Online:Defensive Posture
< Elder Scrolls Online: Skills: One Hand and Shield(Redirected from Online:Defensive Stance)Defensive Posture | |||||
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Line | One Hand and Shield | ||||
Line Rank | 14 | Cost | 4320 Stamina | ||
Cast Time | Instant | Duration | 6 seconds | ||
Target | Self | ||||
Morphs | |||||
Defensive Stance While slotted and with a shield equipped, you reduce the cost of block and increase the amount of damage you can block. |
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Absorb Missile Projectiles that are absorbed by the damage shield heal you, rather than reflect. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Defensive Posture: Bolster your defenses, gaining a damage shield that absorbs up to [4800 / 4852 / 4905 / 4958] damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
- Defensive Stance: Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you, once per cast. While slotted and you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
- Absorb Missile: Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. While the shield persists, you are healed for [2479 / 2506 / 2533 / 2560] Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast. This ability scales off your Max Health.
Defensive Posture gives you a damage shield that scales off your Max Health and reflects the next projectile back to the caster. The Defensive Stance morph provides a passive bonus of increased block effectiveness and reduced block cost while slotted, while Absorb Missile will restore your Health instead of reflecting the projectile.
NotesEdit
- Absorb Missile is a recommended morph for the Stoneskin Dragon, Living Shadow, and Guardian of the Wild builds.
- The Defensive Position set from Asylum Sanctorium will restore some Magicka when you absorb a projectile with this ability, or more if the ability expires without absorbing a projectile.
GalleryEdit
Patch NotesEdit
- Absorb Magic: This ability now absorbs 100% of damage caused, and also heals for 15% of your maximum health.
- Defensive Stance: This ability now stuns your target for three seconds at all ranks.
- Fixed an issue so the value in the tooltip for both morphs (Defensive Stance and Absorb Magic) is now correct.
- Defensive Stance: Fixed an issue where the visual effects of this ability and its morphs would fade earlier than the buff duration.
- Defensive Stance: Fixed an issue where this morph's stun effect would trigger on every reflection if you layered Defensive Stance with any other reflect ability.
- Fixed an issue where the visual effects from this ability and the Defensive Stance morph were not being removed if you recast the ability multiple times.
- Reworked this ability and its morphs into a Damage Shield, rather than a weird buff. These abilities no longer passively reduce the cost of block or increase the amount of damage you can block while they are slotted.
- Reduced the duration of the bonus from this ability to 6 seconds from 30 seconds.
- Increased the cost to 4320 from 2430.
- The Damage Shield scales off 30% of your Maximum Health, similarly to other damage shields like Bone Shield or Sun Shield.
- This ability will continue to reflect once, but will now reflect any projectile rather than only spell projectiles. Reflecting an attack does not consume the shield.
- Defensive Stance: This ability no longer stuns the target if you successfully reflect an attack at them. Instead, this morph reintroduces the passive, which now increases to a maximum of 10% block mitigation and cost reduction.
- Absorb Magic:
- This morph is now called Absorb Missile, because it can absorb any ranged attack instead of just magical ones!
- Reduced the damage shield size to 30% from 50%.
- Increased the heal granted from an absorbed ranged attack by approximately 29%, and will no longer remove the shield.
- Defensive Posture (morph): Fixed an issue where the passive bonuses from this morph could fail to apply in some cases.