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Online:Houndsman Bewitcher

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Houndsman Bewitcher
Location River Edge, Silvenar
Race Wood Elf Gender Varies
Health 29,870
Reaction Hostile Class Shaman
Other Information
Faction(s) Houndsmen
Houndsman Bewitcher

Houndsman Bewitchers are Bosmer shamans associated with the Houndsmen.

Skills and AbilitiesEdit

Coiled Lash
A basic ranged attack that does minor magic damage.
Quick Strike
A basic melee attack that does minor physical damage.
Summon Aura of Protection
The enemy summons an Aura of Protection totem that gives nearby allies increased resistance to damage. The totem can be destroyed in five hits from any source or one heavy attack. Destroying the totem will stun all enemies nearby.

Houndsman Bewitcher
Location Silvenar
Race Wood Elf Gender Varies
Health 29,870
Reaction Friendly
Other Information
Faction(s) Houndsmen
 
Houndsman Bewitcher

Houndsman Bewitchers are Bosmer Houndsmen witches who worked with the Hound in Silvenar to capture three important spinners in order to prevent the handfast ceremony, on which Silvenar's marriage to Green Lady depended on. Without the handfast, the Silvenar's connection to the Bosmer people is incomplete.

The spinners captured were Einrel, Caerllin, and Dothriel. They were then bound by the Bewitchers in special prisons unique to each one that could be unlocked through activating particular sequences of constellation panels.

You must interrogate the Bewitchers by attacking them until they yield.

Related QuestsEdit

Quest-Related EventsEdit

Once you have defeated them in combat, they are more willing to talk than die.

Spinner Einrel's captor:

"Please, don't kill me! You don't understand!"
I understand you and your friends captured three spinners. I want to know about them.
"Yes, but we didn't hurt them! Please, I'll tell you everything I know if you just let me go.
I … I was there when the youngest of them, Spinner Einrel was taken. I can tell you about her! Just promise you won't kill me."
Tell me what you know and we'll see.
"Spinner Einrel is the youngest of the three. She acted like she knew she was going to be taken.
They imprisoned her in her home, surrounded by all her nature totems and strange-smelling herbs."
What can you tell me about the bonds that hold her?
"Her essence focuses on the future of the Bosmer people as she sees it. Naturally, she believes in the love between the Green Lady and the Silvenar breaking through the shadow of the Hound.
The exact solution to the puzzles is a mystery even to us."
All right. Get out of here.

Spinner Caerllin's captor:

"You can't kill me! Don't you know who I am?"
What have you done with the captured spinners?
"It was the Hound! He forced us! I saw him capture Spinner Caerllin. The spinner's in his prime, and let the Hound know he'd fight him with all his strength.
But the Hound still bound the spinner, right in his home."
How was Spinner Caerllin bound?
"The warrior-spinner focuses on the present. He sees a great battle with the Green Lady and the Hound to bring her to her true lord, the Silvenar. His bonds are tied to that sight.
And the spinner already claims victory. He laughed as we bound him."
Why'd he laugh?
"The spinner acted as if he knew what was going on everywhere in Malabal Tor. He told the Hound that a hero was on his way and that the Silvenar wouldn't be locked out of the city much longer.
Could he have meant … oh, no … he meant you."
All right. Get out of here.

Spinner Dothriel's captor:

"No, it can't end like this! He promised!"
The Hound's promises don't concern me. I want to know about the spinners.
"The spinners defied the Hound, so he bound them with elements of their own strengths.
He even bound Spinner Dothriel, the strongest of the three. She'll grow even older in her prison!"
Where's Spinner Dothriel now?
"She's in her home, and hardly noticed us.
She lives in the past, seeing patterns of ancient times replaying today."
How do the patterns end?
"With the Bosmer surviving … and the Hound dead. She spoke as if it had already happened. She also said that each spinner has the key to his or her own release, even if they can't affect it.
Please, let me go. I'll leave the city forever!"
All right. Get out of here.