The following tables provide a list of all Actor Values recognized by Oblivion, as well as their corresponding numerical indices. The actor values include all attributes (primary and derived) and all skills. They also contain most active magical effects -- the primary exception being fortify/damage-type effects that modify the value of another actor value. The names provided here for the actor values are the internally-recognized names (e.g., "HandToHand" instead of "Hand To Hand").
Many mod file records and save file records use the provided numerical indices. In addition, the actor values can be modified using the setav console command -- the setav command uses the actor value names, not the numerical indices.
Skill Indices provides the numerical indices used for skills in some records where only skills can appear.
Standard Actor ValuesEdit
These are the most commonly used actor values.
Name | Index | Name | Index | Name | Index | ||
---|---|---|---|---|---|---|---|
Strength | 0 | Armorer | 12 | Mysticism | 24 | ||
Intelligence | 1 | Athletics | 13 | Restoration | 25 | ||
Willpower | 2 | Blade | 14 | Acrobatics | 26 | ||
Agility | 3 | Block | 15 | LightArmor | 27 | ||
Speed | 4 | Blunt | 16 | Marksman | 28 | ||
Endurance | 5 | HandToHand | 17 | Mercantile | 29 | ||
Personality | 6 | HeavyArmor | 18 | Security | 30 | ||
Luck | 7 | Alchemy | 19 | Sneak | 31 | ||
Health | 8 | Alteration | 20 | Speechcraft | 32 | ||
Magicka | 9 | Conjuration | 21 | ||||
Fatigue | 10 | Destruction | 22 | ||||
Encumbrance | 11 | Illusion | 23 |
Extra Actor ValuesEdit
These values are only recognized in some places, such as the console command setav and the script function SetActorValue.
Name | Index | Name | Index | Name | Index | ||
---|---|---|---|---|---|---|---|
Aggression | 33 | Chameleon | 46 | ReflectDamage | 59 | ||
Confidence | 34 | Invisibility | 47 | Telekinesis | 60 | ||
Energy | 35 | Paralysis | 48 | ResistFire | 61 | ||
Responsibility | 36 | Silence | 49 | ResistFrost | 62 | ||
Bounty | 37 | Confusion | 50 | ResistDisease | 63 | ||
Fame† | 38 | DetectItemRange | 51 | ResistMagic | 64 | ||
Infamy† | 39 | SpellAbsorbChance | 52 | ResistNormalWeapons | 65 | ||
MagickaMultiplier | 40 | SpellReflectChance | 53 | ResistParalysis | 66 | ||
NightEyeBonus | 41 | SwimSpeedMultiplier | 54 | ResistPoison | 67 | ||
AttackBonus | 42 | WaterBreathing | 55 | ResistShock | 68 | ||
DefendBonus | 43 | WaterWalking | 56 | Vampirism | 69 | ||
CastingPenalty | 44 | StuntedMagicka | 57 | Darkness | 70 | ||
Blindness | 45 | DetectLifeRange | 58 | ResistWaterDamage | 71 |
† Although two indices are reserved for Fame and Infamy, they are not recognized as actor values by most functions.
NotesEdit
- More information on these values can also be found at TESCSWiki
- Starting at offset 0x4E1390 in TESConstructionSet.exe is an array of 155 records of 32 bytes each. One of the fields in these records are an offset to a string in the EXE file.