|House||Castle Skingrad, Wine Cellar|
|Faction(s)||Skingrad Castle; Skingrad Citizen|
Shum gro-Yarug is the Orc butler at Castle Skingrad in Skingrad. You can talk to him during the Thieves Guild quest Lost Histories in order to obtain a job at Castle Skingrad as a slop drudge. You can also ask Shum about purchasing Rosethorn Hall in Skingrad, but he will only give you the option to buy it if his disposition to you is high enough (70+) and you are considered famous (Fame 15+).
As the castle butler, Shum lives a rather uneventful life; he sleeps in a small room in the southern part of the Wine Cellar every night between 2am and 8am. After waking up, he heads down into the County Hall for two hours of wandering. At 10am he travels to the center of Skingrad and hangs out at the West Weald Inn until noon, when he enters Colovian Traders for a bit of browsing. He returns to the County Hall at 2pm and spends the rest of the day there. At midnight, he finishes the day with a late two-hour meal in the Dining Hall.
When you meet him for the first time, he will politely introduce himself: "Sorry. You want me? I'm Shum gro-Yarug, the Count's butler." About Skingrad, he will provide a bit of information on Count Janus Hassildor: "If it's not one thing, it's another. The Count is very particular about his food and drink. Everything must be just so."
If you ask him about buying a house in Skingrad, he will reject you until his disposition is 70 or above. Also, if your fame is lower than 15, he will say: "Count Hassildor will only consider buyers of distinction. You just aren't famous enough." When you fulfill the requirements, he will be willing to sell you Rosethorn Hall: "I can speak for the Count. Rosethorn Hall is a stately manor currently occupied by Vandorallen Trebatius. You won't find a better property for sale. It's just inside the main gate, near the bridge to the chapel." After this, three options are available; if you tell him you are not ready to buy, he will dismiss you: "Somehow I knew you weren't serious about it." If you try the "25,000 gold is too much for my blood" option, he will respond with "Your blood? I wouldn't dream of paying 10,000 gold for your blood. But that is the price for that house. Take it or leave it." If you accept the price tag, the house is yours and Shum will hand you the key while promising to get rid of the current resident: "I will order the deed drawn up. Take this key. The house is just inside the gate, by the bridge to the chapel. Don't worry about Vandorallen Trebatius. I'll have him evicted. I'm sure he'll find another home easily. Oh, and don't worry, we're tossing all of his junk out as well. If you head to Colovian Traders, Gunder can provide all sorts of great furnishings for your new home. Good luck!"
During the Lost Histories quest, one of the available strategies to get into the dungeons of Castle Skingrad is to talk to Shum about an underpaid job as a slop drudge. You can ask the denizens of Skingrad about the job opportunity: "They sometimes need folks to work in the castle. Most are afraid to go up there though. Try asking the butler, Shum gro-Yarug." and "I heard that Shum gro-Yarug is looking to hire. He's the butler for the Count. Go speak to him". When asking about Shum, they will get some info on his whereabouts: "He doesn't leave Castle Skingrad often. At ten he heads over to the West Weald Inn. Then at noon he goes to the Colovian Trader." and "You mean other than at the Castle? Hmmm. He's around town at midday. Try the Colovian Trader and the West Weald Inn."
When approached about the job, Shum will make you a very bad offer: "I need someone to slop food to the prisoners. I'll pay you 2 gold a week, plus half a loaf of bread and a glass of mead each day. I'm having trouble hiring these days, so if you want the job it's yours." If you reject his offer, he will be surprisingly understanding: "I'm not surprised. Nobody wants that job. Let me know if you change your mind. It will probably still be available." If you accept his offer, he will say: "You will?! I mean, good! Mind your manners in the castle. Stay out of Count Hassildor's quarters. And don't let me catch you in the wine cellar! The jail guards in the dungeon will unlock the cell block door if you ask them. Feed the prisoners once a day. I don't care when." He will send you on you way with the words: "Get back to work." He will now also greet you with: "Why aren't you working?"
Apparently, he is a member of the local Orc Social Club, at least according to the townspeople: "Shum gro-Yarug is the butler in Castle Skingrad. Who ever heard of an Orc butler. Plus, he's in that 'Orc Social Club.' What a joke." and "It's a bit strange, but Castle Skingrad is an odd place." They will also comment: "I wouldn't want an Orc butler, but apparently the Count doesn't mind. Shum gro-Yarug has been there for years. I can't imagine it. Still, it's better than not having a butler at all."
- Shum will occasionally fall off the bridge to Castle Skingrad and die due to bad pathing across the bridge.
- This issue has been addressed by version 3.5.1 of the Unofficial Oblivion Patch; he is now essential until Lost Histories is complete, and the pathing across the bridge has been fixed.
- If he is already dead, you can resurrect him with the following set of Console commands:
enable. Note that the UOP resurrects him if he is already dead.
- You can also manually make him essential at any time with the console:
setessential 28FB6 1
- If you see him begin to fall, an easy way to save him is to quickly open the console, click on him, and enter
tcl. This will prevent him from taking fall damage, as he will float just above the ground until his collision is enabled again.
- The easiest way to avoid this problem is to deal with Shum as early as possible, though you will need 15 fame and 25,000 gold. Spending less time in Skingrad and the surrounding area reduces the chances of Shum falling off the bridge, as he is only present in those areas if you are close enough for them to activate, though you really only need to avoid the area between 10am and 3pm (the times he is due to walk the path). As always, having multiple saves is recommended.