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ON-icon-skill-Destruction Staff-Force Shock.png Force Shock
Line Destruction Staff
Line Rank 2 Cost 2700 Magicka
Cast Time Instant Duration
Target Enemy
Range 28 meters
Morph ON-icon-skill-Destruction Staff-Crushing Shock.png Crushing Shock
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
ON-icon-skill-Destruction Staff-Force Pulse.png Force Pulse
Damages nearby enemies if they are under the effects of a status effect.
Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037.
Force Shock
Force Shock: Focus all the elemental energies with your staff and blast an enemy for [898 / 907 / 917 / 928] Flame Damage, [898 / 907 / 917 / 928] Frost Damage, and [898 / 907 / 917 / 928] Shock Damage.
Crushing Shock: Cost: [2700 / 2610 / 2520 / 2430] Magicka.
Focus all the elemental energies with your staff and blast an enemy for 931 Flame Damage, 931 Frost Damage, and 931 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
Force Pulse: Area: 8 meters.
Focus all the elemental energies with your staff and blast an enemy for 931 Flame Damage, 931 Frost Damage, and 931 Shock Damage. Up to 2 nearby enemies will take [3097 / 3132 / 3166 / 3198] Magic Damage if they were already afflicted with a status effect.

Force Shock deals elemental damage from all three elements, and has a chance to apply an elemental status effect. The Crushing Shock morph interrupts enemies who are casting a spell, putting them off-balance, while Force Pulse increases the damage and also damages up to two nearby enemies if they are currently afflicted with the Burning, Chilled, or Concussed status effects.


  • This attack counts as three separate simultaneous attacks, each of which has an individual chance of causing a Critical strike, so it pairs well with effects that trigger when dealing critical damage.
  • Force Pulse is a recommended morph for the Sorcerer Elemental Arcanist build.
  • The Concentrated Force set from Asylum Sanctorium will guarantee the status effects will be applied on every second cast.

Patch NotesEdit

* Increased the damage for this ability and its morphs.
* Force Pulse: This ability's Rank III tooltip now lists the correct damage value.
* Fixed an issue with this ability where the beam effect wasn't playing.
* Force Pulse: This ability's area damage can now critically hit.
  • Force Pulse Rank I: Fixed an issue where this ability didn't have a chance of proc'ing elemental status effects.
* Decreased the damage of this ability by 10%.
  • Force Pulse: Increased the area of effect damage dealt by this ability by 10%.
* Fixed an issue with this ability which prevented its bonus effect from applying to Concussed or Chilled enemies.
* Fixed an issue where this ability's shock and frost damage was delayed slightly after the fire damage.
* Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
* Fixed an issue where Major and Minor Evasion were affecting skills they should not have been. The following abilities and sets will no longer be reduced by Major and Minor Evasion's damage reduction:
* Increased the damage of this ability and its morphs by approximately 11%.
  • Increased the chance to apply an Elemental Status Effect to 10% per hit from 3%, since each hit is a “Direct Damage” attack.
  • Crushing Shock: This abbility no longer ranks up in damage, but instead decreases in cost, down to 2430 at Rank IV.
  • Force Pulse: This morph no longer ranks up in damage of the initial hits, but instead ranks up in the cleave damage it deals. Also increased the damage of the cleave attack by approximately 172%.