take Flight morph did not improve as they ranked up.
    • Elder Dragon: This passive ability now also increases the range of all instant-cast melee abilities 1 meter per rank, in addition to granting Health Recovery for each Draconic Power ability slotted.
      • Developer Comment: This change was made to help standardize the range of all DK melee attacks. It also matches the melee light attack range to the range of their abilities. This additional range helps distinguish melee DKs from other melee classes.
    • Hardened Armor (Spiked Armor morph): Increased the duration of the damage shield from this morph to 6 seconds from 2.5 seconds.
  • Earthen Heart
    • Ash Cloud: Increased the healing done by approximately 50%.
    • Cinder Storm (Ash Cloud morph): Increased the healing done by approximately 60%.
    • Eruption (Ash Cloud morph): Increased the initial damage done by approximately 15%, and the damage over time by approximately 70%.
    • Igneous Weapons (Molten Weapons morph): Fixed an issue where this morph did not improve as it ranked up.
    • Obsidian Shield: Decreased the strength of the damage shield from this ability and its morphs to 9% of your Max Health from 10%.
    • Fragmented Shield (Obsidian Shield morph): Fixed an issue where recasting this morph would not fully refresh the damage shield value.

Nightblade

  • Assassination
    • Assassin's Blade: Increased the cost of this ability and its morphs by approximately 30%.
    • Piercing Mark (Mark Target morph): Decreased the duration of the detection effect to 5 seconds from 30 seconds.

The duration of the Major Fracture and Breach effects remain unchanged.

    • Grim Focus:
      • Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.
      • The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
      • Fixed an issue where you could generate stacks towards the spectral bow proc through unintended means.
  • Shadow
    • Consuming Darkness: Fixed an issue where this ability and the Bolstering Darkness morph did not improve as they ranked up. The duration now improves 0.5 seconds per rank.
    • Path of Darkness: This ability no longer deals damage. It now grants Major Expedition to you and your allies on the path, and for up to 2 seconds after leaving it.
    • Twisting Path (Path of Darkness morph): This morph now adds damage. The damage value is the same as what is currently on Live.
    • Refreshing Path: This morph now adds healing. The healing value is equal to the damage value of Twisting Path.
      • Developer Comment: This change to Path of Darkness is aimed at helping each class bring something to the party.
  • Siphoning
    • Power Extraction (Drain Power morph): Increased the damage done by this morph by approximately 25%.
    • Siphoning Strikes: Fully charged Heavy Attacks now restore twice the amount of Health and resources for this ability and its morphs.
    • Strife: Reduced the damage done by this ability by half, but it now also heals for 50% of the damage done and can now target you or any ally. The total healing amount remains unchanged.
    • Swallow Soul (Strife morph): This morph now doubles the damage, but decreases the heal to 35% of the damage done and can only target you. The passive Minor Vitality effect has been removed.
    • Funnel Health (Strife morph): This morph will now always heal you in addition to an ally.
      • Developer Comment: For the Swallow Soul morph, we wanted to retain the current functionality of dealing high damage, while also providing healing utility to yourself. The amount of healing provided to the group with Strife was so high that there wasn't enough tradeoff with the morph choice. Now you can still get that super powerful group utility as before, but now it comes at a cost of reduced damage. This is the Funnel Health morph.

