A function added by MWSE.
xSetBaseGold changes the base amount of barter gold assigned to the NPC (or creature). Unfortunately this change won't be saved with the save game so you will need to reset it after each game reload or after the "72-hour bug" affects the merchant.
SyntaxEdit
ref->xSetBaseGold gold (long)
ExampleEdit
long npcRef long newValue Setx npcRef to xGetRef "NPC_ID" Set newValue to 5000 npcRef->xSetBaseGold newValue