Oblivion:Necromancer's Amulet

Oblivion: Items: Artifacts
Necromancer's Amulet
Leveled Artifact: Necromancer's Amulet (0007BE2B)
(All statistics are for level 25+ version)
(lore page)
Type Amulet
Editor ID MGNecromancersAmulet25
Statistics
Weight Weight 0.4 Value Value 0
Enchantment
Drain Strength 25 pts
Drain Endurance 25 pts
Fortify Willpower 14 pts
Fortify Intelligence 14 pts
Fortify Conjuration 12 pts
Fortify Magicka 130 pts
The Necromancer's Amulet

The Necromancer's Amulet is encountered during The Necromancer's Amulet quest, but it must be given up at the end of the quest and cannot subsequently be retrieved. It is an artifact that has appeared in previous Elder Scrolls games.

NotesEdit

  • The Unofficial Oblivion Patch causes the Necromancer's Amulet and the Bloodworm Helm to appear in the Arch-Mage's night-stand after the Mages Guild quests are complete.
  • Without the unofficial patch, it is possible to obtain multiple copies of the Necromancer's Amulet if you reanimate Caranya's corpse then kill her again.
    • However, if you copy the amulet before returning to Traven, it will prevent you from completing the quest: when you talk to Traven again, he will just ask if you have talked to Caranya. It is possible to avoid this by handing in the first copy of the amulet, thus completing the quest, then returning to Fort Ontus to reanimate Caranya's corpse.
    • If you have installed the Shivering Isles expansion and obtained the Risen Flesh power, you can return to Fort Ontus immediately.
    • You can also use the Staff of Worms to reanimate Caranya, as long as you can complete the Mages Guild quests and return to Fort Ontus before Caranya's corpse disappears.
    • There is another (but more difficult) way to do this if you have the Skull of Corruption. When Caranya becomes non-essential (that is, when she begins to attack you), fire the Skull of Corruption at her, kill the clone, save before the clone disappears (while looking at it, so that you can quickly access its inventory), load the save game you just made, and quickly access the clone's inventory. The Necromancer's Amulet should be there. The game will register it as if you had got the original one. Kill the real Caranya (otherwise she will disappear once the quest is completed), return the clone's Necromancer's Amulet, and then go back to Fort Ontus to get the "original" Amulet from the real Caranya's corpse.

Leveled StatisticsEdit

Level Weight Value Effects
1-4
000146C6
0.4 0 Drain Strength 10 pts
Drain Endurance 10 pts
Fortify Willpower 4 pts
Fortify Intelligence 4 pts
Fortify Conjuration 2 pts
Fortify Magicka 30 pts
5-9
0007BE27
0.4 0 Drain Strength 13 pts
Drain Endurance 13 pts
Fortify Willpower 6 pts
Fortify Intelligence 6 pts
Fortify Conjuration 4 pts
Fortify Magicka 50 pts
10-14
0007BE28
0.4 0 Drain Strength 16 pts
Drain Endurance 16 pts
Fortify Willpower 8 pts
Fortify Intelligence 8 pts
Fortify Conjuration 6 pts
Fortify Magicka 70 pts
15-19
0007BE29
0.4 0 Drain Strength 19 pts
Drain Endurance 19 pts
Fortify Willpower 10 pts
Fortify Intelligence 10 pts
Fortify Conjuration 8 pts
Fortify Magicka 90 pts
20-24
0007BE2A
0.4 0 Drain Strength 22 pts
Drain Endurance 22 pts
Fortify Willpower 12 pts
Fortify Intelligence 12 pts
Fortify Conjuration 10 pts
Fortify Magicka 110 pts
25+
0007BE2B
0.4 0 Drain Strength 25 pts
Drain Endurance 25 pts
Fortify Willpower 14 pts
Fortify Intelligence 14 pts
Fortify Conjuration 12 pts
Fortify Magicka 130 pts

BugsEdit

  • The only version of the amulet that appears in the game is the level 25+ version, unless the Console is used to generate the others. See the quest page for more details.

•If two copies of the amulet have been collected from Caranya, sometimes Traven will not acknowledge that the player has the amulet in their inventory and the dialogue option to complete the quest will not be available. This issue can be fixed on PC by using the console command SetQuestObject <BaseID> <0> to remove quest item status from the amulet, then dropping the duplicate amulet, then reassigning quest item status using SetQuestObject <BaseID> <1>. The base ID of the amulet must be correct to the levelled version in the player’s inventory.