Sorcerer

  • Dark Magic
    • Crystal Fragments (Crystal Shard morph):
      • The icon on your action bar now changes when you have an instant-cast proc.
      • Fixed an issue where using the instant-cast proc would cause you to stop blocking, and would prevent you from taking other actions for 0.2 seconds.
    • Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
    • Dark Deal (Dark Exchange morph): This morph now also has a cost reduction bonus as its morph effect.
    • Rune Prison:
      • This ability and its morphs now stun the target after 1.2 seconds; a new visual effect will display on the target to indicate this effect. The initial application of this effect cannot be dodged, but if the target is dodging after 1.2 seconds they will avoid the stun.
      • Increased the duration of the stun to 3 seconds from 2 seconds.
    • Rune Cage (Rune Prison morph): Increased the damage done if the target fails to use Break Free before the stun ends by approximately 22%.
      • Developer Comment: We wanted to clearly telegraph when this stun is coming since it doesn't use a projectile to indicate when it applies. You should now have some time to respond or prepare defenses.
  • Daedric Summoning
    • Bound Armor: Increased the bonus to block mitigation granted by this ability and its morphs to 36% from 20%.
    • Conjured Ward:
      • This ability and its morphs now have a 1-second cast time, previously an instant cast.
      • Increased the duration of the damage shield for Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (Conjured Ward morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.
    • [[ON:Daedric Prey (Daedric Curse morph): Decreased the cost of this morph by approximately 20%.
    • Summon Unstable Familiar: Decreased the cost of the special attack from this ability and the Volatile Familiar morph by approximately 15%.
    • Summon Unstable Clannfear (Summon Unstable Familiar morph): Decreased the cost of the special attack from this morph by approximately 33%.
    • Summon Twilight Tormentor (Summon Winged Twilight morph): Decreased the cost of the special attack from this morph by approximately 15%.
  • Storm Calling
    • Mages' Fury:
      • Fixed an issue where this ability could be cast on corpses.
      • Fixed an issue where the execute explosion would sometimes not trigger correctly when the target fell below 20% Health.
      • Fixed an issue where casting this ability would aggro monsters before actually dealing damage.
      • Fixed an issue where you could cast this ability on a target you did not have line of sight on.
      • Fixed an issue where using this ability was not counting towards the Expert Mage passive.
    • Overload:
      • This ability and its morphs no longer grant a third ability bar when toggled on.
      • Weapon abilities can now be used while in Overload mode, and are no longer hidden.
      • You can no longer generate any Ultimate while this ability is toggled on.
      • You can now toggle this on when you have 25 Ultimate or more, previously 75 Ultimate.
      • Light and Heavy Attacks are now off the global cooldown and can be woven with other abilities.
      • Decreased the damage of the Light Attack by approximately 50%.
      • Increased the damage of the Heavy Attack by approximately 60%.
        • Power Overload (Overload morph): This morph now specifies the bonus range and radius for the Light and Heavy Attacks.
      • Developer Comment: We want Sorcerers to feel like they have access to their full arsenal while in Overload mode. This ability is updated to better integrate with other abilities. As soon as you Overload light attack you can cast an ability, just like the light attacks of any other weapon set.

Templar

  • Aedric Spear
    • Binding Javelin (Piercing Javelin morph): This morph now knocks the enemy down instead of knocking them back.
      • Developer Comment: This change was made to help ensure Stamina melee builds are able to continue to hit their targets after activating Binding Javelin. Ranged stamina builds still have access to a knockback with Scatter Shot. (See below for additional changes to Scatter Shot).
    • Puncturing Strikes:
      • Increased the damage dealt to the closest target only by approximately 8% for this ability and its morphs.
      • While channeling this ability and its morphs, your character will now always orient the direction of the area of effect towards your reticle. This also allows you to turn and damage enemies with these abilities while you are rooted.
      • Developer Comment: We want to make sure Melee builds are adequately rewarded for the extra amount of risk they are undertaking.
    • Empowering Sweep (Radial Sweep morph): This morph now deals Physical Damage instead of Magic Damage, and also now grants Major Protection for 6 seconds, plus 1 second for each target hit.
    • Crescent Sweep (Radial Sweep morph): This morph now deals Magic Damage instead of Physical Damage.
      • Developer Comment: As stamina builds already have a bursty option with Dawnbreaker, we wanted Magicka Templars to have access to a similar option with Crescent Sweep. This also expands the options for Stamina Templars to have a more defensive Ultimate from Empowering Sweep to help fulfill the brawler playstyle.
    • Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
    • Blazing Spear (Spear Shards morph): Increased the damage done from this ability by approximately 60%.
    • Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
      • Developer Comment: We wanted to retain the defensive flavor of this passive while making it applicable to more of the Aedric Spear skills. The previous version wasn't effective with Puncturing Strikes and Focused Charge because they can't be used while blocking. Damage shield mitigation doesn't include block, so Sun Shield also wasn't useful previously with this skill.
    • Blazing Shield (Sun Shield morph): Fixed an issue where casting this morph would aggro neutral monsters around you.
  • Dawn's Wrath
    • Backlash: Increased the cost of this ability and its morphs by approximately 5%.
    • Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
      • Developer Comment: This change allows the Templar more opportunities to integrate damage over time effects into their rotation during the execute phase, while retaining the powerful level of Radiant Destruction.
  • Restoring Light
    • Repentance (Restoring Aura morph): Different Templars can now repent the same corpse.
    • Rune Focus: Reduced the cost to match the Channeled Focus morph.
    • Restoring Focus (Rune Focus morph): This morph now costs Stamina and grants Stamina to you every second, and no longer gives Minor Vitality and Minor Protection.
      • Developer Comment: Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles.

