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Released on October 26 2015.

The Elder Scrolls Online: Tamriel Unlimited v2.2.3 is the last incremental patch to the PTS before we publish the Orsinium DLC game pack to the PC/Mac live megaservers. We have made several fixes to quests in Wrothgar, Maelstrom Arena, gameplay, and UI. We will also be copying all European megaserver characters again for this patch, which is approximately 6.7GB in size. Read on for all the details!

DLC Fixes & ImprovementsEdit

Dungeons & Group ContentEdit

Dungeons

  • General
    • Updated the completion achievements for the White-Gold Tower and Imperial City Prison dungeons:
      • Anyone who has completed these dungeons previously will now have credit for the "Veteran White-Gold Tower" and "Veteran Imperial City Prison" achievements. Going forward, you will need to complete these dungeons at Veteran difficulty to get credit for these achievements.
      • Progress outside of Veteran difficulty is now tracked in the "White-Gold Tower Vanquisher" and "Imperial City Prison Vanquisher" achievements. These can be completed in either Veteran difficulty or Normal difficulty.
  • Imperial City Prison
    • Fixed an issue where you would occasionally not receive loot after defeating the Lord Warden. Now, the loot from Lord Warden Dusk can be found in a treasure chest located at the exit of his arena.
    • The Lord Warden will now wait a few seconds to summon the portals after casting Darklight Burst.
  • White-Gold Tower
    • The Planar Inhibitor
      • The Inhibitor Pinion is now more responsive when interacting with it.
      • Fixed an issue where the Inhibitor Pinion would occasionally animate incorrectly.

Public Dungeons

  • Old Orsinium
    • Fixed various graphical-related issues, and issues relating to clickable objects.
    • Fixed an issue where you could not interact with one of the puzzle doors.
  • Rkindaleft
    • A Heart of Brass: Fixed an issue where you would receive an error message “This quest cannot be shown on map” from your journal.

Veteran Dungeons

  • Veteran Imperial City Prison
    • Decreased the amount of damage that monsters do throughout this dungeon.
    • Reduced the health of the Flesh Sculptor's Flesh Atronachs.
    • The Flesh Sculptor's sprinting inmates now move slower.
    • The Flesh Sculptor now summons fewer inmates.
  • Veteran White-Gold Tower
    • Decreased the amount of damage that monsters do throughout this dungeon.

Imperial CityEdit

Patrolling Horrors

  • Baron Thirsk
    • Daedric Arches are now defeated from five hits from any source, or from one fully-charged heavy attack.

OrsiniumEdit

General

  • Fixed an issue where you could still interact with various NPCs, even when they had nothing to say.
  • Fixed various locations where you could get stuck in the world.
  • Eveli's bow no longer disappears when you talk to her.
  • It no longer rains inside Bonerock Cavern.
  • The compass icon will now fade away closer to the entrance of Nikolvara's Kennel so it's clearer where the entrance is.
  • You can now find “Durzog Whelps” in Nikolvara's Kennel.
  • The Dead Harpies in Honors Rest can no longer be targeted or selected.

Art & Animation

  • Fixed an issue that was causing snow textures in Wrothgar to appear black if you had your graphics settings set to low.
  • Fixed multiple instances of FaceFX not matching the VO.

Audio

  • Replaced the last of the robo-VO with real VO.
  • Adjusted many lines of VO that were either too loud or too quiet.
  • Improved the timing of many VO theater moments.
  • Added the last of the new music to Orsinium.
  • Added musical stingers to accentuate some of the key moments in Wrothgar.
  • Added sounds to a number of interactable objects.
  • Fixed some issues with ambient sounds not playing correctly in the zone.

Crafting

  • Woodworking writs in Wrothgar will now correctly indicate that they award Woodworking supplies, instead of claiming to award Blacksmithing supplies.
  • When using the cooking fire in the Orsinium Outlaws Refuge, your character will no longer temporarily appear inside of an adjacent rock wall.

