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Death recap

Death occurs when your Health is reduced to zero. Normally, you will be given the option to revive in place at the cost of a Soul Gem, or respawning at the nearest Wayshrine. If you are in an interior area such as a Delve or Dungeon, you will respawn at the entrance instead. If you choose to spend a Soul Gem and revive in place, you will be revived in ghost-form, unable to attack or be damaged for several seconds. The Soul Summons passive in Soul Magic can save you a Soul Gem provided you haven't died recently. If there are allies nearby, they may spend a Soul Gem to Resurrect you in place without the ghost-phase. This can be very helpful in boss battles, because if your whole group dies, you'll have to start the battle over. Each time you die your armor is damaged.

Death in PvPEdit

CyrodiilEdit

When you die in Cyrodiil by PvP, you will not have the option to revive in place, but instead be forced to respawn at a Keep of your choice which your Alliance controls, or possibly a Forward Camp if one exists. You may not respawn at a Keep which is currently under attack. You can still be Resurrected by your allies if any are around.

Imperial CityEdit

Dying in the Imperial City to most PvE enemies will give you the option to respawn in your current location at the cost of a Soul Gem (giving you several seconds in ghost-form as usual), or to Release, which will cause you to respawn at your Alliance's Rally Point in the District you are in or your section of the Imperial Sewers. In the case of deaths to PvP enemies, or NPC soldiers of the opposing alliances, the Release option is the only one available. You will lose Tel Var Stones in either case, and in the event of a PvP death, the player who killed you will claim those stones.

DuelingEdit

Dying in a duel in PvE zones allows you to revive in place for free, without the damage to your armor or spending a Soul Gem, though you still have to spend several seconds in ghost-form.

Death RecapEdit

When you die, you have the option to see a recap showing you the most recent source(s) of damage, and possibly providing tips to avoid dying in the same way again. The types of damage in recaps are shown in the following table:

Damage Type Description
    Bleeding Damage over time from certain attacks,
notably Axe-wielding enemies
    Cold Area Cold Damage area attacks
    Cold Melee Cold Damage melee attacks
    Cold Ranged Cold Damage ranged attacks
    Disease Area Disease Damage area attacks
    Disease Melee Disease Damage melee attacks
    Disease Ranged Disease Damage ranged attacks
    Environmental Environmental hazards such as lava or Slaughterfish
    Fall Damage Damage from falling from heights
    Fire Area Fire Damage area attacks
    Fire Melee Fire Damage melee attacks
    Fire Ranged Fire Damage ranged attacks
    Magic Area Magic Damage area attacks
    Magic Melee Magic Damage melee attacks
    Magic Ranged Magic Damage ranged attacks
    Melee Basic Physical Damage from basic melee attacks
    Melee Heavy Physical Damage from heavy melee attacks
    Poison Area Poison Damage area attacks
    Poison Melee Poison Damage melee attacks
    Poison Ranged Poison Damage ranged attacks
    Ranged Basic Physical Damage from basic ranged attacks
    Ranged Heavy Physical Damage from heavy ranged attacks
    Shock Area Shock Damage area attacks
    Shock Melee Shock Damage melee attacks
    Shock Ranged Shock Damage ranged attacks