Open main menu

UESPWiki β

This page is currently being rewritten as part of the Online Quest Project.
The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
Quick Summary: written by Oath2order, not checked


Walkthrough: written by Coolerdogs, not checked


Quest Stages: written by HoodBot, checked by MolagBallet
Investigate reports of a Daedric plant being cultivated within the Silent Halls.
Zone: Blackwood
Objective: The Silent Halls — Help Adrahawn recover a harrada creeper seed.
Quest Giver: Adrahawn
Location(s): The Silent Halls
Reward: Adrahawn's Vine-Slicer
Wilting Weed Killer Phial
Average Leveled Gold
XP Gain: Standard Experience
ID: 6633
What is going inside the Silent Halls?
Adrahawn, an unusual Wood Elf with a passion for trees, claims that he is searching for an otherworldly seed rumored to be lost in the ruins known as the Silent Halls. I agreed to help him retrieve it.


Quick WalkthroughEdit

  1. Speak to Adrahawn and enter the Silent Halls.
  2. Investigate the strange vines around exterior ruins.
  3. Enter the inner xanmeer and search for further clues.
  4. Talk to Bevene Rethandus.
  5. Find and free the remaining prisoners, then talk to Adrahawn.
  6. Gather seeds from the harrada heart bulb and poison the harrada vines.
  7. Talk to Adrahawn and make a decision on what to do with the seeds.

Detailed WalkthroughEdit

As you approach The Silent Halls you will hear Adrahawn talking to himself:

"Was this the place? Hey there, little leaf! Is this the Silent Halls?"

Ask him why he is outside the Argonian Ruins. He tells you a willow tree told him he could find the ruins here, but doesn't wholly trust directions from trees. He is there because he is looking for a harrada creeper seed.

Investigate the Harrada Creeper VinesEdit

Enter The Silent Halls and Adrahawn will want to speak to you again. He tells you that he just had a dizzy spell because all the trees are talking too loudly, then says you should look around to see what "all the commotion's about." He then realizes you can't hear the plants and trees talking, so he tells you the flora are in a tizzy and it sounds like trouble he's never felt before.

 
Find the heart of the plant

As you approach the first marked location, Harrada Creeper Vines, he says you need to find the roots. Go to another location and he'll tell you to pull the vines up, then after you pull the third vines up, talk to him and he will tell you he realizes the creeper is strangling a tree near you. He tells you he thinks the heart of the harrada creep took root at a nearby tree, that is probably deeper in the ruin.

Investigate the Interior RuinsEdit

Head towards the west side of the ruins where you will find the entrance to the interior ruins. At the bottom of the stairs Adrahawn sees the vines and suspects they're doing alchemy with the vines. You need to search the area for more clues. To the right of the stairs is a lumpy sack on a crate. Search the sack to find dried Harrada Vines. Adrahawn says they have harvested a lot of them.

Continue around the ruins to the right and you will find a bloodied backpack. Inside you will find Caravan Papers that distress Adrahawn to think of a poor tree hacked to bits for paper. The final clue is a damaged crate which holds an alchemical concoction.

Speak to Adrahawn again. He suspects that, although the Sul-Xan were raiders, they must be using the equipment to create some sort of concoction. He goes on to say that since Argonians are making potions from Oblivion plants, and that the tree is begging for your help. You question his claim of the tree begging you, and he responds:

"Yeah! Or at least that's the impression I get. Tree-speaking ain't easy you know. Even Valenwood trees are all thymie-whymie with their communication. I haven't quite got the Blackwood dialect down yet.
Getting that creeper solves everything!"

Talk to Bevene RethandusEdit

 
Bevene Rethandus

Continue your search to the northeast side of the interior ruins. When you reach the top of the stairs you will have to contend with some Sul-Xan. After you have defeated them you hear a woman cry out for help. Continue straight on to find Bevene Rethandus chained up against the wall. She is begging for help, saying someone took her family.

"Sul-Xan. Ambushed the caravan we were with, dragged everyone here. Tried to escape, but they caught us. Killed anyone who resisted. Left me for dead. Put the survivors back to work."

When you ask what they are making the captives do she says they are harvesting and grinding some nettles into powder and mix it into a concoction. The potion turns the Sul-Xan into monsters that are tearing each other apart. She says the captives are in the heart of the ruin where the vine grows. It is feeding on the captives' blood.

When you are done talking to Bevene, speak with Adrahawn again. He is even more determined to stop the Sul-Xan from harvesting the vines and using the captives for labor and fertilizer. Head into the heart of the ruin.

Free the PrisonersEdit

 
Dread Irenan

Head through the door to the heart of the ruin. You will see Dread Irenan in the middle of a large room. You will need to get around him to get to the prisoners. There are slicing arms swinging in each corner next to you. When you get to the search area, speak to Adrahawn. He says you and he should split up so you can free the prisoners quickly. He says he will climb up to the prisoners on the trellises if you free the ones on the ground while keeping the Sul-Xan distracted.

Find the three prisoners and cut them free, then meet with Adrahawn to the east. He says you need to find the heart of the harrada creeper, which should be a big bud with roots. You must reach into it and pull out its seed pod, then pour poison around it to kill it. Adrahawn will rescue Bevene in the meantime.

