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Online:Loading Screens/Orsinium

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This page contains loading screens from Orsinium.

Location MessagesEdit

  • Wrothgar - The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again.
  • Argent Mine - As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why.
  • Bonerock Cavern - "There are those who say that Orcs and the various races of Goblins are closely related. If so, they must not come from a very happy family, because they never seem happy to see each other."—Phrastus of Elinhir
  • Coldperch Cavern - In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun - but on the other hand, Orcs aren't much for wordplay.
  • Coldwind's Den - "King Torugg grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it."—The Torug Edda
  • Exile's Barrow - Who were the ancient Nord "exiles" who came so far to excavate this remote barrow? And what did they come here to bury? Don't ask, because the Orcs don't care to know.
  • Fharun Prison - Orcish punishment can be harsh: their jails aren't known for comfortable cells or gentle treatment of the incarcerated. But even among the Orcs, Fharun Prison has an evil reputation.
  • Forgemaster Falls - Thunderous waterfalls, an imposing smithy, and a magnificent view of the Great Bay make this brisk coastal village the perfect refuge for adventurers seeking a rugged Orcish lifestyle.
  • Frostbreak Fortress - Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed.
  • Graystone Quarry Depths - Building the massive walls and towers of the new city of Orsinium requires a great deal of stone. Much of it comes from the Tumnosh clan's rich quarry and its newly discovered depths.
  • Honor's Rest - Whoever is actually buried here, the architecture of the Honor's Rest catacombs is undeniably Orcish of the so-called "Classical Period" in the early-to-middle First Era.
  • Maelstrom Arena - Untold thousands have tested their mettle against Maelstrom Arena―and failed.
  • Morkul Descent - Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it.
  • Nikolvara's Kennel - The series of caves known as Nikolvara's Kennel have long been home to wild packs of durzogs, but nearby residents now complain that the place has been overrun with the creatures.
  • Old Orsinium - The original City of the Orcs was built and razed at least three times before King Kurog decided to rebuild in a new location. At Old Orsinium most of the surface city has been obliterated, but there are still extensive ruins underground.
  • Paragon's Remembrance - This mountain fortress was originally known as Orcfather's Forge when it was built in the tenth century of the First Era. It was abandoned after Orsinium fell in 1E 980, but it has recently been reopened and renamed.
    • Chambers of Loyalty - Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike.
  • Pariah's Pinnacle - The grand and majestic mountaintop retreat of Baloth Bloodtusk was sealed off in the First Era by King Joile, but its ancient Orcish halls were recently reopened by order of King Kurog.
  • Rkindaleft - This Dwarven site doesn't appear in Thelwe Ghelein's comprehensive "Summarized Overview of Known Dwemer Locations." How has it stayed hidden for so long?
  • Scarp Keep - The Orc king's palace, also known as Orsinium Keep, is modeled after the royal castle of Scarp Keep in Old Orsinium. Strong foundations, thick walls, and wary sentries protect the home of the Orc king.
  • Sorrow - As Sorrow is the tallest peak in the Wrothgarian Mountains, the ancient Orcs of the early First Era used its heights as a burial ground for their chiefs and champions—the mightier the chief, the higher the Orcs placed his tomb.
  • Temple of Ire - A debate continues to rage within the city as to whether the rebuilt temple should ultimately be dedicated to Malacath or Trinimac.
    • Temple Library - Worship, for the Orcs, is as much about reciting their grievances as it is revering their deity. The Temple Library consists mainly of a litany of betrayals and injustice extending back thousands of years.
  • Thukhozod's Sanctum - This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago.
  • Watcher's Hold - The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps.
  • Zthenganaz - "When the Clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren."—Thelwe Ghelein

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