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Morrowind Rebirth:Skill Changes

< Mod / Morrowind: Morrowind Rebirth

Basic InformationEdit

This is a list of all of the skill changes made by Morrowind rebirth. Most of the changes center around the balance of certain skills. Note that these changes are subject to change in later releases.

Skill ChangesEdit

AcrobaticsEdit

  • Jump: From 0.15 to 0.1.
  • Fall: From 3.0 to 2.0

AlchemyEdit

  • Potion Creation: From 2.0 to 1.0.
  • Ingredient use: 0.5 (unchanged)

ArmorerEdit

  • Successful repair: From 0.4 to 1.0.

AthleticsEdit

  • Seconds of running: From 0.02 to 0.01.
  • Second of swimming: From 0.03 to 0.02.

AxeEdit

  • Successful attack: From 1.2 to 0.75.

BlockEdit

  • Successful block: From 2.5 to 2.0.

Blunt WeaponEdit

  • Successful attack: From 1.0 to 0.75.

EnchantEdit

  • Recharge item: 5.0 (unchanged).
  • Use magic item: From 0.1 to 0.20.
  • Create magic item: From 5.0 to 10.00.
  • Cast When Strikes: From 0.0 to 0.05.

Heavy ArmorEdit

  • Hit by opponent: From 1.0 to 0.75.

Light ArmorEdit

  • Hit by opponent: From 1.0 to 0.75.

Long BladeEdit

  • Successful attack: From 1.0 to 0.75.

MarksmanEdit

  • Successful attack: From 1.0 to 0.75.

Medium ArmorEdit

  • Hit by opponent: From 1.0 to 0.75.

MercantileEdit

  • Successful bargain From 0.3 to 0.5.
  • Successful bribe 1.0 (unchanged).

SecurityEdit

  • Defeat trap: From 3.0 to 5.0.
  • Pick lock: From 2.0 to 2.5.

SneakEdit

  • Avoid notice: From 0.25 to 0.5.
  • Successful pick-pock: From 2.0 to 2.50.

SpearEdit

  • Successful attack: From 1.0 to 0.75.

SpeechcraftEdit

  • Successful persuasion: From 1.0 to 2.0.
  • Failed persuasion: From 0.0 to 0.1.

UnarmoredEdit

  • Hit by opponent: From 1.0 to 0.75.