Warden

  • Animation [sic] Companions
    • Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
    • Betty Netch:
      • Increased the resources restored by this ability and its morphs by approximately 60%.
      • Fixed an issue where the beam visual effects would not display if you recast the ability or its morphs.
    • Cutting Dive (Dive morph): This morph now also reduces the cost as a morph effect.
    • Screaming Cliff Racer (Dive morph): This morph no longer has a minimum range requirement to obtain part of the 15% damage done bonus. Every meter you are away from the target adds 1% damage done, up to a maximum of 15%.
    • Falcon's Swiftness: Fixed an issue where part of the visual effects from this ability and its morphs was still visible to enemies even when you were hidden.
    • Bird of Prey (Falcon's Swiftness morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
    • Deceptive Predator (Falcon's Swiftness morph): The Minor Evasion buff is now granted at all times while this morph is slotted. This morph no longer grants an increased duration to the active Major Expedition and Major Endurance buffs.
      • Developer Comment: The goal of this change is to help reduce buff management for Wardens. You can now activate this ability reactively in situations where movement speed is needed, instead of having to keep the effect up 100% of the time.
    • Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
    • Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
    • Swarm: Increased the cost of this ability and its morphs by approximately 30%.
  • Green Balance
    • Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
      • Developer Comment: The goal of this change is to ensure that all types of Wardens now have the ability to bring Minor Toughness to the group.
    • Nature's Grasp: This ability can now target your Feral Guardian and its morphs.
  • Winter's Embrace
    • Arctic Blast (morph Arctic Wind): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.
    • Impaling Shards: Fixed an issue where the visual effects of this ability and its morphs did not persist for the full duration of the effect.

Weapon

  • Dual Wield
    • Blade Cloak: This ability and its morphs now grant Major Evasion.
  • Bow
    • Acid Spray (Arrow Spray morph): Fixed an issue where the damage over time from this morph was breaking the invisibility of Shadow Cloak.
    • Scatter Shot: Increased the range of this ability and its morphs to 28 meters from 10 meters.
      • Developer Comment: The range was increased to be more in line with the other Bow abilities and now fits better into rotations at range.
  • Destruction Staff
    • Impulse: Increased the damage done by this ability and its morphs by approximately 25%.

Armor

  • Light Armor
    • Annulment
      • This ability and its morphs now have a 1 second cast time, previously instant-cast.
      • Increased the duration of the damage shield to 9 seconds from 6 seconds.
      • Developer Comment: Damage shields are very powerful because they can be used to instantly reduce incoming damage, and allow the user to stack offensive stats while also being very difficult to kill. Adding a cast time and increasing the duration makes this an ability to use proactively before damage happens, or at opportune times during combat.
    • Evocation: This ability now also increases your Magicka Recovery by 2/4% per piece of Light Armor worn, in addition to reducing the cost of Magicka abilities by 1/2% per piece of Light Armor worn.
    • Recovery:
      • Renamed this ability to Grace.
      • This ability's old effects have been merged into the Evocation passive.
      • It now reduces the effectiveness of snares applied to you by 1/2/4% per piece of Light Armor worn, and reduces the cost of Sprint by 1/2/3% per piece of Light Armor worn.
      • Developer Comment: All these changes are aimed at making Light Armor more attractive to Magicka users in both PvE and PvP scenarios.
  • Medium Armor
    • Agility: Increased the Weapon Damage bonus to 7/15% from 6/12%.

World

  • Werewolf
    • Devour: Different Werewolves can now devour the same corpse.
    • Savage Strength: Fixed an issue where this passive ability was not actually increasing your Spell and Physical Resistance.
    • Werewolf Transformation: Fixed an issue where the transformation from this ability and its morphs was being removed from you if you zoned into a new area.
    • Pack Leader (Werewolf Transformationmorph): Fixed an issue where using a Heavy Attack against an enemy would not cause your Direwolves to target that enemy.

Guild

Alliance War

  • Assault
    • Reach: This ability now only affects abilities that have a 28 meter range or more, previously 15 meters.
    • War Horn: This ability and its morphs no longer grant Minor Toughness.
      • Developer Comment: This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.

Champion System

  • The Apprentice
    • Spell Precision: Decreased the Spell Critical Strike Chance granted to 9% from 12%.
  • The Ritual
    • Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
      • Developer Comment: These changes were made to keep damage and critical strike rates in line after the increased changes to Minor Prophecy/Savagery.
  • The Shadow
    • Befoul: Fixed an issue where placing points into this Champion ability was not updating the tooltip of some Major and Minor defile abilities.

