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Amuur
Home Settlement Phaer
Race High Elf Gender Male
Health 39,959
Reaction Friendly
Amuur

Amuur is a High Elf resident of the town of Phaer. He is Hendil's assistant, and helps him tend to the sick in Aninwe's barn.

Related QuestsEdit

DialogueEdit

If you speak to him prior to starting the quest, he'll say:

"Please, we're very busy here. Give us some room."

Quest-Related EventsEdit

Plague of PhaerEdit

When you first speak to him, he and Hendil are treating an ill patient:

"Need to see this woman. No time to talk."

He and Hendil help Curorne:

Hendil: "We're losing her, Amuur! Bring me that salve!"
Hendil: "Quickly!"
Amuur: "This is the last of the salve, sir. I hope it's enough."
Hendil: "We can get more later. Hurry!"
Hendil: "Yes, just like that. Apply the salve."
Curorne: "Please. Don't let me die."
Hendil: "She's alive. That's all that matters. Take her to quarantine."

After you bring Hendil the ingredients, Amuur will make some salve:

Amuur: "I'll make the new batch right away, sir."
Hendil: "Make this batch extra potent, Amuur."
Amuur: "It's ready, sir. I put an extra dose in. Here you go."

After the quest, he will say:

"Thanks. Sorry, still a lot to do here."

The First PatientEdit

Amuur
Location Phaer Catacombs
Race High Elf Gender Male
Health 146590 Difficulty  
Reaction Hostile Class Foot Soldier
 
Amuur in the Catacombs

As you pursue him and Hendil in the catacombs, Hendil orders him to stay back, and you need to defeat him to be able to follow Hendil further.

Skills and AbilitiesEdit

Quick Strike
A basic melee attack that does minor physical damage.
Heavy Attack
A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
Throw Dagger
The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
Ignite
A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.

BugsEdit

  • Amuur's face, hair, and facial hair change when he appears in the mine. ?