Itemization

  • Fixed an issue where the visual effects on Maelstrom Destruction staves were not properly aligned with the weapon when casting Wall of Elements.
  • Increased the chance to obtain a Maelstrom Weapon in the Maelstrom Arena.
  • Adjusted the values on the Maelstrom weapons as follows:
    • One Handed Weapon: Increased the bonus damage and the Stamina restored by 50%.
    • Dual Wield Weapons: Increased the bonus Weapon Damage and Spell Damage by 100%.
    • Destruction Staff: Increased the bonus damage granted by 30%.
    • Bow: Increased the base value of the bonus damage by 280%. The amount gained per tick will remain the same. The tooltip has also been updated to reflect this change.
    • Shield: This item can now drop as part of either the Permafrost or Glorious Defender item sets.

Item Sets

  • Briarheart: Fixed an issue where this item set's ability was triggering off healing crits rather than only damage crits.

Maelstrom Arena

  • General
    • You can now loot the chest from an arena in the lobby if you die after completing an arena, and later resurrect at a wayshrine. However, if you enter the portal either in the arena or the lobby to progress to the next arena, the chest will disappear.
    • Decreased the amount of points awarded for not taking power ups during Veteran Maelstrom Arena.
  • Arena 6: Spiral Shadows
    • Hoarvors will now spawn faster.
    • Decreased the movement speed of hoarvors that are not in combat.
    • The Flesh Atronachs in this arena will now do less damage.
    • Decreased the base damage done by the Champion of Atrocity's Spit.
  • Arena 6: Spiral Shadows, Veteran Mode
    • Decreased the health of Spider Daedra that are summoned by the Champion of Atrocity.
    • Decreased the damage done by the Void Lurchers.
    • Increased the overall health of the Dread Scorpions.
    • Fixed an issue where more than one obelisk would be unwebbed when the arena was initialized. Now, only one obelisk will be unwebbed.
  • Arena 8: Igneous Cistern
    • Reduced the damage from the Dremora Kyngald's Flare.
    • Dremora Kyngald will now cast Inferno less frequently.
    • Increased the scaling of the damage from Dremora Kyngald's Inferno. This occurs on Veteran mode only.
    • Valkyn Tephra's Ward Stones will now increase your damage and reduce your damage taken when they are all destroyed.
    • Valkyn Tephra will now spawn adds less frequently. This occurs on Veteran mode only.
  • Arena 9: Theater of Despair
    • The damage from Voriak Solkyn's Skull Swarm ability now increases in damage with each projectile launched, though the base damage has been lowered for the initial projectiles.
    • Reduced the damage from Voriak Solkyn's Necrotic Spear.
    • Reduced the health of the Crematorial Guards.
    • Voriak Solkyn's Soul Churn can now be properly interrupted using Spectral Explosion during Phase 3 of the arena. Voriak Solkyn will attempt to cast Soul Churn once he recovers from the stun.
    • The Xivilai Ravager will no longer absorb a Spectral Wraith while he's spawning in.
    • The Sticky Web debuff will now be cleared upon completing the arena.
    • Reduced the frequency in which monsters cast stun abilities against you.
    • Spectral Wraiths will now spawn less frequently.
    • Spectral Wraiths will no longer spawn while enemies are stunned by the Spectral Explosion synergy ability.
    • You will now be able to continue absorbing Spectral Wraiths after obtaining the Spectral Explosion synergy. Absorbing Spectral Wraiths while the synergy is available will add 10 seconds to the remaining duration of the synergy.

Monster Abilities

  • Ice-Heart
    • Ice-Heart will now wait at least 20 seconds after using Savage Winds to recast his Frozen Fortress.
    • Ice-Heart's opening move to smash the remaining statues can no longer be interrupted.
    • Slightly reduced Ice-Heart's health and power. He will summon more archers, but the archers also have reduced health and power.
  • Reach Mage
    • Grasping Vines visual effects now better communicate the area of the effect.