Itemization & Item SetsEdit

General

  • Fixed an issue where a Bind on Equip weapon on your secondary weapon bar would not be bound until you weapon-swapped to that bar. Now, when you equip a Bind on Equip weapon, it will immediately bind - whether or not you are currently using that weapon bar.

Decreased the effectiveness of poisons that increase Magicka and Stamina costs to a 10% cost increase, previously 30%.

Glyphs

  • Absorb Stamina Enchantment: This glyph now deals Physical Damage instead of Magicka Damage.
  • Crusher: This glyph now always prioritizes the highest value debuff on the target. A lower value Crusher enchantment proc cannot overwrite a higher value one.
  • Weakening: This glyph now always prioritizes the highest value debuff on the target. A lower value Weakening enchantment proc cannot overwrite a higher value one.

Item Sets

  • Fixed an issue where healing ability tooltips were not being updated when you had an Item Set bonus that increased healing done.
  • Affliction: Fixed an issue where the damage from this Item Set was being mitigated by the target's Spell Resistance instead of their Physical Resistance.
  • Jorvuld's Guidance: Fixed an issue where this Item Set was not increasing the duration of the Major Protection buff from the Remembrance morph.
  • Maw of the Infernal: Fixed an issue where the damage area of the Daedroth's Fiery Breath ability was smaller than the visual effect area.
    • Developer Comment: The damage area radius was increased by approximately 100%, and the cone width was increased by 20%.
  • Pirate Skeleton: Fixed an issue where the appearance change from this Item Set was not lasting the full duration if you were also wearing the Jorvuld's Guidance Item Set.
  • Powerful Assault: Fixed an issue where the proc from this Item Set would only apply to your group members, and not just any ally.
  • Thurvokun: Fixed an issue where the Minor Defile debuff applied was only reducing healing received and not also Health Recovery.
  • Vestment of Olorime: Fixed an issue where some player abilities and dungeon boss synergies were incorrectly proccing this Item Set.
  • Vykosa: Fixed an issue where this Item Set would not proc Major Maim if the target was taunted by the Tormentor Item Set proc.

Base Game Fixes & ImprovementsEdit

Alliance War & PVPEdit

General

  • Niben River is now slightly wider in various locations, and safe shorelines have been removed.
  • Crafters take note: Many resource nodes have been moved that were previously in areas where new structures or structures have been placed.
  • Doubled the damage from Slaughterfish. Nom nom!
  • Lunarfang Docks now has a makeshift pontoon bridge which cannot be destroyed.
  • Added new tunnels South of Weynon Priory, which leads into "Aldmeri Territory", and West of Kingscrest Keep, which leads into "Daggerfall Territory".
  • Added new fishing locations near Bravil and Niben Bay, and the fishing locations on the north side of Bravil have been moved.
  • Moved the book in Chalman Keep to Zimmeron’s war table.
  • Town Guards at Bruma will no longer attack Alliance Guards.

Itemization

  • The three Tutorial quests in Cyrodiil will no longer grant Pelinal's Midyear Boon Boxes during Midyear Mayhem - those boxes are intended to be rewards for Daily quests. However, all three Tutorial quests now grant 3,000 AP each upon completion for a total of 9,000 AP total.

Keeps

  • Keep walls now have 410,000 HP when upgraded instead of 305,000 HP.
  • Reworked the postern house to be a platform more conducive to siege deployment. This platform also shields the Keep Wall it's built upon from taking damage until it's destroyed.

Milegates & Bridges

  • Bridges are now slightly more elongated compared to their non-destructible cousins.
  • Slightly adjusted the terrain around all Milegates and Bridges to aid in deployment of Siege weaponry.
  • The following structures have been moved so the impact from Siege weaponry is more accurate:
    • Ash Milegate has moved South
    • Alessia Bridge has moved Northwest
    • Niben Bridge (the second bridge in Niben River) has been moved North
    • Weynon Milegate has moved to the West
  • Made minor adjustments to the southern side of Chalman Milegate to ensure Siege weaponry is more accurate.

Outposts

Siege

  • Siege damage will no longer critically hit against players. This applies to initial damage and secondary damage effects.

Towns

  • Added Cyrodiil Towns (Bruma, Cropsford and Vlastarus) to the Keep transit network from Dragonclaw, Drakelowe and Brindle respectively.
  • Placed new Alliance Guards in respawn locations of capturable towns, which can be accessed after jumping down from the safe platform via doors on their associated structures.
  • Cropsford's "Outlier flag" is now better defended and reinforced with some structures.
  • Updated the respawn points for Vlastarus and Bruma.

