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Online:Loading Screens/Starter Zones

< Elder Scrolls Online: Loading Screens

This page contains loading screens from the Alliance starter zones.

Location Messages
  • Khenarthi's Roost - This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane.
  • Bleakrock Isle - Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders.
  • Bal Foyen - Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes.
  • Stros M'Kai - One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea.
  • Betnikh - Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders.
  • Ayleid Sanctuary - The Ayleid Sanctuary on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything.
  • Ancient Carzog's Demise - Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories ….
  • Seaveil Spire - Early in the First Era, a pious tribe of Nedes followed the Tower's guidance to an undersea anomaly, where they built a submerged sanctuary. Millennia later, the edifice and anomaly remain, providing a secure and wondrous escape from the surface world.
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