Keeper of the Hall | |||
---|---|---|---|
Location | Hall of Heroes, The Far Shores | ||
Race | Redguard | Gender | Male |
Health | 39,959 | ||
Reaction | Friendly |
The Keeper of the Hall is a Redguard and the keeper of the Hall of Heroes, the burial site of multiple Redguard heroes. He is more annoyed than anything else at the intruding Imperials and Daedra. Additionally, he has the ability to freely move between the Far Shores and Mundus.
Related QuestsEdit
- Trials and Tribulations: Find out what the Imperial Magus-General is planning.
- To Walk on Far Shores: Enter the afterlife and defeat Septima Tharn.
DialogueEdit
Trials and TribulationsEdit
Once you enter the Hall of Heroes, the Keeper will be crouched near the entrance and he notices you which he will say:
- Keeper of the Hall: "Halls of the gods or halls of the dead? Which is it? Is there a difference?"
He can be spoken with to find out what is happening:
- "Look! Another live one! Oh, sorry. I should speak more quietly. Don't want to disturb the dead … or the Daedra crawling all over this place.
I find them very distasteful. Not right for this place. Not right at all." - Who are you?
- "Me? I'm the Keeper of the Hall. I am guardian of the gate between here and there, between this place and the next.
The living don't belong here. I'm supposed to keep them out, but I seem to have failed at that." - Are you talking about the Imperials?
- "Yes. Especially that cruel, twisted lady—Septima Tharn, I believe she is called. She has broken all the rules. I told her as much. I did. But she would not listen.
When she leaves, I do not think I will invite her to come back." - Do you know where I can find Septima Tharn?
- "She's in the Chamber of Passage, but it is a forbidden place. You must get special allowances to go there.
This is the heroes' hall. You will have to convince them to let you pass." - All right. Where do I find these heroes?
- "Oh, they're scattered all over this place. Everywhere. Getting them to talk is the hard part. They're quiet types; been dead for centuries.
Frandar Hunding might listen. You'll just have to do some convincing. You have Tu'whacca's blessing though." - I'll go look for Frandar then.
- "I hope Frandar lets you pass. I also hope he has more clarity than I do.
I wonder why anyone would want to visit the Chamber of Passage, or even the Far Shores … aren't there some shores you could visit a little closer to home?"- Do you live here in the Hall of Heroes?
- "Do I "live" here? That is a strange choice of words. Yes indeed. As I said, this place is not for the living; it is the dead who actually "live" here.
I simply watch over the place. I go back and forth between here and there."
- "Do I "live" here? That is a strange choice of words. Yes indeed. As I said, this place is not for the living; it is the dead who actually "live" here.
- How did Septima Tharn get into the Chamber of Passage?
- "If we knew that, then presumably, we could force her to leave. That would save us all a lot of trouble, would it not? That would certainly be nice."
- Can you tell me more about the Far Shores?
- "It is not as far as it sounds, but you do have to die to get there.
It is where mortal souls are supposed to go when they pass from this plane. Not all souls find their way, of course, but some of them do not belong anyways. You understand."
- "It is not as far as it sounds, but you do have to die to get there.
- Do you live here in the Hall of Heroes?
After moving through halls and getting the heroes' blessing, the Keeper with be waiting for you at the entrance to the Chamber of Passage.
- "Heroes, gods, Imperials … who's in charge here? You. You've earned the blessings of the heroes, but blessings will only get you through the door.
Are you really ready for what lies on the other side?" - I don't know. What lies on the other side?
- "Something no mortal's ever seen, until that nasty woman went in there, of course … and who knows what she might have done to the place …?
I guess you'll be finding out soon enough though"
To Walk on Far ShoresEdit
The Keeper will be honestly perplexed at what Septima is trying to accomplish by holding King Emeric prisoner in the adjacent area:
- "The real mystery is what's a woman like that wanting to do in a place like this?
She has a prisoner, but the Chamber of Passage is not a place for holding someone, it's a place for sending someone on!" - Sending someone on to where?
- "To the Far Shores, of course. This is it. This is the path the souls of heroes take to move on to the … afterlife, as some call it.
Souls used to be flying through here all the time. Guess there just aren't as many heroes any more …." - Is Septima Tharn trying to get to the Far Shores?
- "You think it's just an elaborate suicide plot? Afraid I don't share your optimism. But what is she doing in there? I'd say "only the gods know", but I don't think they do.
The way I look at it, there's only one way to find out." - I understand. I'm going in.
If you speak with him before heading through the door, he will warn you:
- "Watch your step in there. After all, you don't want to wind up stumbling into the afterlife … the gods don't like that."
After chasing Emeric's soul into the Far Shores, Septima will appear and reveal that you were her true target. As she is about to attack you, the Keeper will appear, floating above her.
- Keeper of the Hall: "Insolent necromancer! The Far Shores is no prison in which you can place your enemies! You dare to come here and then expect to leave freely? I think not."
- <The Keeper then speaks to you.>
- Keeper of the Hall: "You though, are no less a fool. An honorable fool, but a fool nonetheless. Hm. Very well, though. I have an offer: slay this wretched woman and you and your liege can return to the Mundus."
- Septima Tharn: "I'll leave whenever I damn please … but I'll enjoy teaching you both a lesson in power first."
After you defeat Septima, the Keeper will uphold his end of the deal by allowing you and Emeric to leave. He can be spoken to beforehand so he will quickly teleport you out of there.
- "Were it truly your time, I might invite you to remain here in the Far Shores. You have earned the right to be here.
It is not your time though, so you must go. Take your liege back, restore him, and then you must all leave the Hall of Heroes." - I understand. Return us to the Hall of Heroes.