Quests

  • A King's Gambit: Chief Laurig will now only appear at the moot if it is appropriate for the quest.
  • Anger of a King: Fixed an issue where doors would not appear properly in the Chambers of Loyalty.
  • Blood and Sacred Words: Azrath will no longer be referenced as “The Hooded Orc.”
  • Blood on a King's Hands: Added additional music upon finishing this quest.
  • Draugr Dilemma: Narsis now immediately reappears when you resurrect in place in Exile's Barrow.
  • For King and Glory: Kurog no longer sits down while waiting for you.
  • Heart of Brass: Fixed issue that was preventing quest pins from displaying properly on the map. The experience and rewards for this quest will also now scale to your level.
  • Hidden Harvest: Harpies no longer catch fire and fall from great heights every time you enter the front area of Frostbreak Fortress after a certain step of this quest.
  • Invitation to Orsinium: Anyone who enters Orsinium through Friendship Gate will now find the message from Alga to begin the quest. In addition, you can no longer attack the Winterborn that Bazrag throws from the tower.
  • Long Live the King: The map pins for the funeral are now more accurate.
  • Quarry Conundrum: Talking to the High Elf after your groupmates solve the puzzle will now advance you past the puzzle step. In addition, the experience and rewards from this quest will now scale to your level.
  • Reeking of Foul Play: The quest pins associated with this quest will no longer point to “Strange Mechanisms.”
  • Sorrow's Kiss: Lady Laurent will no longer be silent while talking to you in certain cases, and Stibbons will no longer call for help.
  • Thukozod the Eternal: The experience and rewards from this quest will now scale to your level.
  • Where Loyalty Lies: Lord Ethian will no longer appear in the tower after the quest is completed, and Captain Henrisa will no longer call Orc player characters “filthy Orc-lovers.” That was pretty rude.

World Bosses

  • Corintthac the Abomination
    • An additional wave of enemies will now join the fight while Corintthac is out.
    • Increased the damage that Corintthac and his adds do against you.
    • Reduced the overall health of Corintthac and his adds.
    • Reduced the waves of enemies that precede Corintthac's entrance to three from four waves.
    • Choking Pollen can no longer be interrupted.
    • Lurching Brushfire now hits harder, moves slower, and its visual effects now better communicate the area of the effect.
  • King-Chief Edu
    • Increased the damage that King-Chief Edu and his adds do against you.
    • Reduced the overall health of King-Chief Edu and his adds.
  • Mad Urkazbur
    • Mad Spikes will now create the Madness adds.
    • Mad Urkazbur will no longer cast Create Simulacrum more than once.
    • Adds will now wait a short time before attempting to heal Mad Urkazbur after a heal finishes or is interrupted.
    • In creased the damage that Mad Urkazbur does against you.
    • Increased the health of his adds in the fight.
    • Mad Urkazbur's "Madness" summons no longer drop loot or award experience points.
  • Nyzchaleft
    • Dwarven spiders will now appear less frequently while Nyzchaleft is out.
    • Increased the damage that Nyzchaleft and his adds do against you.
    • Nyzchaleft now uses the abilities Pressure Release and Spin Cycle more frequently.
    • Reduced the overall health of Nyzchaleft and his adds.
    • Reduced the waves of enemies that precede Nyzchaleft's entrance to three from four waves.
  • Old Snagara
    • The Echatere corpses will now decompose faster.
    • Increased the damage that Old Snagara's adds do against you.
    • Reduced the overall health of Old Snagara's adds.
    • Reduced the waves of enemies that precede Old Snagara's entrance to three from four waves.
  • Zandadunoz the Reborn
    • Exploding portal scamps now glow with Daedric fire.
    • Increased the damage that Zandadunoz the Reborn and his adds do against you.
    • Reduced the overall health of Zandadunoz the Reborn and his adds.
    • Reduced the waves of enemies that precede Zandadunoz's entrance to two from three waves.
    • Daedric Arches are now defeated from five hits from any source, or from one fully-charged heavy attack.
    • Scourge Bolt now knocks you back.
    • Titan's Rage now deals more damage.

Base Game Fixes & ImprovementsEdit

Alliance WarEdit

General

  • Fixed an issue where rams that were built far away from keep doors would move in random directions. You will now be required to build rams slightly closer to keep doors.

Combat & GameplayEdit

General

  • When using the /stuck command, you will never be charged more gold than you have available, and is now correctly reflected in the stuck confirmation window.
  • [PTS only] Fixed an issue where Soul Trap abilities were incorrectly treating all targets as invalid for Soul Gems.
  • Using the following abilities will now cause your weapon to unsheathe:
  • Vampire and Werewolf bites are now permanent, and can only be removed by getting a cure or fully transforming into a Vampire or Werewolf.

