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Morrowind Mod talk:GetEffect

OnDeath & GetEffect BugEdit

I've been developing some scripts to allow limited soultrapping of NPCs like vampires, or new creatures that modders have added via custom NPC races. I noticed something odd when checking my practice npc for (OnDeath == 1) and (getEffect sEffectStuntedMagica) in the same frame - I can detect the OnDeath event, but it appears that all spell effects are cleared off the npc just prior to the death frame - so I had to use a workaround (detailed below) to determine if the actor was affected in the frame just prior to dying.

begin __halo_targetPractice

short foo
short flagLastFrame

if ( menumode == 1 )
        return
endif

stopcombat

; I'm not dead yet!
if ( ondeath == 0 )
        if ( geteffect, seffectstuntedmagicka == 1 )
                if ( foo == 0 )
                        messagebox "oy! oy! oy!"
                        set foo to 1
                endif

                set flagLastFrame to 1
        else
                set flagLastFrame to 0
        endif
        return
endif

; note: I can never seem to detect the spell effect in the same frame as death, I think
;       it's removed during the same frame & before the script is called
if ( geteffect, seffectstuntedmagicka == 1 )
        messagebox "targetpractice died, flag found"
        ; npc is flagged, do some work..
        ; note that this condition will never be met
elseif ( flagLastFrame == 1 )
        messagebox "targetpractice died, and was flagged last frame"
        ; workaround, all spell effects cleared on death - so you can't test for effects
        ; directly
else
        messagebox "targetpractice died, the end"
endif

end

--Halo112358 01:13, 12 Apr 2005 (EDT)

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