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Morrowind talk:Siege at Firemoth (quest)

Typo in titleEdit

Hate to tell you this, but I think it's Siege, and not Seige. Th232 00:17, 3 March 2007 (EST)

Easily fixed. --TheRealLurlock Talk 01:27, 3 March 2007 (EST)

Enemy skeletonsEdit

Just went through the place, and I have 32 iron sabers, 90 steel sabers, and 32 long bows (plus one bow I carried onto the island, and another steel saber from a skeleton that appeared when I went back with other characters). Went it without any help. Anyhow, I think that the 90 + 32 is the total number of enemy skeletons on the island. --Edwin Herdman 04:43, 5 March 2007 (EST)

Buggy?Edit

When I first got to Firemoth, Aronil was nowhere to be found and Mara was floating in the air, dead. Everything else seemed to work as planned. Given that all of the companions seem fated to get killed off in short order anyway, it didn't bother me too much, but anyone else run into bugs? 70.116.9.52 13:08, 16 April 2008 (EDT)

I encountered bugs too. The game crashed many times, particulary when NPC were about to start combat. Janmojzis 13:09, 19 September 2009 (UTC)
Well, it is Morrowind, when I don't get bugs, I get worried,--Ratwar 16:47, 19 September 2009 (UTC)

Fort Firemoth location pageEdit

I'd like to get some input, do we need a place page as well? It is an official plug-in, i can create a stub from the quest data, but unfortunately I can't use the plug. --BenouldTC 17:52, 18 June 2008 (EDT)

Makes sense to me. After all, in the OB pages we have (quest) and (place) pages for several official mods as well as the mod page itself. –RpehTCE 00:44, 19 June 2008 (EDT)

Getting the topic "Firemoth"Edit

How do you get the topic "Firemoth" so that you can ask Sellus Gravius about it? Do you need to start a character after the plugin is installed? — Unsigned comment by 70.52.51.159 (talk) at 03:48 on 29 August 2009‎

The topic comes up automatically when speaking to Sellus Gravius. Have you enabled the plugin? After extracting to the Data Files directory, open your Morrowind launcher and click on the 'Data Files' option. You will spot the Firemoth plugin if you have installed correctly, double click on that to check the box next to it. It will then be enabled in game. Same goes for all the other plugins. Hope that helps! --Chiliflamingo 14:15, 21 January 2010 (UTC)

Pickpocket onto her?Edit

How are you supposed to do that? There is no pickpocket page for Morrowind explaining how to give people items. And when I tried to pickpocket and give items, the game won't allow that. You can only take items. MortanMalsane 20:55, 3 January 2010 (UTC)

You're right. You can't, as far as I know. One solution would be to console your companions some better gear. Some might consider it cheating so it's up to the individual. It makes me feel better if my companions don't die, but they're not very fast or tough and they really just get in the way. — Unsigned comment by 64.253.223.247 (talk) at 01:02 on 14 January 2010
There's some plugins for Morrowind that allow sharing and exchange. Try to search on tesnexus. Oxyk 05:49, 23 January 2010 (UTC)
If it can't be done with the vanilla version of the game, it really shouldn't be included on the article. Removing. Legoless 15:59, 14 October 2010 (UTC)

No ferryEdit

I've begun the quest by talking to Sellus, but a) the door to dock is locked b) no ferry appeared there. How can that be remedied? I don't think slugging it through the water will be fun... 87.255.14.88 22:18, 17 January 2011 (UTC)

Have you asked him about "Firewatch"? The ship doesn't appear until then. rpeh •TCE 07:36, 18 January 2011 (UTC)
No. But the topic like that haven't appeared... Can i console that? 87.255.14.88 19:39, 18 January 2011 (UTC)
If you've received the line "Your timing is excellent. I am looking for someone to lead a band of adventurers to Firemoth Fort." then you really should have the topic "Firemoth". If not, then follow the instructions already on the page - journal ms_firemoth 10. rpeh •TCE 19:43, 18 January 2011 (UTC)
I see. Your use of "Firewatch" instead of "Firemoth" confused me. I've talked with him and got journal entry. When no boat appeared i wrote my first message. Admittely, there is a problem with "Firemoth_script" that comes out every so ogten - it is missing "Firemoth_Mage" or "Firemoth_Archer" alternately with other variants. 87.255.14.88 19:48, 18 January 2011 (UTC)
Apologies - I've always thought the "moth" thing was bloody stupid, and tend to default to more sensible word endings, especially first thing in the morning. rpeh •TCE 19:57, 18 January 2011 (UTC)

() Heya, I got this problem too, talked to the guy bout Firemoth and he sais I'm ready to go but when I get to the door its still locked and I cant open it. — Unsigned comment by 82.95.152.17 (talk) at 11:13 on 2 September 2011

