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Morrowind talk:Magic Apparel by Effect

Layout & SplitEdit

Why is this item pages layout in a different way as the others, e.g. Unique Clothing? Wouldn't be easier to have the classification per item type? As it is now, items may appear several times depending on the number of enchantments, which makes it confussing for someone following an item link into this page. Also, it may be worth splitting armor from clothing, like in the unique item pages. --DrPhoton 04:14, 23 November 2007 (EST)

The main reason behind that is that many enchantments are shared by several different types of armor and/or clothing - hence the reason they were classified "Generic". The layout mirrors that of Oblivion:Generic Magic Apparel, which came much earlier. If you'd like to come up with an alternate arrangement - maybe even one that takes advantage of sortable tables (we'd have to find a way to avoid colspans and rowspans for that, unfortunately), then by all means, go for it. --TheRealLurlock Talk 12:40, 23 November 2007 (EST)
Well, I was thinking of homogenising all Items pages to use the same style. So, unless there is any objection, I will change the generic pages to the style of the others, i.e. clasiify them by type of object instead of enchantment. I think it makes more sense. --DrPhoton 13:56, 24 November 2007 (EST)
The one thing you'll need to be careful of, however, is that many links to this page right now are in the form: [[Morrowind:Generic Magic Apparel#Resist Fire|Flameguard Robe]]. Whenever I see these, I've been changing them to [[Morrowind:Generic Magic Apparel#Flameguard Robe|Flameguard Robe]], since the Linkable Entries make this possible, but there's still a lot of links out there that link to the effect rather than the item names, so those will need to be updated as well. It might be worth going through the "What Links Here" on this page and fixing all those before making the change to the layout, so as not to end up with a bunch of non-working links. --TheRealLurlock Talk 14:53, 24 November 2007 (EST)
Actually, an addendum - I was considering that as soon as we're decided on what items qualify as "Generic" vs. "Special" vs. "Unique" vs. "Quest" vs. "Artifact", that we should ask for NepheleBot to create a batch of redirects to the item names themselves, so that you could just type [[Flameguard Robe]] for the above example, and have it automatically redirect to the proper page. This has been my intention for a while, but it was a rather large and daunting job, which is why I've put it off for so long. --TheRealLurlock Talk 14:56, 24 November 2007 (EST)
The redirects are a great idea I've been thinking about for a while. Save for a few exceptions, it's OK to have NepheleBot to start with this job. We can correct any of the loose items afterwards. What I'll do in the meantime, is to move this page to "Magic Apparel by Enchantment" and build a new page with the style of the other item pages in place of this one. I'll take care of the links. --DrPhoton 08:21, 26 November 2007 (EST)

Succour of IndorilEdit

The Succour of Indoril does not Summon Ancestor Ghost, it Restores Health. The Spirit of Indoril casts the Summon spell. Trughbull 15:45, 28 June 2010 (UTC)Trughbull

You sure? Several other pages list the Succour as having the Summon effect, and the Spirit as restoring health. -- Jplatinum16 15:54, 28 June 2010 (UTC)
Trughbull is correct. Facts need to be checked using game data, not based on wiki pages. --NepheleTalk 17:54, 28 June 2010 (UTC)

Spell DurationEdit

Doesn't the Bone Guard Belt summon a skeleton for only 10 seconds? 76.185.59.21 10:30, 1 March 2015 (GMT)

Veloth's RobeEdit

Veloth's Robe can be found in-game. Verick Gemain in Caldera has one on sale. Does that make it a unique item, so it doesn't belong here? Anyway the subtext in this table is misleading. And what about the Shield of the Eleidon? That one has a Restore Health effect too, right?

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