Aspiria's Reich der Finsternis (Aspiria's Realm of Darkness)Edit
Mod Information | |
---|---|
Author(s) | Aspiria |
Current Version | 1.1 |
Last updated | 13 Dec 2011 |
Links | Nexus Mods, Pagan TES Mods, Planet Oblivion |
Language | German |
Translations | English: Nexus Mods (v1.0) |
Requirements | Shivering Isles, HGEC female |
Playing Time | ?? |
Quests (Side Quests) | 5 * |
* Some of the "side quests" are really just short (2-4 stages) quests that should be part of the main questline, but were made separate.
DescriptionEdit
Aspiria's Realm of Darkness is a quest mod for TES IV Oblivion with 25 quests, and the continuation of Aspiria's Curse. The Realm of Darkness is not dependent on Aspiria's Curse and can be played as a separate mod. It is recommended, however, to have played the first part so that you know the events leading up to the story.
Since both Aspiria's Curse and Aspirias Realm of Darkness launch with a quest journal entry, both mods should not be started simultaneously. They are fully compatible with each other, however.
This mod should not be played under level 20-25.
What happened in the meantime? After the undead king, Seron of Ceya-Tar, fell at the hands of the Hero of Kvatch, chaos broke out in Ceya-Tar and in the associated principalities. The rest of the undead army crumbled into small groups and began fighting each other. Just like an army without a leader. Prince Krethos, the right hand of the undead king, Seron of Ceya-Tar, did not miss this chance. With a group of dead soldiers, he rose and was able to unite the many small groups and seized power over the army again. Krethos has not only taken control of Ceya-Tar, but also the neighboring principalities. One of these is Lorenor. Princess Aspiria's kingdom.
Furthermore, I recommend that you also read the documents you find, otherwise quest journals will not be triggered. One should try to talk with all NPCs to get the side quests. Some localities are only accessible from the HQ only through side quests. I also recommend no magic light in the dungeon, because it destroys the atmosphere.