Nightblade

  • Shadow

Weapons

  • Destruction Staff
    • Impulse: Fixed an issue where the visual effect for the health reduction would not affect the enemy health bar backgrounds. The enemy health bar backgrounds will now shrink appropriately.
  • Dual Wield
    • Twin Blade and Blunt:
      • Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
      • Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where, previously, the bleed was not dealing damage because it was being reapplied too quickly.
      • The sword bonus no longer grants a percent bonus to Weapon Damage and Spell Damage (a change that was made for the Imperial City update). It once again modifies all damage as a direct bonus.
  • Two Handed
    • Heavy Weapons:
      • Updated the tooltip to clarify the conditions of each bonus. For example, having a sword equipped increases damage on all attacks, not just basic attacks or skills from this ability line.
      • Adjusted the axe bonus so the bleed damage is increased, but now has a lower proc chance. This fixes an issue where previously the bleed was not dealing damage because it was being reapplied too quickly.

Battle Leveling

  • Fixed an issue where ability costs for battle leveled player characters were less than intended.
  • Fixed an issue where the per-level scaling for bonuses or damage done was lower than intended for battle leveled player characters.

Champion System

  • The Apprentice
    • Elfborn: Fixed an issue where this passive was increasing critical damage and healing less than intended.
  • The Ritual
    • Precise Strikes: Fixed an issue where this passive was increasing critical damage and healing less than intended. This passive will also now properly increase healing from effects that scale off Stamina and Weapon Critical (such as Rally).

Monster Abilities

  • AvA Faction Border Guard
    • The visual effects for Unstable Core will now display correctly.
  • Nightblade (monster)
    • The beam from Soul Tether now correctly strikes the player character closest to the Nightblade, not any one player character within its area of effect.
    • Reduced the duration from Soul Tether's area effect to 2 seconds from 4.5 seconds.
    • The visual effects for Soul Tether will now display correctly.

Mundus Stones

  • The Steed: Fixed an issue which was preventing the Divine Armor Trait from applying properly to the Health Recovery bonus provided by this boon.

Crafting & EconomyEdit

  • Enchanting
    • It is once again possible to extract potency runestones from the lowest rank of enchanting glyphs, Trifling Glyphs.

Harvesting

  • Potency Runes found in Wrothgar and Cyrodiil will now rarely produce the Veteran Rank 16 potency runestones Repora and Itade. These will only appear if you possess the skills required to craft with them.

Crown StoreEdit

General

  • Adjusted the text from the popup when you attempt to purchase the Orsinium DLC Collector's Bundle as an ESO Plus member. Now, it will clearly state that as an ESO Plus member, you do not automatically have access to the collectible items included in the Collector's Bundle.
  • Riding lessons can now be used regardless of whether or not you have an active mount.

Exploration & ItemizationEdit

Item Sets

  • Archer's Mind: Fixed an issue with this item set's ability which prevented it from providing the base 5% Critical Damage increase.
  • Way of Martial Knowledge: Fixed an issue where this item set could trigger when blocking an attack.

MiscellaneousEdit

General

  • Fixed an issue that was causing a DirectX error to appear when launching the client.

Quests & ZonesEdit

Deshaan

  • Adjusted the respawn rate of the Alits found in Mournhold Sewers.

Shadowfen

  • Adjusted the respawn rate of the Dreugh found in the Bogmother.

UIEdit

General

  • Added a loading screen tip to help clarify door behavior in combat scenarios. As long as you have neither hit an enemy nor been hit for the last several seconds, you will be able to flee from combat by using a door.
  • Updated the design icon for the blank heraldry crest to better indicate that you can actually use a blank crest.

Alliance War

  • Fixed an issue where the "Show Alliance" section at the bottom of the filter in the Cyrodiil revival map would appear empty.

Controller Support

  • Fixed an issue where the incorrect D-pad icon was used when displaying the gamepad keybind to adjust your POV.
  • Fixed an issue where combat tips were not displaying the correct controls when switching between the Gamepad and Keyboard UI.
  • Fixed an issue where the mouse cursor icon would get stuck after trying to pan through the world map.
  • Added a new keybind to switch between Gamepad and Keyboard modes.
  • Fixed an issue where the leaderboard keybinds would break when entering a leaderboard too quickly.

Grouping Tools

  • Fixed an issue where the search status would occasionally get stuck after zoning.