Battlegrounds

  • Made several adjustments to Battleground matchmaking in an effort to improve overall match quality and reduce egregious queue times.
  • Everyone will now qualify for the daily Battleground rewards if there are two identical scores between three teams for the final score of a Battleground.
    • When there is a tie between the top 2 teams, they are now both awarded 1st place and the bottom team is awarded 2nd place.
    • When there is a tie between the bottom 2 teams, they are now both awarded 2nd place and the top team is awarded 1st place.
    • When there is a 3-way tie, all teams are awarded 2nd place.
    • In any tie scenario, except for all teams having a score of 0, all eligible players on all 3 teams will receive the daily Battleground reward.
  • The Divine Guardian and Chaos Champion medals will now be awarded at a lower threshold.

Art & AnimationEdit

Animation

  • The forearms of female characters will no longer float while leaning on their knees in a sitting position.

Figure

  • Fixed an issue where your character's legs could turn purple or even become invisible when the Imperial Hide Leg armor was combined with various foot armor.
  • Orc tusks no longer turn black when applying the Sable Man Beast Skin.
  • Adornments are now visible when equipped with the Mazzatun Homespun headpiece.
  • Fixed an issue where Breton Hide, Leather and Full Leather helms would clip through the back of large female Argonian heads.
  • Fixed some visible seams on the back of the Ancient Elf Iron armor torso.

Fixtures

  • Improved the collision on some Nibenese structures to better match the actual structure.
  • Improved the camera collision in caves to prevent you from seeing through them.

Combat & GameplayEdit

World Bosses

  • Zymel Kruz in Stormhaven no longer fails to award credit for the "Kruz Control" achievement depending on where he's engaged.

Crafting & EconomyEdit

General

  • Fixed an issue in which certain Master Writ Furnishing Plans were incorrectly labelled as plan types other than what they were.
  • Corrected the Artaeum Takeaway Broth to portray itself, and more consistently behave as, a food (rather than a drink). This means it will work with the Green Pact passive, and will not work with the Bone Pirate's Tatters item set.

Crown Store & Crown CratesEdit

Art

  • Adornments are now visible when equipped with the Priest of the Green costume.
  • Fixed a white texture that would appear on the upper lip of Argonian males after equipping the Blood-Forged Skin.
  • Fixed a texture issue that would occur with the Blood-Forged Skin when equipped by male characters.

Dungeons & Group ContentEdit

General

  • Fixed an issue where you were unable to see hidden or invisible allies when you first loaded into the same zone as them.

Exploration & ItemizationEdit

General

  • Fixed an issue where Jahla's Shield of the Beekeeper (available from by defeating Jahlasri, a World Boss in Greenshade) was misspelled "Sheild". Jahlasri has never been noted as a particularly keen speller, but he's learning. Slowly.
  • The Help menu now explains the nature and location of the new Event Merchant, and the Event Tickets she accepts as currency.

Achievements

  • Fixed an issue where an Aldmeri Dominion quest achievement and a Shadows of the Hist achievement were sharing the same name of "Iconoclast." The Shadows of the Hist achievement has had its name changed to "Heretic" to avoid confusion.

Books

  • The book "Evacuation Order" in Shadowfen can be read regardless of your quest choice.
  • "Note from Khezuli's Contact" in Grahtwood can now be found after completing the quest Criminal Correspondence.

Mementos

  • Fixed an issue where Mementos would not animate properly if your active Personality caused you to fidget while standing still.

HousingEdit

General

  • Improved the functionality of moving Pets, Mounts, and Training Dummies around one's house. Such creatures will no longer slightly trail behind your cursor as you drag them.
  • Made adjustments to a number of chairs to improve the way characters sit in them, particularly shorter characters.

Furnishings

  • Renamed "Redguard Bench, Arc" to "Redguard Enclosure, Arc", to better match its appearance and behavior.
  • It is now easier to select the "Mushrooms, Aether Cup Ring" furnishing.
  • The "Alinor Archway, Timeworn" and "Alinor Chalice, Silver Ornate" furnishing plans now require a single Culanda Lacquer, bringing them in line with other Summerset furnishing plans.
  • The Woodworking Blueprint for the "Breton Throne, Ruler's" furnishing now requires Rosin rather than Mastic.