That is the problem I am having. The door to the ferry is locked. The ferry is there but I cannot get through the door. The Imperial guard is also getting on my back about it saying "any time now" every time he sees me. — Unsigned comment by 100.43.108.255 (talk) at 03:12 on 27 November 2014 (UTC)
I recently had this problem too, when starting the quest on a new character and fresh install. It's possible to jump over the wall and into the courtyard with Fargoth's ring by using a nearby boulder if you're stuck, or just use levitation to climb onto the pier. Not sure what triggers the unlocking. Perhaps the plugin need to be enabled after the opening sequence? Or perhaps coming back later? —Legoless (talk) 00:40, 18 July 2016 (UTC)

SneakingEdit

Actually, you can avoid most of the horde of skeletons outside. If you go east from the boat, you have to kill a lot of skeletons, but you can go to the S-SW. You have to swim a bit, but it allows you to attack the Fortress from the rear and avoid most of the skeletons in the island. You still have to kill the platoon of skeletons outside the fortress, but it will help you to maintain the NPCs alive. Btw, the NPCs have got an insane ammount of treasure (It may be levelled, but in my case they have got draedic and ebony weapons, which makes tens of thousands of gold pieces--85.55.208.15 06:34, 4 September 2012 (EDT)

Ward of AkavirEdit

moved from article:

  • This item drove the Nerevarine to Akavir after the events of Morrowind by 'speaking' to him, hence the name "Ward of Akavir", and may play a vital role in future Elder Scrolls lore. This means Siege at Firemoth is the final event in the timeline of Morrowind, and keeping the shield and not selling it to Sellus Gravius is canon.

added by 71.82.219.199 at 14:30, 13 September 2012‎

I've moved this from the article and onto the talk page until there's some kind of verification on this, as it doesn't belong there without it. — ABCface 14:36, 13 September 2012 (GMT)
The IP says that an "interview with Kirkbride confirms this was the original route for the lore". I've never heard of this interview, but if it does exist, the information certainly doesn't belong in gamespace. It might be of some use as an out-of-game reference in lore, if someone can provide a link. —Legoless (talk) 15:35, 13 September 2012 (GMT)
I am not the guy to go looking up out of game references for talk pages like this, but anything related to the Nerevarine has my interest, so I spent the last 45 minutes digging through and reading various things... I can't find it. Unless someone has better luck than me, or the IP comes forward with his source, I am going to claim original research. Snowmane(talkemail) 16:51, 13 September 2012 (GMT)

Loot Mara!Edit

tl;dr: Keep Mara alive until the end battle, take her sword as soon as she dies.

I've entered the tomb (final battle) in sneak mode / chameleon 80% by amulet of shadows. Boot of blinding speed equipped. I managed to outrun Hjrondir and Aranil, so they survived (and were taken home later). Mara and J'anir died.

As expected my companions engaged in fierce battle while I use the time to kill the skeletons. Then Grum, who flees (sneak mode off then…).

Weapons: Dwemer Axe 13/3/24 with Drain Life for 14-15 ponts on hit. Nearly worn off during the battles before.

Sword of White Woe 26/26/26, fully charged for the final battle, but soon empty.

Custom spell Drain Life on target 5ft 10 for 10 sec which I used every time Grum managed to get out of weapon range (and regulary during battle).

After 5 minutes real time doing only about 10-15% damage while torturing my mouse button I happened to look further in my inventory, having looted Mara before while in sneak mode: Her ebony sword w/o magic has 37/34/27 damage which is more than my not-magic-anymore gear. The rest of the battle was done in 25 minutes, long but with visual progress.

Regards, orthorix@steam 31.18.111.206 17:33, 4 April 2021 (UTC)

The ferry disappearedEdit

I killed every skeleton outside and several in. I went back to Seyda Neen to take the boat to the island. After making a few trips back and forth to sell loot, I got tired, saved and then quit the game while inside the fort. 2 days later, I boot up the game and the ferry, NPCs are nowhere to be found. I've swam back and forth several times and it's not at Seyda Neen either. The NPCs couldn't have been killed, so they must have despawned. Official plugins and the unofficial fan patch only, no mods. Korra II A Royal (talk) 02:20, 10 November 2021 (UTC)

Aronil's magicEdit

I'm not sure how this "wiki" stuff works, so I hope this gets through. Your guide says "Aronil casts Shockball", but if you check the Construction Set, he doesn't have that spell. What he does have is Lightning Bolt, a visually-identical (but even more destructive) AOE shock spell. Perhaps one of the regulars here would be so kind as to confirm this, and make the necessary edit? — Unsigned comment by 184.88.217.20 (talk) at 13:01 on 9 April 2022 (UTC)

Checked, confirmed, and corrected. Thanks for the heads-up! — Wolfborn(Howl) 22:34, 9 April 2022 (UTC)
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