Kill the VinesEdit

Go through the door to the Hist Overlook. At the Harrada creeper bud in on the right, pull the seeds out and pour the poison around the pod. The head north to exit where you will find Adrahawn with Bevene talking to his new tree friend. He says it thanks you for saving it. When you ask about Bevene, he says she is barely hanging on, but the Hist tree says the creeper's seeds could save her. He struggles with giving up the seeds to save Bevene.

"I, uh, I … gosh. If it were the Green, wouldn't be a question. The plant comes first.
The Pact doesn't count here, but if I grow my own creeper … I can get more seeds and make more medicines. Looking at her now though—I just don't know!"
Those seeds are more valuable than the life of a stranger.
"Right. Got to look at the bigger picture. I'm not just trading the life of the plant for the life of a woman. I'm trading all the potential benefits this ornery root can have for the whole ecology.
I'll just have to make sure that's worth it."
Helping her is the right thing to do.
"Yeah. Yeah, you're right. Even the tree knows that - what do you mean it's not for you to decide? What made you think I was qualified - oh, right, I should hurry.
I'll mix up a medicine and hope for the best. We'll meet you outside with the others."

Turn around and exit the cave, then speak to Adrahawn to complete the quest. He will give you a gift for helping him.

BugsEdit

  • If you are in a group while doing this quest, only 1 person will be able to gather the seeds from the harrada heart and advance the quest, as it will disappear for all players in the group when 1 person activates it.
    • Doing the quest solo or being the only person in a group doing the quest allows you to advance normally.

Quest StagesEdit

Harrada Harvest
Finishes Quest Journal Entry
Stone walls surround the Silent Halls, but there is an entryway we can use to get inside.
Objective: Enter the Silent Halls
Adrahawn reacted to something the moment we entered the ruins. He claims the plants are shouting, but I can't hear anything. He suggested we search the overgrowth for some clue as to what the issue is.
Objective: Investigate the Overgrown Ruins: 0/3
Hidden Objective: Investigate the Overgrown Ruins
Hidden Objective: TRACKER GOAL TEXT
Hidden Objective: Pour the Herbicide on the Creeper Heart
We discovered several strange, dangerous vines growing among the native plants. I should speak to Adrahawn about this.
Objective: Talk to Adrahawn
Adrahawn confirmed his suspicion that the harrada creeper seed he was searching for seems to have sprouted. Its vines are growing out from deeper inside the Silent Halls.
Objective: Investigate the Interior Ruins
Upon entering the Silent Halls, we discovered some signs of recent occupancy. I should search the items left here for some clue about who's been here.
Objective: Investigate the Sacks
Objective: Investigate the Crates
Objective: Investigate the Backpack
The items seem to indicate that they once belonged to caravanners, but it's unclear how they got here. I should speak to Adrahawn about this.
Objective: Talk to Adrahawn
Adrahawn and I decided to resume our search for the source of the harrada creeper growth, wary that we might not be alone down here.
Objective: Investigate the Interior Ruins
We found a wounded Dark Elf among the bodies of some people who were recently killed. I should speak to her about what happened to them.
Objective: Talk to Bevene Rethandus
The Dark Elf begged me to rescue her family still being held captive by a tribe of hostile Argonians called the Sul-Xan. I should speak to Adrahawn about this.
Objective: Talk to Adrahawn
Adrahawn believes that helping the people held captive by the Sul-Xan should be our first priority. We need to locate where they are being held prisoner.
Objective: Find the Prisoners
The Sul-Xan's prisoners are being forced to tend to the harrada creepers vines throughout a large cavern. I need to undo their chains and release them.
Objective: Free the Prisoners: 0/3
Optional Step: Talk to Adrahawn
We succeed in releasing all the Sul-Xan's prisoners and Adrahawn called out for me to meet. I should speak to him about our next move.
Objective: Talk to Adrahawn
Adrahawn believes the harrada creeper has grown too vast to be removed, but it can't be left to continue growing out of control, he's given me a variety of herbicides to try to kill it. I need to pour the poisons on vines throughout the cave.
Objective: Gather Seeds from the Harrada Heart
Objective: Poison the Harrada Vines
I successfully poisoned the harrada creeper. Adrahawn told me to meet up with him farther back in the ruin. I should speak to him.
Objective: Talk to Adrahawn
With the Hist's help, we found some remaining harrada seeds, but the Dark Elf woman Adrahawn is trying to rescue won't survive without the immediate treatment of potent medicine. I need to convince him to save her or the seeds.
Objective: Convince Adrahawn to Save Bevene
Objective: Convince Adrahawn to Preserve the Plant
Adrahawn will catch up once he's finished dealing with the seeds and Bevene. I should head outside to join the escapees.
Objective: Exit the Silent Halls
Finishes quest  (If you convinced Adrahawn to save Bevene)
Adrahawn appears to have brought Bevene back from the brink of death. I should speak to him now that the ordeal is over.
Objective: Talk to Adrahawn
Finishes quest  (If you convinced Adrahawn to save the seeds)
Ardahawn will catch up once he's finished dealing with the seeds and Bevene. I should head outside to join the escapees.
Objective: Talk to Adrahawn
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.