Homes

  • Exiting the Princely Dawnlight Palace now correctly leaves you facing Abah's Landing, instead of the door you just walked through.

MiscellaneousEdit

General

  • Fixed an issue in our default graphics settings detection that would cause some hardware to default to Ultra when it should be set to High.
  • Fixed an issue with buildings and environments flickering in the distance when going in and out of menus.
  • Fixed an issue with shadows artifacting with ambient occlusion enabled.

Quests & ZonesEdit

General

  • Fixed various typos and voiceover mismatches.
  • Made numerous improvements to quest-related animations and scenes.
  • Tweaked the positions or walking areas for several NPCs.
  • Fixed various locations throughout the world where you could get stuck in an asset.

Deshaan

  • Supply Run: The Healing Supplies will now remain in your inventory until the quest is turned in.
  • The Light Fantastic: Fixed a visual error with the light beam puzzle that caused a visual effect to remain once the beam was shut off.
  • Vengence of the Oppressed: Although it seemed important at the time, asking Betina Volek "What can I do?" isn't really that big a deal. The highlight on that line has been removed.
  • Vision Quest: The Wand of Finding will no longer appear in your inventory on the wrong quest step.

Greenshade

  • Throne of the Wilderking: Wilderking is now positioned properly when you talk to him.

Malabal Tor

  • Fulfilling One's Fate: Spriggan corpses now show quest markers when needed.

Reaper's March

  • Grim Situation: Monsters that spawn while sealing the corruption no longer attack immediately before they are visible.
  • Rat Problems: You will no longer be prevented from turning in the quest if you log out before speaking with Tazia.
  • Stonefire Machinations: Adds that spawn as part of the temple wave event no longer occasionally have boss stats.

Stonefalls

  • The Sapling: Ashreeds and Mudcrab Meat now appear in your quest inventory at the proper steps.

UIEdit

General

  • Updated the Daily Rewards screen to better indicate when the month is going to reset before you'll be able to obtain an item at the end of it.
  • Adjusted the order of how Dungeon DLC and Zone DLC game packs appear in the Stories category of the Collections menu. It will now display the most recent additions first.
  • Updated the icon used to indicate something cannot be sold to a vendor.
  • Added the ability to rename Outfits in the Collections menu.

Addons

  • The addon list will now display addon dependencies when they are not installed.

Alliance War

  • Siege items in your inventory will now display their current health rather than just their total health.

Gamepad Mode

  • Fixed an issue where the text could overlap in the Jewelry Crafting Improvement screen.
  • Fixed an issue where you couldn't scroll through tooltips in the Daily Rewards screen.
  • Fixed issue where Jewelry Crafting surveys thought they were lorebooks. Spoiler: They aren't.
  • Fixed an issue where the Aurbis map could be zoomed in, and defaulted to being zoomed in.

Gameplay

  • Updated the icons for the Battle Spirit and Looking For Group buffs.
  • Added a new icon that displays when you have the Battleground Deserter Penalty.
  • Fixed an issue where you could get stuck in a non-functional respec menu after entering a loading screen while actively respecing your skills.
  • Fixed an issue with Shield Wall morphs where their durations could have conflicting numbers in their tooltip.
  • Adjusted the layout of comparison tooltips for rings and weapons so that both equipped tooltips fit on the screen in all situations.
  • Fixed an issue where previewing an item would toggle the run/walk setting if you were toggled to walk.
  • Fixed an issue where the Death Recap hint about losing armor durability on death was displaying in PvP zones and Battlegrounds.
  • Armor doesn't degrade when incurring a PvP death.

Guilds & Guild Features

  • Fixed an issue where depositing or withdrawing several different types of items in rapid succession from a Guild Bank might cause the error "No Permission: Item No Longer Exists" to display.
  • Fixed an issue where listings at a Guild Trader with identical prices could display on multiple pages, or none at all.

Help & Tutorials

  • Fixed an issue where the ESO Plus furniture capacity tutorial would show even if you weren't an ESO Plus member.
  • Fixed an issue where text in tooltips for Daily Rewards could shift up and down quickly.

Housing

  • Fixed an issue that prevented certain furnishing subcategories from displaying in alphabetical order.
  • Fixed an issue where Houses were listing their Gold purchase requirements in the Crown Store.

Quests

  • Fixed an issue where quickly completing quest objectives would potentially cause them to not display in the correct order in the center screen announcements.
  • Fixed an issue where quest area pins could disappear after relogging.
  • Fixed an issue where the quest share message would continue to display even if you picked the quest up on your own.